Buckethead!? How the fuck did I not know about this until today?
Please tell me it's possible to play the game with the Buckethead OST if you missed out on the limited physical versions!
Buckethead!? How the fuck did I not know about this until today?
Please tell me it's possible to play the game with the Buckethead OST if you missed out on the limited physical versions!
Correct. The free version is just MIDI but you can buy the Buckethead stuff here: https://music.bucketheadpikes.com/album/sigil-soundtrackAs far as I know, the new soundtrack is only available in-game in the physical version.
I played it for a bit in Chocolate Doom but it crashed a few times. I'm not sure if that's my fault or not. But yeah, as mentioned above, it ships with an extra WAD specifically for the more strict engines.
I am curious because I only used Chocolate Doom for many years (and before that I wasn't using a sourceport at all) - why do you still use CD?
Pfffft. Real purists use the original exes with DOSbox.
After the Blood Fresh Supply fiasco I take Gmanlives's reviews with a huge grain of salt.
I wonder if I can get this running in gzdoom. I've had a lot of bad luck with it though so I won't get my hopes up.
I wonder if I can get this running in gzdoom. I've had a lot of bad luck with it though so I won't get my hopes up.
What Sinatar said plus it seemed really weird when for example Civvie11 put out a quick video warning people about how the release is broken and needs to be patched, he even showed examples of some of the broken things and they were indeed things anyone that played Blood before would notice really fast. So then you had one video saying how brilliant the release is and another video saying it's broken with examples. I haven't followed both for very long but since then, Gman is on my watch list of people to not trust too much with what they are saying.
As an aside, there are numerous references to E4 throughout. The second level is practically a parody of E4M2 (cyberdemon, the map start, etc.).It's pretty clear that Romero designed the maps with doom's software lighting/fake contrast in mind, not gzdoom's fucky overly dark sector lighting. It also sounds like the design ethos for these maps is as an evolution of e4m2 and e4m6, which are my favorite vanilla maps so everything gman whines about actually sounds fantastic to me. Making challenging maps based around restrictive geometry and ammo starvation may not be to the tastes of modern slaughtermap enthusiasts or the way community maps have generally been for the last decade, but it's still a perfectly valid way to design the game and is very much in-line with his previous work. "I can't run past enemies" is one of the most bizarre complaints I've seen about a map.
Regardless I stopped watching gman a while ago, once i got tired of him screaming 'artificial difficulty!' in every other video. Civvie is one of the few fps-focused video makers that still manage to entertain and give meaningful critique.
kinda new to the wad thing but... i thought gzdoom was the go-to standard? never had any issues with it personally
i'd argue that prboom-plus is still the gold standard for doom ports with near perfect vanilla and boom compatibility. g/zdoom doesn't care as much about boom compatibility (and doesn't care at all about vanilla), it just kind of does it's own thing. i keep it around to play mods designed for it, but i always use prboom for any standard limit-removing or boom format map.kinda new to the wad thing but... i thought gzdoom was the go-to standard? never had any issues with it personally
You can just drag sigil.wad (+ sigil_shreds.wad if you have that) to gzdoom.exe and that's all you need to do.I'm having a hard time adding stuff to it beyond the standard stuff included (Ultimate Doom, Doom 2, TNT, Plutonia). Had to find a special patch someone made that recompiles the Master Levels from steam into a special WAD but even that took some luck.
When I look for guides online it's all very confusing as there's what seems like hundreds of variations of zdoom out there and a lot of the guides are complicated and out of date.
If I put the sigil WAD in my gzdoom folder will it just automatically show up in my list of choices when I run gzdoom?
If I put the sigil WAD in my gzdoom folder will it just automatically show up in my list of choices when I run gzdoom?
It's pretty clear that Romero designed the maps with doom's software lighting/fake contrast in mind, not gzdoom's fucky overly dark sector lighting.
Other than "bright" and "legacy", you can consider the lighting mode to be successive iterations of an attempt at looking more like the software renderer.
Standard (first implementation) -> Dark (approximation of Doom's non-linear light levels) -> Doom (Dark mode + shader-based brightening around the player) -> Software (shader-based reimplementation of Carmack's original software algorithms).
Bright is a hybrid of standard and bright. It uses standard's linear light levels but dark's light diminishing.
Ggmanlives is saying the wad is bad.
Going to wait for Civvie's opinion too but apparently its a bit of a disappointing pack.
How is it hard to understand that people have high hopes for a new set of levels made by the person responsible for the best parts of the original Doom?
It wasn't free for everyone that is playing it.