I finished it, and I liked the second half more than the first half. There's a survivalist element in play that I wasn't expecting in how there are few health and ammo pickups. There's enough ammo to get you through a level and then some extra, but I was not often at max ammo and the only backpack in the game is in the last level. The health pickups are stringent but they are enough for a decent run through. I gave up trying to clear levels without saving because I'd invariably mess up by losing too much health at one point and die to the opening shot of an enemy. If I was better I suppose I'd only be taking cheap hitscan shots and projectiles I didn't see, but I'm not that good.
This does translate to a slower-paced Doom than I was expecting. Levels don't have a par time so I don't have a point of comparison, but some levels took upwards of 12 minutes beginning to end (not including loading, restarts, etc. IIRC only E4 levels came close). Often times skipping enemies will bite you in the ass as parts of levels open up or they hit a teleporter and end up in a different room, so being methodical works out better (I know, usually you will kill everything but given the ammo balance you may think otherwise). An emphasis on shooting switches and backtracking through repopulated areas also contribute to this feeling.
Overall it's decent, meant to challenge Doom players by being a bit unconventional without being completely unfamiliar or unfair. I thought the final boss fight was a bit interesting:
I'm not familiar enough with Doom to compare it to the base episodes, but it certainly wasn't as difficult as Thy Flesh Consumed could be. If you like Doom it's worth playing. If not, It's still an interesting experience to see a Dev return to a game that's two and a half decades old.
This does translate to a slower-paced Doom than I was expecting. Levels don't have a par time so I don't have a point of comparison, but some levels took upwards of 12 minutes beginning to end (not including loading, restarts, etc. IIRC only E4 levels came close). Often times skipping enemies will bite you in the ass as parts of levels open up or they hit a teleporter and end up in a different room, so being methodical works out better (I know, usually you will kill everything but given the ammo balance you may think otherwise). An emphasis on shooting switches and backtracking through repopulated areas also contribute to this feeling.
Overall it's decent, meant to challenge Doom players by being a bit unconventional without being completely unfamiliar or unfair. I thought the final boss fight was a bit interesting:
So It's a Spider Mastermind. Cool. Then you fight a Cyber demon in a long hallway, negating the most effective strategy that Players have been using for years to kill it - Circle-strafing. It's a bit disappointing but funny nonetheless.
I'm not familiar enough with Doom to compare it to the base episodes, but it certainly wasn't as difficult as Thy Flesh Consumed could be. If you like Doom it's worth playing. If not, It's still an interesting experience to see a Dev return to a game that's two and a half decades old.