Every summer in Sweden a variety of famous swedish people records basically a podcast for everyone to listen to about their life stories and such. And today the outspoken Josef Fares(A Way Out, It Takes Two) had his and I figured I'd translate some of the stuff he talked about in it.
Growing up in Lebanon:
Beginning of his game development career :
A Way Out's development, almost selling his shares in Hazelight and almost going out of business
Fuck the Oscars and changing perceptions
Quotes from:
The sommarprat/podcast(in swedish):
Growing up in Lebanon:
" In Lebanon, my brother had a video game console which he played Pong on. But it was hard to play in Lebanon, it was tough and there was a war and we had barely any money"
Beginning of his game development career :
" I moved to Uppsala where we developed the game(Brothers) and we lived in a small student apartment. In the beginning we were about 5-6 people but eventually grew to 15.
-When the demo for Brothers was finished. A bunch of muppets in corporate suits tried to impact the game and change stuff"
A Way Out's development, almost selling his shares in Hazelight and almost going out of business
"The game got more and more ambitious and the budget wasn't enough. I wasn't able to make it work. So when we were in the middle of development and I realised we had already lost 5 million[OP's note: Unsure if he means US Dollars or SEK]. I got a little bit of panic but didn't say anything to the team. I couldn't pay the team salary for a fair few months after that.
At one point I was ready to sell some of my shares in the company to make it work, that's how I desperate I was. The guy actually turned down the chance to do so, which he probably regrets today haha.
It was pure chaos. I remember vividly a meeting with my accountant and he warned me that the company was in trouble. If the game hadn't succeed and sold well I'd end up on the streets with all the debts I'd racked up
But eventually I found a solution. I started directing a bunch of advertising films so I could earn some money and pay the salaries. I left the studio as often as I could do earn money. And it fucking worked in the end. When I now think back to that time between 2014 and 2018, I've forgotten almost all the difficult parts. It's like old relations, you have a tendency to pick out the good parts and ignore everything bad. We had a fucking great time and I only remember that, even though there were some tough times"
Fuck the Oscars and changing perceptions
(The Fuck You speech at TGA 2017 gets brought up)
- Four year laters we released It Takes Two and it won the Game of the Year awards. And in those four years I went from the crazy person who screams at gaming awards to being declared a genius
Quotes from:
Han satte allt på spel – och gjorde succé: “Hade bokstavligen hamnat på gatan”
Hazelight-grundaren bakom spel som A way out och It takes two berättar om chansningen som kunde kostat honom ordentligt.
www.breakit.se
Så gjorde Josef Fares succé i spelbranschen
”Kopps”-stjärnan Josef Fares lade filmregissörkarriären på hyllan och har i stället gjort global succé i tv-spelsbranschen. Hans tv-spel har vunnit över tuffa konkurrenter, så som ”Grand Theft Auto”, men vägen dit var inte spikrak – och ett tag låg han fem miljoner back. – Vid ett läge höll jag...
www.expressen.se
Josef Fares låg fem miljoner back
Han var nära att hamna på gatan. Trots framgångarna som filmregissör tvingades Josef Fares ta stora lån och skuldsätta sig för att lyckas med sin nya dröm i spe
www.aftonbladet.se
The sommarprat/podcast(in swedish):
Josef Fares - Sommar & Vinter i P1
Spelutvecklaren om varför han lämnade filmvärlden för spelbranschen.
sverigesradio.se
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