Say what?It makes you auto-play, which is exactly the issue here. You just let everything happen. Maybe cast something at the start of the battle. But there is no incentive to position yourself or use spells mid-battle much. It's way too hectic for that and doesn't really flow. It's horrendous. That goes for any RTwP game, not just this.
I am not sure why It sold that poorly either. Imo pillars 2 was improvement over pillars 1 in every way other than main story and companions. I really hope ms gives them another chance to make a big budget game in the pillars universe. It has such a unique world and interesting lore. I always end up liking the dlc way better than the main game in both pillars 1 and 2.
13% of people who played Pillars 1 finished it.
Hell, less then half of the folks who bought it got out of the first chapter (which is not long or hard). This should have been a pretty big red flag that while interest in a new infinity engine style game was there (as lots of folks bought the game), your implementation was turning a lot of people off.
Also having so much of the marketing around 2 being focused on "It's a direct sequel to 1, it takes place hours later! You can import your character and all your decisions carry over!" when 13% of people who played the first finished it was probably a really god damned stupid idea.
unfortunate and harsh. But entirely true. Divinity Original Sin 2 is simply too good and too accessible.A better CRPG franchise, especially Divinity: Original Sin 2, took up most of the limited space for interest in that style of game.
as someone who greatly enjoyed the first game's first half.. the second chapter was awful. The story comes to a screeching halt for some of the most boring dialogues and situations. I am not someone who needs action to happen all the time, but I had trouble staying awake while playing it. I don't blame people for not sticking with it, first chapter is good - second is dreadful. The art doesn't help that much imo.I think this is the simplest explanation. Sales for POE1 exceeded final consumer enthusiasm. Obsidian then designed POE2 around the assumption that POE1 was popular but just needed a few additions and refinements. And I have no perspective on the marketing, but it didn't seem to have penetrated even this enthusiast message board.
unfortunate and harsh. But entirely true. Divinity Original Sin 2 is simply too good and too accessible.
Besides, PoE2's initial reception wasn't very positive. I'm personally not a fan of the visual style AT ALL of the franchise but I don't think that equals low sales. If that truly mattered, PUBG wouldn't sell like pancakes.
The truth must be shouted.A lotta people bought PoE1 and then either didn't ever get around to it or didn't like it.
There was such a glut of isometric CRPGs around then.
(Tyranny rocks.)
That's true, I can't forget how much I despise those characters.Writing. I can't remember a single thing about Pillars 2. No one can forget Grieving Mother and Durance. Wonder what the commonality is?
Also, Versus Evil are a terrible, terrible publisher.
Personally I just don't enjoy RTWP very much. Seems like a great setting/game. Just can't really do it when there's a lot of Turn Based Tactical and Real Time RPG's available.
Pillars of Eternity 2 can be played with turn-based combat now.
Yeh, RTwP hater here.Do you want my two cents? Of course, you do.
The first is that making it a direct sequel was a mistake. Deadfire was better than the first one is almost every way, but by making it a direct sequel you force people to believe they have to play, and more importantly finish the first one.
The second was Original Sin 2 once again proved that in comparison to turn-based RTwP is ass. People might have given RTwP a chance for the first game but ain't nothing going to make RTwP good and people weren't going to give it another chance.
Their we go, that is Almighty's summary of why a better game sold worse. If they ever make a third game, and they damn well better, they should make it not a direct sequel and not RTwP. The sales will be better trust me.
This, too. They might have comfused people buying the game, people loving THE IDEA of the game, with people actualy enjoying it.
13% of people who played Pillars 1 finished it.
Hell, less then half of the folks who bought it got out of the first chapter (which is not long or hard). This should have been a pretty big red flag that while interest in a new infinity engine style game was there (as lots of folks bought the game), your implementation was turning a lot of people off.
Also having so much of the marketing around 2 being focused on "It's a direct sequel to 1, it takes place hours later! You can import your character and all your decisions carry over!" when 13% of people who played the first finished it was probably a really god damned stupid idea.
Doesn't mean it plays well. The game was designed for RTwP, it feels like it and slapping turn based combat on still takes forever. Honestly, I played through the first one. I am not crazy about the world/writing. In the words of Ben Hansen, it's a fantasy game. I hate the combat. RTwP is just terrible. I was exhausted on the game by the time I reached the end of Pillars 1, so much so I didn't bother with DLC. I played my friends copy for almost 10 hours but Divinity and Original Sin 2 felt like a very good evolution. Pillars 2 felt more of the same to me.
Because it was. Avellone fans will continue to hype Durance and Grieving Mother as the best thing since sliced bread, but I think the writing was very much improved in the second game.
Literally rage quit and uninstalled the game when I reached Durance. What an awfully written character. Worst thing about PoE1.
Literally rage quit and uninstalled the game when I reached Durance. What an awfully written character. Worst thing about PoE1.
Are you talking about Durance's personality and outlook or the actual quality of the writing? Never really used him.
Personally I just didn't enjoy the setting change at all.
The whole pirate / colonial theme was a huge turn off to me. I enjoyed the classic fantasy setting of the first game and wanted more of that.
I think the marketing may have had something to do with it. I recall a lot of people not even knowing that Pillars 2 had been announced let alone released. Which is a shame because Pillars 2 is probably their second-best game after New Vegas. It's a huge improvement over the first game.
I would love for a third game or at least another Obsidian CRPG.
I can't remember why I stopped playing but I remember nothing about what I played of PoE1. It's a shame because I've heard that Deadfire is a much better game. But also I still have Divinity Original Sin 1 sorta started but not really started.
Eventually I'll just skip the middleware and go straight to Divinity Original Sin 2.