Edit:
Please check the full interview here:
https://nintendoeverything.com/poke...the-graphics-major-changes-go-mechanics-more/
Looks like some of the original info posted below is inaccurate.
Original post:
This is my own translation from a Spanish Pokémon website that has posted some details from the recent Famitsu interview (so excuse me if there are some grammar mistakes). Also while writing this post Joe Merrick from Serebii tweeted some details so I'm also using some of his translations.
Incorporating elements from Pokemon GO is quite ground-breaking; it must've taken a lot of courage to make that kind of decision.
Masuda: It was a daunting task we took upon ourselves, for sure. There was considerable debate within the team concerning the absence of wild Pokemon battles. Up until this point I had been steadfast in defending the mechanic as the series director; this time, though, I felt like we should try to change things up a bit. Personally, I've always felt that the weakening and capturing mechanic is a bit like fishing – there are people that aren't fans of that kind of strategy, though. To that end – as I mentioned before – I wanted to make these games more enjoyable for a wider audience of fans. As such, we simplified the mechanics. Until now, catching Pokemon has been vaguely reminiscent of fishing, whereas I'd liken the new mechanic to catching bugs with a net. I have to wonder if people will enjoy that sort of straightforward mechanic more so than the previous mechanic
Please check the full interview here:
https://nintendoeverything.com/poke...the-graphics-major-changes-go-mechanics-more/
Looks like some of the original info posted below is inaccurate.
Original post:
This is my own translation from a Spanish Pokémon website that has posted some details from the recent Famitsu interview (so excuse me if there are some grammar mistakes). Also while writing this post Joe Merrick from Serebii tweeted some details so I'm also using some of his translations.
The main reason why Pokémon Let's Go doesn't have wild battles is to make it similar to Pokémon GO.
[*]However, that's not the only reason. Masuda thinks that the classic catching mechanics may be too difficult for some players, so they wanted to simplify the captures by introducing the GO mechanics.- (Above information may be wrong, please check Nintendo Everything)
- This was a controversial decision even at Game Freak, but Masuda says that as he is the director it's "his responsibility".
- They need to keep trying new things for Pokémon or the gameplay will stale.
- They intend to continue experimenting with new gameplay styles and some of them may also generate the same kind of controversial discussions.
- They are open/listening to feedback, both positive and negative, for consideration for the future.
- When asked about the graphical style of Let's Go, Masuda responded that he chose the style to be more fantasy like, not realistic, and so parents could more instantly recognise it as Pokémon, and a safe game, at a glance when peering in to check on their kids from another room.
- Pokémon CP are different in LGPE and in GO. A Pokémon with the same CP number in both games will be stronger in GO.
- This time the person in charge of the music is Shota Kageyama. They decided to use classical instruments with the goal to relax players while listening and create the vision of a peaceful world.
- Alola forms won't appear in the wild in LGPE, however there may be a way to obtain them without Pokémon GO...
Last edited by a moderator: