INVERTED HORIZONTAL/VERTICAL CAMERA CONTROLS
While Days Gone did have the option to invert the Vertical Camera, there was no option to invert the Horizontal Camera as well. Now the player can invert both the Vertical and Horizontal cameras.
CAMERA FOLLOW TRACKING
Camera Follow Tracking was an option in Days Gone, but it wasn't fully working as intended. Non-aiming cameras didn't always automatically follow the player, especially if an enemy was in close proximity. Now, this option should be fixed. Enabling Camera Follow Tracking will now allow the camera to slowly follow the player when turning.
DISABLE CONTROLLER SPEAKERS
Previously, the only way to turn off the DualShock™ 4 controller speakers was via the PlayStation® 4 system menu. We've added the option to disable the controller speakers from within the game. Doing so will reroute the audio through the player's normal audio output device.
SUBTITLE SIZE
To make subtitles easier to read, we've added the ability to adjust the size of the subtitles. The options are small (default), medium, and large.
SUBTITLE BACKGROUND
On top of adjusting subtitle size, the player can now change the subtitle background by making it transparent or disabling the background entirely.
SUBTITLE SPEAKER NAMES
By default, we always display the speaker's name in front of the subtitle. Now, we've added the ability to disable the speaker name from appearing in front of the subtitles.
REPEATED BUTTON PRESSES
We shipped our game with repeated button presses for our grapple events. We have now added the option to change the tap to a hold. Now, players can hold the required button for a certain amount of time to complete the same events.
REPEATED BUTTON SIZE
The size of our repeated button icons can also be small, especially for players further away from their screens. We added an option for the player to adjust the size of repeated button icons, from small (default), to medium, to large.
EASIER SPRINT ACTIVATION
We relaxed how far the left analog stick had to be pressed before activating sprint, making it feel much more responsive.
TOUCHPAD DEAD ZONES
While we love our swipe menus, players can sometimes accidentally swipe into them. We've now added options to change the dead zones on the touchpad. Adjust the vertical and horizontal dead zones and required swipe lengths in the Touchpad menu.
This is only the beginning of our push for more and better accessibility features in Days Gone. We're still working on trying to implement more options, and will be rolling them out in the coming months. We'll keep you updated as we work on and roll out additional features.
Motion Sensor Function Aiming
This feature allows the player to make fine adjustments to aiming by rotating the PlayStation 4 Dualshock 4 controller. It is set to '0' by default (off), but when set to values from '1' to '10', the sensitivity of the Motion Sensor Function Aiming can be adjusted.
Auto-complete QTE (Easy Mode Only)
Turning this feature on inside the Accessibility Options Menu will now automatically complete all the in-game Grapple Button events without the need to press any buttons. Note this feature is accessible in Easy Mode Only.
Controller Dead Zone
Located in the Gameplay Options Menu, we have added the ability to adjust the Dead Zone for your controller. There are 4 adjustments (small, medium, default and large) that allow players to fine tune the stick movement to their liking, even fixing some extreme issues caused by some seasoned controllers.
Accessibility Features
UI HIGH CONTRAST COLOR MODE
In our push for accessibility, we've added UI COLOR MODE to help visibility and contrast in certain HUD elements in Days Gone. When enabling HIGH CONTRAST, certain key HUD elements on screen will swap color palettes to become easier to see and more visible during the game.
New Linear Option for Aiming
Some of you have requested a linear input curve for Aiming, and we heard you. This will make camera movement more one-to-one with the Right Stick input, instead of using more of the input range for smaller aiming adjustments. You will find this setting in Options->Gameplay->Dead Zone Sensitivity->Linear.
Our team will continue to identify and resolve major bugs if needed in future patches.