Just Cause 4 renders as low as 720P on base PS4

Oct 27, 2017
768
#1
I thought this was interesting enough to be a separate thread. Since, there is basically no information on the visual specs of Just Cause 4 on any console, The Sixth Axis came through with some information. Here's the kicker:
Having primarily reviewed on PC, our preliminary testing suggests that the original PS4 scales all the way down to 720p on a lot of occasions, even when not much is going on, while the PS4 Pro often only musters around 1080p.
Source Link

Your thoughts? And since this is about the PS4, anyone know the resolution of the One X version?
 
Oct 25, 2017
1,893
#4
So in Just Cause 3 they focused on graphics, it performed like shit, and everyone was angry.
In Just Cause 4, they focused on performance, it looks like shit, and everyone is angry.

Can't please everyone I guess.
 

Vishmarx

Banned
Member
Oct 26, 2017
4,701
#5
the jaggies in the xb1x are ass but the resolution surely holds up a lot better than pro.
i havent had an issue with the motion blue either.
 
Oct 27, 2017
1,777
#6
So in Just Cause 3 they focused on graphics, it performed like shit, and everyone was angry.
In Just Cause 4, they focused on performance, it looks like shit, and everyone is angry.

Can't please everyone I guess.
They could try finding a more reasonable balance?
 
Oct 25, 2017
4,563
UK
#8
If the game needs to do that to keep performance at an acceptable level, then good

It's preferable to it staying at 1080 and dropping to 15-20fps
 
Oct 28, 2017
978
#9
So in Just Cause 3 they focused on graphics, it performed like shit, and everyone was angry.
In Just Cause 4, they focused on performance, it looks like shit, and everyone is angry.

Can't please everyone I guess.
The can be a middle ground. Not everything is mutually exclusive.
 
Oct 25, 2017
861
#10
the jaggies in the xb1x are ass but the resolution surely holds up a lot better than pro.
I'm playing on the 1X and I swear it doesn't look any higher than 1080p. I've been hoping for a Digital Foundry article to drop so I can see for sure.
 
Oct 28, 2017
2,992
EU
#13
I mean... that hardware is old and weak. I believe they optimized it as much as they could after the negative feedback from JC3. It's a huge open world game with a lot of stuff going on.
 
Oct 27, 2017
696
#15
I guess physics and destruction are to blame here, since we’ve already seen massively detailed overworlds like RDR2 rendering at native 4K on the X, but you can’t compare the pace and level of mayhem you can create at any given point.
 

Vishmarx

Banned
Member
Oct 26, 2017
4,701
#16
I'm playing on the 1X and I swear it doesn't look any higher than 1080p. I've been hoping for a Digital Foundry article to drop so I can see for sure.
which is why im doubting pro sticks to 1080p for very long at all.

I mean... that hardware is old and weak. I believe they optimized it as much as they could after the negative feedback from JC3. It's a huge open world game with a lot of stuff going on.
the water is a flat texture without even ripple effects. consoles arent that weak.
 
Oct 27, 2017
2,677
#18
I've been playing the 1X version for a few hours and it is not a looker. The worst pop-in I've seen in recent years, a particularly ugly motion blur, cutscenes that look like 360-era Bink files and HDR/gamma that just seems broken. I'm no pixel counter but I'd be surprised if it went over 1080p.

I mean, to their credit they've fixed the framerate problems from JC3, but you can see what they had to sacrifice to do it.
 
Oct 27, 2017
697
Shanghai
#19
So I guess this was why it was so hard to find information on the base PS4/X1 ports.

Speaking of X1 port, it must look like complete butt.
 
Oct 25, 2017
4,563
UK
#22
Situations like this show it really is getting time for a next generation. Thankful I'm on a Pro/X.
It's one game

Last gen we had games struggling to hit 30fps consistently in the last few years, whereas the biggest games of 2018 mostly look good and run well

I can see why next gen is coming, but we don't need it right now, and certainly not because of this one game dropping to 720 on 5 year old hardware

Next gen will usher in 2/3 years of cross gen games and rushed launch titles so I'm happy to ride the excellent 2016/2017/2018 wave for another few years before diving back into that
 
Oct 25, 2017
8,066
#28
The can be a middle ground. Not everything is mutually exclusive.
What middle ground? [email protected]? That would be a terrible middle ground.

These consoles are very weak, with crappy outdated laptop CPUs. Shits gonna give, especially with such a main focus on physics calculations. They did what they could to get it running acceptably, and that's fine.
 
Oct 27, 2017
4,090
#29
If that means a stable 30fps then that's fine
These consoles are very weak, with crappy outdated laptop CPUs. Shits gonna give, especially with such a main focus on physics calculations. They did what they could to get it running acceptably, and that's fine.
Yet there's many graphically impressive games on these 'very weak' consoles
 
Aug 15, 2018
223
#30
What middle ground? [email protected]? That would be a terrible middle ground.

These consoles are very weak, with crappy outdated laptop CPUs. Shits gonna give, especially with such a main focus on physics calculations. They did what they could to get it running acceptably, and that's fine.
I mean, there are games out there that look good and perform well on this super shitty fucked up 90s Hardware.
 
Nov 3, 2017
1,708
#36
which is why im doubting pro sticks to 1080p for very long at all.



the water is a flat texture without even ripple effects. consoles arent that weak.
Are you kidding? Resolution is only gpu relative if a gpu like the Pro can't handle it at 1080p, this engine is completely broken. By the way it's awful to hear. I don't know how 720p could help on the cpu department.
 

GHG

Member
Oct 26, 2017
6,462
#37
Well people wanted stable performance. Here you go.

Now complain about "subpar" graphics and lower resolutions.
 
Oct 25, 2017
2,462
#41
Are you kidding? Resolution is only gpu relative if a gpu like the Pro can't handle it at 1080p, this engine is completely broken. By the way it's awful to hear. I don't know how 720p could help on the cpu department.
It may be GPU specific but heavy CPU load can restrict available bandwidth to the GPU and thereby indirectly affect GPU performance. Reducing the resolution would circumvent this even if the original cause of performance stress was due to the CPU.
 
Oct 29, 2017
2,403
#43
People that say its the consoles fault: they might be severely underpowered, but...it doesn't look good on PC either. The cutscenes are also ridiculously low quality and the map has parts on it that just feel straight up unfinished. The Just Cause subreddit is full of screenshots and videos, but some examples:

https://www.reddit.com/r/JustCause/comments/a3agtg/are_you_fucking_kidding_me/
https://www.reddit.com/r/JustCause/comments/a35wnp/trees_growing_underwater/

I feel like this is less about consoles being underpowered and more about the developers running out of time/budget.
 
Dec 16, 2017
34
#45
Fairly piss poor effort all around IMO.
Have you made a game that was a physics sandbox on a weak CPU before? I’m glad that the game is out there, but CPU limitations are what’s holding back the PS4pro and Xbox One X, not to mention the base systems.
 
Oct 26, 2017
1,530
#46
I am positively shocked that a 5 year old console can't maintain a decent resolution or frame rate.

Reminds me of... The previous 2 generations?
 
Nov 3, 2017
1,708
#47
It may be GPU specific but heavy CPU load can restrict available bandwidth to the GPU and thereby indirectly affect GPU performance. Reducing the resolution would circumvent this even if the original cause of performance stress was due to the CPU.
Of course but it sounds weird to me. In theory lower the resolution means more cpu stressed or I'm wrong? This engine is really bizzarre.
 
Oct 25, 2017
861
#49
They did what they could to get it running acceptably, and that's fine.
Did they though? The cutscenes are clearly not finished and the visuals have been tuned down fairly extreme in some situations.

I think this is more a case of this game was shipped before it was ready.
 

Vishmarx

Banned
Member
Oct 26, 2017
4,701
#50
What middle ground? [email protected]? That would be a terrible middle ground.

These consoles are very weak, with crappy outdated laptop CPUs. Shits gonna give, especially with such a main focus on physics calculations. They did what they could to get it running acceptably, and that's fine.
Dont excuse garbage fire textures and ps2 quality water because console cpu's are weak. The game runs just as well when youre in an area with good textures as it runs with bad. theres no universal downgrade across the board.
And what excuse do you have for busted color grading or bike controls being identical to jc3 or how cutscenes look like low bitrate 720p ?
literally nothing in that takes extra hardware power. The people who worked on this either didnt know how to or simply didnt give a fuck.
and fyi all 3 of those exist on pc too.

Have you made a game that was a physics sandbox on a weak CPU before? I’m glad that the game is out there, but CPU limitations are what’s holding back the PS4pro and Xbox One X, not to mention the base systems.
have you played the game or analysed its shortcomings to know that?