Had seen Griftlands in passing, but I only learned recently that it's actually Klei's next game. I'm currently getting back into Invisible Inc, so I'm really intrigued now to see their approach to the genre. Actually reading about it and Klei's plans, it most reminds me of the merc strategy sim Battle Brothers.
It also looks like their most ambitious game yet, in terms of scale. (I still think Invisible Inc is their most ambitious design-wise)
https://www.rockpapershotgun.com/2017/10/12/griftlands-is-a-pirate-sandbox-says-klei/
It also looks like their most ambitious game yet, in terms of scale. (I still think Invisible Inc is their most ambitious design-wise)
https://www.rockpapershotgun.com/2017/10/12/griftlands-is-a-pirate-sandbox-says-klei/
"Griftlands is much less directed than Banner Saga," says Kevin Forbes, designer on the game. "It's more of a pirate/mercenary sandbox than a sequence of story battles. You are put into a simulated economy and set loose to make your fortune."
"There is a small cast of written player-characters / companions who have their own questlines, but these take place in a dynamic world with procedurally generated NPCs. The land and the factions that inhabit it are fixed, but their state and the front-line NPCs that populate the world are systems-driven…"