So I just picked up two decks to try this with my son, but I guess I also need a bunch of stuff from the starter pack. Oh well now to hunt that down...
So I just picked up two decks to try this with my son, but I guess I also need a bunch of stuff from the starter pack. Oh well now to hunt that down...
Just print the rules out online (Or read them) and use anything for tokens.So I just picked up two decks to try this with my son, but I guess I also need a bunch of stuff from the starter pack. Oh well now to hunt that down...
stealer of souls?Going to a sealed tournament tonight.
And I just found a maverick: Sealer of Souls, Sanctum.
the rules explicitly say, though, that you may end up in situations where you have no legal house choice, in which case you must choose no houseLOL that's pretty funny, but I'm fairly sure it actually works in your favor: You can't select a house that isn't part of your deck, so I'm pretty sure it actually just doesn't have a downside as a maverick in that deck. You only ever follow as much text as is possible, and it's not possible for you to select Dis (It's not that you can choose houses you don't have, you HAVE to choose a house on your card).
That's because you can have things that DENY your ability to choose a house. this doesn't do that. This just said "You have to do this thing" but since you can't, you don't.the rules explicitly say, though, that you may end up in situations where you have no legal house choice, in which case you must choose no house
This seems uncomfortably similar to arguing that a "can't" restriction (you can't pick a house not in your deck) overrules "can" (you must pick this house).That's because you can have things that DENY your ability to choose a house. this doesn't do that. This just said "You have to do this thing" but since you can't, you don't.
It's the difference between "You cannot declare any house but Dis" and "You have to declare Dis"
One is something you can do (Not declare a house) the other is not (Declare a house not in your deck)
Yeah, unfortunately Garfield isn't a reference on the rules since he admits he can be overruled by the actual design team, Biomatrix Backup being a big example of the game in practice versus the game as he intended.There is the golden rule blurb that says text on cards that contradicts the rulebook takes precedence. This is still such a unique situation that I'd want to hear an official ruling too.
I love that Richard Garfield posts on boardgamegeek to clarify things, I tried looking for this online somewhere but it's just mostly speculation.
And I'm not, because I think that's the single biggest mistake of the game, and the single biggest negative experience. Things like Wild Wormhole decks with Pitlord, or a deck with 3x Control the Weak plus whatever else, anything with Restringuntus.I think there are going to be a lot of very strange specific things like Biomatrix Backup in the game. I would hope Richard Garfield is talking to the rest of the design team, haha.
I'm actually happy that really weird lockout combos are being kept in and not ruled away in a lot of cases.
I'm saying those are completely different situations. The Pitlord text is something you LITERALLY cannot do, not being forced to do something you don't want to do.This seems uncomfortably similar to arguing that a "can't" restriction (you can't pick a house not in your deck) overrules "can" (you must pick this house).
The rules already have an explicit example that if you have Pitlord (you must pick Dis) and the opponent plays Restringuntus (you can't pick Dis), you have to pick no house because of the contradiction (the effect is that you instantly lose since you're unlikely to have any Omni ability that kills Restringuntus).
Your case is different because you're saying the contradiction is less valid due to it bumping into the rules instead of cards, but I would still want an official ruling.
What says you cannot select Dis if you're not playing Dis?That is super clear cut, you literally CANNOT resolve "You must select Dis" if you're not playing Dis.
No, because there's a contradiction. Pitlord says you must, and Restringuntus says you mustn't. They don't "both resolve into you being unable to select either" -- instead, there's a contradiciton, and the rulebook specifies that such a contradiction results in no legal house being an option.When you ARE playing Dis, you can resolve it, and when you're opponent says you can't play Dis, you can resolve that. They just both resolve into you being unable to select either. That's the difference.
I'm saying those are completely different situations. The Pitlord text is something you LITERALLY cannot do, not being forced to do something you don't want to do.
"When resolving a card ability, resolve as much of the ability as can be resolved, and ignore the rest. "
That is super clear cut, you literally CANNOT resolve "You must select Dis" if you're not playing Dis.
When you ARE playing Dis, you can resolve it, and when you're opponent says you can't play Dis, you can resolve that. They just both resolve into you being unable to select either. That's the difference.
Keyforge Rulebook said:I have the card Pitlord (CoTA 093) in play and my opponent plays the card Restringuntus (CoTA 094) and chooses house Dis. What happens when I go to declare my house on my next turn?
On your next turn during the choose a house step of your turn you will be in a position where you must choose house Dis because of the Pitlord, but also cannot choose house Dis because of the Restringuntus. In this case no house is a legal option to be your active house and you must declare no house as your active house (see "House Choice" on Page 10.)
The "house choice" section on page 10 of the rulebook says "Each turn, a player must choose one of the three houses indicated by their identity card, if able."
The second part doesn't happen either though, it doesn't say "You cannot choose any house but dis" it says "You must choose dis" the difference is subtle but important. Because the first thing is something you CAN follow as a rule without having Dis in your deck, and the second is not.The "house choice" section on page 10 of the rulebook says "Each turn, a player must choose one of the three houses indicated by their identity card, if able."
But it also says "If there is no legal choice of house, the player plays the turn with no active house.", which Pitlord seems to force the player into.
And then because it also says "If a player is faced with two (or more) "must choose" mandates, the player may choose either of those options.", it looks like the player gets to choose.
However, that is overridden, per page 3:The "house choice" section on page 10 of the rulebook says "Each turn, a player must choose one of the three houses indicated by their identity card, if able."
The second part doesn't happen either though, it doesn't say "You cannot choose any house but dis" it says "You must choose dis" the difference is subtle but important. Because the first thing is something you CAN follow as a rule without having Dis in your deck, and the second is not.
I'm not sure if either of you are agreeing or disagreeing with me. As I understand it, the following three things apply:However, that is overridden, per page 3:
"THE GOLDEN RULE
If the text of a card directly contradicts the text of the rules, the text of
the card takes precedence."
I argue no, the Pitlord text explicitly telling you what you must do overrides the rules text about possible house, per the golden rule.I'm not sure if either of you are agreeing or disagreeing with me. As I understand it, the following three things apply:
Pitlord says "While Pitlord is in play, YOU MUST CHOOSE Dis as your active House".
The rulebook says "YOU MUST CHOOSE one of the three houses indicated by your identity card" (in the example above, Logos, Brobnar, or Mars).
The rulebook also says "If a player is faced with two (or more) 'MUST CHOOSE' mandates, the player may choose either of those options".
This means the player gets to choose either the Pitlord MUST CHOOSE (declare Dis) or the rulebook MUST CHOOSE (declare a house from your identity card), right?
Fair points. Guess that deck just hit the RNG screwjob then.I argue no, the Pitlord text explicitly telling you what you must do overrides the rules text about possible house, per the golden rule.
Again, you CANNOT select a house that isn't in your deck.I argue no, the Pitlord text explicitly telling you what you must do overrides the rules text about possible house, per the golden rule.
Consider someone using your argument in a normal deck:
1. Player has a deck with Dis, and Pitlord is on their field.
2. Player starts their turn and says, "I MUST CHOOSE Dis as my active House."
3. Player cites the rules and says, "the rulebook argues I MUST CHOOSE one of the three houses indicated by my identity card."
4. Player argues, "sure I could fulfil both mandates, but the rulebook also says, 'If a player is faced with two (or more) 'MUST CHOOSE' mandates, the player may choose either of those options'". Therefore, I choose the 'one of the three houses' MUST CHOOSE option, since nothing says I have to fulfil all MUST CHOOSE options simultaneously if possible."
Except that's not what is happening. It doesn't say "You can't choose anything but Dis""If there is no legal choice of house, the player plays the turn with no active house."
That really is everything there needs to be said.
YOU CANNOT CHOOSE DIS. Like, that is not a legal selection under any circuimstance for that deck. Ergo, a card cannot force you to select it. Again, that is a huge difference. "I choose Dis...but I can't. so I ignore that part, now I select X Y or Z" is not the same as "I cannot select X Y or Z"You must chose Dis but you cannot so there is no legal choice. It's really straight forward.
The only reason you say you can't select it is because the rules tell you that you can't select it.
As long as they're of the active house and not yet exhausted, I do believe so.Just to clear something up, any creature can reap for 1 aember? Even if they don't have a reap ability? This aember goes directly into the aember pool?
Just to clear something up, any creature can reap for 1 aember? Even if they don't have a reap ability? This aember goes directly into the aember pool?
Yes. But there are some that specifically can't reap, like Tireless Crocag.
I'm guessing the text on that card says cannot reap?
Thanks guys
The starter set is only necessary if you don't have any damage counter tokens, or things that can represent amber / stun / shield. But we've just used dice and other tokens from other games, and that's worked well enough!I just saw this thread yesterday morning. After reading the last couple pages here and checking out the Reddit, I'm really intrigued. My husband and I have lots of board games but never got into collectible card games. I really like the idea that your deck is already complete and competitive as is. Hoping to stop by the local game store tomorrow and see if they have a few decks in stock that I can get for us as a Christmas gift. Would you suggest the starter set if they have it or is that unnecessary?
The starter set is only necessary if you don't have any damage counter tokens, or things that can represent amber / stun / shield. But we've just used dice and other tokens from other games, and that's worked well enough!
Buying the starter gets you two learner decks that are the same in every starter, and two unique decks. Really you could just buy four unique decks and get about the same result, but with more flexibility if you meet up with other keyforge players. In the end, there's no real right or wrong, just depends on your needs :)