Fantasy Flight Games just announced KeyForge: Call of the Archons
EDIT: Release date: November 15, 2018
From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!
KeyForge: Call of the Archons is the world's first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104,000,000,000,000,000,000,000,000 possible decks!
So in short, this is a card game where you can't trade cards. Instead, every single deck has a unique mixture of cards that you can't modify, enforced by the fact that each deck has a unique card back , which looks like this:
The fronts of cards also list the deck name on the lower right.
This is a pretty wild concept for a game, and it's a pretty interesting use of modern printing technology, so I thought it would be worth making a topic for. We don't know how much decks will cost, but the secondary market will definitely be crazy to manage if this sees any success. EDIT: Decks are $9.95 apiece.
A lot of people in the MagicEra Discord were aghast about this, but I think this could be appealing. You buy a deck and you just have to live with it, finding the correct strategy to use with it, and growing attached.
Alright, now details about how to play the game.
Game details
Select quotes from the link at the top are italicized. More information at the link.
Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!
Radiant Argus the Supreme unites the Houses of Logos, Sanctum, and Untamed
Within each of your Archon Decks in KeyForge: Call of the Archons, you will find creatures from three of the Crucible's seven great Houses, each with a unique culture, history, and skill set that makes them exceptional.
The factions
You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may only play and use cards from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may only use actions, artifacts, creatures, and upgrades from Sanctum. Your allies from Logos and Untamed must wait.
Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool.
Notably, no card in KeyForge has a cost—choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!
They will provide starter sets that include two fixed training decks that aren't randomized (meaning they're the same for everyone), two unique Archon Decks, and a ton of accessories for $39.95.
To track your Archon Decks and see how they fit into the community at large, KeyForge will also feature a companion app and website at KeyForgeGame.com, which will go live at the game's release. Here, you'll be able to record and track each of your unique Archon Decks, watch the meta at large, and easily find tournaments. By incorporating this technology into your experience of the game, you can engage and interact with the game and its community on an unprecedented level. KeyForge will also be supported by Fantasy Flight Games Organized Play, providing you the chance to test your mettle at the highest caliber and prove that your Archons are the greatest in the Crucible! Stay tuned to our website for more information on KeyForge Organized Play, coming soon!
KeyForge will land at shelves on Earth in the fourth quarter of 2018. Pre-order your copy of the KeyForge: Call of the Archons Starter Set (KF01) and your collection of unique Keyforge: Call of the Archons Archon Decks (KF02a) at your local retailer today or on the Fantasy Flight Games website here!
EDIT: Decks are $9.95 apiece and the Starter Pack is $39.95
Rule book is now up.
EDIT: Release date: November 15, 2018
EDIT: Release date: November 15, 2018
From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!
KeyForge: Call of the Archons is the world's first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104,000,000,000,000,000,000,000,000 possible decks!
So in short, this is a card game where you can't trade cards. Instead, every single deck has a unique mixture of cards that you can't modify, enforced by the fact that each deck has a unique card back , which looks like this:
The fronts of cards also list the deck name on the lower right.
This is a pretty wild concept for a game, and it's a pretty interesting use of modern printing technology, so I thought it would be worth making a topic for. We don't know how much decks will cost, but the secondary market will definitely be crazy to manage if this sees any success. EDIT: Decks are $9.95 apiece.
A lot of people in the MagicEra Discord were aghast about this, but I think this could be appealing. You buy a deck and you just have to live with it, finding the correct strategy to use with it, and growing attached.
Alright, now details about how to play the game.
Game details
Select quotes from the link at the top are italicized. More information at the link.
Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!
Radiant Argus the Supreme unites the Houses of Logos, Sanctum, and Untamed
Within each of your Archon Decks in KeyForge: Call of the Archons, you will find creatures from three of the Crucible's seven great Houses, each with a unique culture, history, and skill set that makes them exceptional.
The factions
You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may only play and use cards from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may only use actions, artifacts, creatures, and upgrades from Sanctum. Your allies from Logos and Untamed must wait.
Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool.
Notably, no card in KeyForge has a cost—choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!
They will provide starter sets that include two fixed training decks that aren't randomized (meaning they're the same for everyone), two unique Archon Decks, and a ton of accessories for $39.95.
To track your Archon Decks and see how they fit into the community at large, KeyForge will also feature a companion app and website at KeyForgeGame.com, which will go live at the game's release. Here, you'll be able to record and track each of your unique Archon Decks, watch the meta at large, and easily find tournaments. By incorporating this technology into your experience of the game, you can engage and interact with the game and its community on an unprecedented level. KeyForge will also be supported by Fantasy Flight Games Organized Play, providing you the chance to test your mettle at the highest caliber and prove that your Archons are the greatest in the Crucible! Stay tuned to our website for more information on KeyForge Organized Play, coming soon!
KeyForge will land at shelves on Earth in the fourth quarter of 2018. Pre-order your copy of the KeyForge: Call of the Archons Starter Set (KF01) and your collection of unique Keyforge: Call of the Archons Archon Decks (KF02a) at your local retailer today or on the Fantasy Flight Games website here!
EDIT: Decks are $9.95 apiece and the Starter Pack is $39.95
Rule book is now up.
EDIT: Release date: November 15, 2018
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