Downloading it right now.
English patch notes: https://www.snk-corp.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.3.10_en.pdf
English patch notes: https://www.snk-corp.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.3.10_en.pdf
I'm traveling for holidays. Need to play asap upon my return. Dear lord did they balance beast mode Heidern? Is mah Mui Mui, Kukri or Alice getting bluffs? Last time Alice got some good stuff...Downloading it right now.
English patch notes: https://www.snk-corp.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.3.10_en.pdf
It's nice that SNK is still supporting this game, unlike Capcom with MvC: Infinite.
With all these nerfs I'm seeing folks stating that it's like a nail in the coffin lol. Whiners are up on xmas eve for this. I see some Oswald buffs though but tons of frame, damage, and hitbox nerfs abound. Curious about the changes and what they open up.
Other than Heiderns obvious top tier status balance wasn't too bad. Antonov was even a blast after all the buffs. I need to play this. Please post thoughts because it's so early all I see are the ever present whiner posts on Twitter. Waiting to see new tech. Looks like Whip got new links with her changes.
Man dont no one want OG Antonov back.Huge cast rebalances that are impossible to revert drive me crazy. Street Fighter IV made sense because you can play most of the previous versions as a specific feature in the final version (and most of the versions were released separately anyway). ASW games usually make sense because each version is released separately. This... doesn't make sense.
I really hope we get some kind of version select for KOF14, SF5, etc.
Why'd you have to bring that up ;_;It's nice that SNK is still supporting this game, unlike Capcom with MvC: Infinite.
Ahhh, so you've got the end-result of the Hi-Score Girl anime, but IRL! LoL. I saw much more of my family over this Christmas than I usually do, and all my FGC-related convos stopped at Street Fighter. I would have appreciated some KOF and SNK SOMEWHERE in there, lol. You are truly blessed! ;-)
Huge cast rebalances that are impossible to revert drive me crazy. Street Fighter IV made sense because you can play most of the previous versions as a specific feature in the final version (and most of the versions were released separately anyway). ASW games usually make sense because each version is released separately. This... doesn't make sense.
I really hope we get some kind of version select for KOF14, SF5, etc.
Xanadu's new BnB max mode combos, possible thanks to the change to his EX arm spinning move (previously it would cause a hard knockdown and that was it, now it causes a ground bounce for further juggles). So his combos and damage output are no longer garbage.
I like how it always feels like a general gain for their patches. While I lament the loss of certain things (Leona's Crossup Solidarity...), they always feel like their main goal is to "Share the Wealth", rather than just outfirst take something out of the game. Iori's far D is a fun tool, but with all he has, does he need it to be THAT good? Nope! So why not give a form of it to Sylvie? Sure!They have been doing that from the beginning, leaving the higher tiers viable enough instead of completely destroying them.
Her damage got nerfed yes but more importantly she won't be able to get away with throwing out her drop kicks randomly in the neutral anymore. She will eat a combo now on block instead of getting mostly punished with regular throws.
The vast majority of the cast got much better tools and combos through the updates, it would be pointless to go back to older versions. The characters just play better and are more refined.