Do you know of any articles or videos that show stuff like this? Besides the monk quest from earlier in the threadI watched the first hour of the game and it gives me that vibe. I'm not sure though how it works later on in like real battles.
The interconnectedness of quests seems absolutely stellar. It's amazing how the bad outcome of a quest - which would be a failure in other games - can be corrected through other quests or how NPCs do certain things regardless of you agreeing to it or not (you can literally watch them doing it). You can change your opinion later on by just approaching them again, while they're doing what they asked of you in the beginning. That's absolutely crazy and unique.