Nope you'll start doing chip damage early on unless you grind a few levels, use food, or upgrade your keyblade. Why Osaka team can't figure out how to do damage is beyond me. Lv1 runs are not good specifically because of this.
They give you gameplay features to avoid chip damage, it's not that they can't figure out how to do damage. In KH2FM, you don't have to worry about damage but you have to level up forms if you don't want Sora to move like a piece of wood. In KH3, you get cool abilities from the start, so Sora's mobility is awesome but you have to increase your damage outpot on a level 1 run if you don't want battles to drag for too long. Different strokes for different folks.Nope you'll start doing chip damage early on unless you grind a few levels, use food, or upgrade your keyblade. Why Osaka team can't figure out how to do damage is beyond me. Lv1 runs are not good specifically because of this.
They give you gameplay features to avoid chip damage, it's not that they can't figure out how to do damage. In KH2FM, you don't have to worry about damage but you have to level up forms if you don't want Sora to move like a piece of wood. In KH3, you get cool abilities from the start, so Sora's mobility is awesome but you have to increase your damage outpot on a level 1 run if you don't want battles to drag for too long. Different strokes for different folks.
Nope you'll start doing chip damage early on unless you grind a few levels, use food, or upgrade your keyblade. Why Osaka team can't figure out how to do damage is beyond me. Lv1 runs are not good specifically because of this.
At least, in spanish, the item description says that you obtain it by getting all the lucky emblems from all the worlds. I dont think it does something, its more like a proof for this achievement. ( In the other thread there are some images where, if you complete the game on Critical, you get another of those items but with silver colour.I meant I don't know the requirements to get the item. I don't know if the item itself does anything.
DOnt get me wrong, I don't have a problem with having to use the mechanics of the game, but it would be nice to be able to do a lv1 run and not feel like I have to do extra side things to make it bearable. I'm no KH2FM purist, I like the Critical mode in KH3 as is, but Lv1 crit in KH3 is a pain, and an outright annoyance. Doing chip damage, when you don't have the ingredients necessary to upgrade at just about the very start of the game is bad design. The damage floor of the game is just way to high way to early.They give you gameplay features to avoid chip damage, it's not that they can't figure out how to do damage. In KH2FM, you don't have to worry about damage but you have to level up forms if you don't want Sora to move like a piece of wood. In KH3, you get cool abilities from the start, so Sora's mobility is awesome but you have to increase your damage outpot on a level 1 run if you don't want battles to drag for too long. Different strokes for different folks.
Yeah its definitely better but a bunch of enemies don't have readable attacks and the sheer amount of enemies is a problem. You just can't keep up with them all and they WILL hit you off screen.It's not bad, but its definitely exposing some of the really terrible enemy/encounter design in the game.
Boss fights are generally pretty good, though.
It's not bad, but its definitely exposing some of the really terrible enemy/encounter design in the game.
Boss fights are generally pretty good, though. I'd say it's best experienced with New Game+.
Btw what else carries over in NG+? Does journal progress carry? Lucky emblems?
Fuuuuck. KH2 Critical was peak glass cannon game design.Nope you'll start doing chip damage early on unless you grind a few levels, use food, or upgrade your keyblade. Why Osaka team can't figure out how to do damage is beyond me. Lv1 runs are not good specifically because of this.
Are you using Hero's Origin? Counter Shield trivializes that fight (and 90% of the game, actually).The nobodies at the beginning of twilight town beat me like 10 times. Now the demon tide just keeps killing me. I'm having more fun now than my first play through tho
Ugh, that just killed all my desire to even bother playing.Nope you'll start doing chip damage early on unless you grind a few levels, use food, or upgrade your keyblade. Why Osaka team can't figure out how to do damage is beyond me. Lv1 runs are not good specifically because of this.
So before I attempt my first ever Critical run in the series (yeah, yeah I was too much of a coward to do it with the older series),
may I ask what would be the best choices to pick for the questions that are asked at the beginning?
Pretty sure shield/Guardian is still the best option as per usual. I went for the one that gave slightly more mp for the first choice. Critical usually does a buunch of damage anyway so an extra spell cast seemed more useful than a potentially negligible amount of health
It's largely balanced around bringing in all the Keyblades with new game plus, so I wouldn't recommend it.As a casual KH player who's only played on normal and has only played up to KH2 would you recommend starting 3 on crit? The cooking stuff sounds like a huge turnoff but the play style seems more engaging than the normal modes.
You don't need to cook, so you don't have to bother with it if you don't want to. Critical can be pretty brutal at first especially if you don't have much experience with KH games. If you're ready to die a lot in the first segments of the game until you get the hang of the gameplay and git gud, go for it.As a casual KH player who's only played on normal and has only played up to KH2 would you recommend starting 3 on crit? The cooking stuff sounds like a huge turnoff but the play style seems more engaging than the normal modes.
You do still get to that point in KHIII Critical as well, where you can deal out a great amount of damage but also it's really easy to be KOd in, like, 2-3 hits in a lot of situations.
Maybe try a lvl 1/low-level Proud run. The No Exp skill is there for a reason.so Critical is glass cannon mode and proud is still piss easy? Is there a decently challenging difficulty in this game?
so Critical is glass cannon mode and proud is still piss easy? Is there a decently challenging difficulty in this game?
Maybe try a lvl 1/low-level Proud run. The No Exp skill is there for a reason.
Just play on proud. Felt like KH2 on normal to me.As a casual KH player who's only played on normal and has only played up to KH2 would you recommend starting 3 on crit? The cooking stuff sounds like a huge turnoff but the play style seems more engaging than the normal modes.
You don't need to cook, so you don't have to bother with it if you don't want to. Critical can be pretty brutal at first especially if you don't have much experience with KH games. If you're ready to die a lot in the first segments of the game until you get the hang of the gameplay and git gud, go for it.
It's not the difficulty I'm looking for just the experience. Crit mode sounds more fun on paper compared to the impressions of regular gameplay.