These data fights are brutal, guess I have to go back to grind and forge key blades to the max.
i got dark riku on like three attemptsJust got to limit cut and I say BS to those who say Dark Riku , Luxord and Terra xehanort are not the hardest did all the others aside from Xemnas and the rest were super easy by comparison to those three
Took me five for dark Riku and Luxord was almost 2 hours and after an hour and half on Terra xehanort I took a break
luxord was annoying for me and terra xehanort was tough but fair. took me a few hoursTook me five for dark Riku and Luxord was almost 2 hours and after an hour and half on Terra xehanort I took a break
Interesting choices since Terra-Xehanort was one of the easier ones for me.Just got to limit cut and I say BS to those who say Dark Riku , Luxord and Terra xehanort are not the hardest did all the others aside from Xemnas and the rest were super easy by comparison to those three
That definitely doesn't work on harder difficulties where he kills you in two hits.dark riku i mainly just button mashed and healed until i won lol
I played on proudThat definitely doesn't work on harder difficulties where he kills you in two hits.
He kept stun locking me which was annoying as I play offensive so he punished me hard for itluxord was annoying for me and terra xehanort was tough but fair. took me a few hours
dark riku i mainly just button mashed and healed until i won lol
I brute-forced Dark Riku on my first attempt on Proud (lv 99).That definitely doesn't work on harder difficulties where he kills you in two hits.
"kill you in two hits" is def referencing critical to be fair, and he's right that it doesn't work there. I know, I tried lol.I brute-forced Dark Riku on my first attempt on Proud (lv 99).
Just got to limit cut and I say BS to those who say Dark Riku , Luxord and Terra xehanort are not the hardest did all the others aside from Xemnas and the rest were super easy by comparison to those three
It was a good fight but it just annoyed me as it keeps targeting the wrong card when I attack than what I intend to hit"kill you in two hits" is def referencing critical to be fair, and he's right that it doesn't work there. I know, I tried lol.
I agree on dark Riku and terranort being among the harder ones, but luxord was notably the easiest barring larxene, and maybe it's the lowered expectations going in based on his trash kh2 data battle, but I legit really liked his fight here.
I had issues with that at first but I would roll out of/cancel the first strike and that helped make sure I wouldn't hit things I wasn't supposed to.It was a good fight but it just annoyed me as it keeps targeting the wrong card when I attack than what I intend to hit
I had to unequip Ultima. That transformation just doesn't work trying to hit a single card.It was a good fight but it just annoyed me as it keeps targeting the wrong card when I attack than what I intend to hit
I definitely brute forced my way through him on Critical.That definitely doesn't work on harder difficulties where he kills you in two hits.
I did the same, doing the fight with a different keyblade really helped.I had to unequip Ultima. That transformation just doesn't work trying to hit a single card.
I got Master Xehanort left before I'm done with all these data battles. Sometimes I wish I didn't accidentally delete my level 99 Proud Save, but learning and conquering these fights on Critical feels so good once I succeed.I feel like with Master Xehanort (and Saix to a lesser extent), the fight pretty much demands near perfect from the player. You slip up, and you can kiss most of your HP (or on Critical, all of it) goodbye. Like with Master Xehanort, I can reliably get him to his DM without taking damage, but once I get hit, I might as well put the controller down and say "fuck my shit up fam".
Honestly though, I'm finding learning these fights almost like learning the ins and out of a fighting or action game. Gotta learn when it's your turn and when it's not, the most optimal punishes, etc. It's cool.
As I lacked patience to grind ultima I just have a level 12 oath keeperI had to unequip Ultima. That transformation just doesn't work trying to hit a single card.
I know difficulty rankings are bullshit because everyone said Larxene is the easiest and I had so much trouble beating her lol
I feel like with Master Xehanort (and Saix to a lesser extent), the fight pretty much demands near perfect from the player. You slip up, and you can kiss most of your HP (or on Critical, all of it) goodbye. Like with Master Xehanort, I can reliably get him to his DM without taking damage, but once I get hit, I might as well put the controller down and say "fuck my shit up fam".
Honestly though, I'm finding learning these fights almost like learning the ins and out of a fighting or action game. Gotta learn when it's your turn and when it's not, the most optimal punishes, etc. It's cool.
Her DM is a bit of a pain, but I found all of her regular attacks easy to block/dodge and she has a ton of openings. Xigbar was similarly easy for me.I know difficulty rankings are bullshit because everyone said Larxene is the easiest and I had so much trouble beating her lol
Yep. You also get your kupo coin back.Still slowly going through the main game in Critical. If you have a food buff on you and retry after death it's still on you, right?
Use the keyblade with stun protection, big hero 6 one I thinkAny tips for Xion? I've faced everyone else (haven't done MX yet) and have cleared them all with relative ease but Xion keeps killing me with either her light beams or her asinine stun mechanic. And since I just can't seem to perfect blocking I find myself dead around when she has 4 to 2 health bars left.
It is, isn't it?? What surprises me the most is how fun they managed to make underwater combat. I've never played a game where I ever looked forward to doing underwater stuff until KH3.Yo ho, yo ho, a pirate's life for me!
This world is amazing, hahahaha.
Sekiro was also From Software's first attempt (at least in their modern games) at underwater gameplay and it was fun as hell, too. I was very surprised with how much I didn't hate underwater gameplay in both games.I have reached the secret boss's second phase. That should be a trophy on its own is not for the fact that he will sometimes start the match with it. Nonetheless, I'm proud of myself. Shame I died almost as soon as he started it.
It is, isn't it?? What surprises me the most is how fun they managed to make underwater combat. I've never played a game where I ever looked forward to doing underwater stuff until KH3.
Were you getting knocked into a wall by any chance?Especially because I noticed that sometimes I'd press O to recover, except... I'd just glide a bit and get hit again, because I was already fine?? I don't know if I'm missing something about his attacks or forgetting something or if I was just double tapping or what, it was weird. But he's done with, in any case!
Some tips:
Thanks. Beat him.Some tips:
- When he starts launching the dark volley projectiles, block until he launches a third set. While you're blocking, airstep (You can aim airstep/shotlock during a guard animation) to him for a free opening.
- When he begins his charging attack, he'll almost always start off by teleporting to your right with the sound cue of "Over here!". Block it, wait for him to show up again (He should be in front of you this time), jump and block. You can use a reprisal here for a free combo opening.
- For his teleporting keyblade combo, the first swing from each set is unblockable. Dodge roll through it. Sora can actually outright run away from the other hits. He'll repeat this again right after, so react the same way. He'll do it one more time after, only this time he'll do a longer combo after the first hit. Roll away from the first hit and block the following hits. As he's diving down to deliver the final hit of the combo, use a reprisal for another combo opening.
- For his desperation move, despite it seeming logical to do, don't dodge roll too much. Navigate Sora through the circling projectile waves by running/walking. Only dodge roll when Terra-Xehanort's guardian shoots a wave of energy at you. At the end of the desperation move, dodge roll a bit earlier before the guardian slams down on the ground. The timing is a little tricky there.