Flame edit. I'd also guess that was a Flame "translated" line, i.e., machine translated line that slipped through without getting cleaned up but it could have been Guren.
Flame edit. I'd also guess that was a Flame "translated" line, i.e., machine translated line that slipped through without getting cleaned up but it could have been Guren.
damn, I was hoping you'd say Guren LOLFlame edit. I'd also guess that was a Flame "translated" line, i.e., machine translated line that slipped through without getting cleaned up but it could have been Guren.
While playing CS3 I realized the level design, especially in dungeons, didn't evolve even a bit in like 10 years. It's empty corridors everywhere. I wonder if that's because they simply don't allocate any budget to it or if theres another reason for it.
Probably budget/time. They are consistently getting at least 1 new game released each year and none of them are short and the company has under 100 employees. If Wikipedia is correct they only have 62.While playing CS3 I realized the level design, especially in dungeons, didn't evolve even a bit in like 10 years. It's empty corridors everywhere. I wonder if that's because they simply don't allocate any budget to it or if theres another reason for it.
Probably budget/time. They are consistently getting at least 1 new game released each year and none of them are short and the company has under 100 employees. If Wikipedia is correct they only have 62.
Love it. I have no patience for complicated dungeons anymore, which is why the "best" dungeons in CS3 are my least favorite ones.While playing CS3 I realized the level design, especially in dungeons, didn't evolve even a bit in like 10 years. It's empty corridors everywhere. I wonder if that's because they simply don't allocate any budget to it or if theres another reason for it.
It's easier in simple 3D levels with simple low-poygon objects, I think. Creating complex 3D levels is a much higher burden, and Falcom is just doing things as efficiently as possible to deal with it. Designing complex, believable 3D spaces is basically applied architecture, and requires a ton of time and many iterations.But you would think they would at least get a teeny bit better at it over the years. The weird thing is that the early Ys and Sky games at least had dungeons that tried to resemble a believable place inside the game world.
that singular path at the end? we love to see it!Love it. I have no patience for complicated dungeons anymore, which is the "best" dungeons in CS3 are my least favorite ones.
That was a classic, that was a classic.
Anyone else add some version of Azure to their steam library? If so what did you use for a steam background and logo? I've been trying to find something via google and haven't had much luck. I only found library cover art so far.
It looks bare without the banner or logo. Thankfully Geofront provided that stuff for Zero.
Edit: Didn't find anything meant as a steam background but found some decent quality artwork I could crop. Might need to put in some work for the logo though.
Edit 2: Logo was a pain in the ass since I have no clue what I'm doing with photo editing stuff but that's done. Ripped it from the custom art from reddit and added transparency. Just really wish you can edit the game details for custom stuff so it doesn't just have the same message saying it's unavailable since it's a non-steam game.
Trails of Azure Steam Assets - Google Drive
drive.google.com
Logo and background are there. Included a couple alternate ones I experimented with but chose not to use.
Custom Steam art for the library cover was from here.
Reddit - Dive into anything
www.reddit.com
I caved in and bought Sky FC. I played it a few years ago for about five hours but got sidetracked with other games. The beginning is just as slow as I remembered but I am set on finishing it this time, at least this game. Just want to give the series a chance because it seems like my thing.
Thanks. There's no old grid image (still used for some things) so I took care of that.Trails of Azure Steam Assets - Google Drive
drive.google.com
Logo and background are there. Included a couple alternate ones I experimented with but chose not to use.
Custom Steam art for the library cover was from here.
Reddit - Dive into anything
www.reddit.com
I caved in and bought Sky FC. I played it a few years ago for about five hours but got sidetracked with other games. The beginning is just as slow as I remembered but I am set on finishing it this time, at least this game. Just want to give the series a chance because it seems like my thing.
How to you add a banner? Only option I can find is to replace the games icon even though those should be two different images. Is that it?Thanks. There's no old grid image (still used for some things) so I took care of that.
https://i.imgur.com/lqkvyi0.jpg
The only thing I know for sure that uses that image is the first game in "Recently Played." You can set it from there.How to you add a banner? Only option I can find is to replace the games icon even though those should be two different images. Is that it?
That worked. Thank you.The only thing I know for sure that uses that image is the first game in "Recently Played." You can set it from there.
And it appears when you hover over the games in your library if there aren't any screenshots.
While playing CS3 I realized the level design, especially in dungeons, didn't evolve even a bit in like 10 years. It's empty corridors everywhere. I wonder if that's because they simply don't allocate any budget to it or if theres another reason for it.
I wish they'd chill out a bit with the ridiculous script sizes (and especially stop employing such an absurdly high number of script writers) and maybe re-allocate the budget a bit. I definitely think the games would greatly benefit from better level design and cutscene direction, in particular.
Man I will cherish the day when I can finally slap all these enforcers for real in a future game. They're all so aggravating with their arrogance.
Also I can't agree with you that the main plot is uninteresting. Sure, it's all presented in a piecemeal basis, but I'll be damned if I'm not on the edge everytime a new detail is revealed that shines a light on the bigger picture.
beat Ao.
holy shit it spoilers CS 1 and 2 so hard
glad i played the games in the order i did (CS 1,2 -> sky 1-3 -> zero, ao)
now onto CS3
I would like to ask for some advice. I have Trials in the Sky 2 and 3, but would still like to play Cold Steel 1 and 2 first. Is it higly recommended that I not do this? Will TitS 2 and 3 spoil CS 1 and 2?
This one's a trophy guide so it'll have all the quests and stuff:for CS3 - is it full of usual hidden sidequest on the other side of galaxy + doing random shit for bonus points like all other games?
and is there a 100% walkthrough if this is the case? gamefaqs kinda empty and i only see another one on neoseeker
hell yeah, thanks a lotThis one's a trophy guide so it'll have all the quests and stuff:
CS3 just marks hidden sidequests on the map now, so they're not really hidden anymore. Bonus BP still exists, though.for CS3 - is it full of usual hidden sidequest on the other side of galaxy + doing random shit for bonus points like all other games?
and is there a 100% walkthrough if this is the case? gamefaqs kinda empty and i only see another one on neoseeker
Yeah it's absolutely insufferable, the whole series has a problem with this.Anguis/Enforcer: you've gotten pretty good! maybe next time I'll(we'll) try harder! *teleports away*
I've seen old suggestions of using CheatEngine to run the game at 2x speed, though that's not going to be real 60fps rendering.So, hum how hard can it be to try to run Ao at 60 fps? I'm kinda getting already sick of 30 after 5 hours in. If someone could at least share how it was done with zero I could try to make it myself.
You could get in contact with the programmers JoseJL and Ribose from the geofront team. Might wanna check if you can catch them on the Falcom discord.So, hum how hard can it be to try to run Ao at 60 fps? I'm kinda getting already sick of 30 after 5 hours in. If someone could at least share how it was done with zero I could try to make it myself.