- Oct 28, 2017
Oh really? I didn't know chain did that. Ugh, getting a critical hit on everyone in the chain would've been useful too. Probably should've used it way more often during that one moon door. I usually just used an s-craft to steal a crit.....something to remember for a new game + run. Thanks.There's two uses for them, one technical and the other practical. The technical one is AT order management. Just like you can use quick-to-cast arts like Tear to "add" turns to the turn order, you can use chain crafts to subtract turns from the turn order if you want to deny a strong enemy a strong turn bonus without sacrificing an S-craft to steal it.
It's also a good way to take advantage of critical hit turns (especially if the one getting the critical is a low-strength character like Kloe or Olivier) since all characters participating in the chain take advantage of the turn bonus, which very quickly adds up, especially if you use Mueller or Julia, since their chain attacks hit twice. (Julia's hits everyone twice while Mueller only does two hits on the primary target)