Didn't Xseed say the same thing about CS2 though? This is still probably a better entry point than CS2 was, because it doesn't start during the middle of a plot arc.
I don't recall, but what kind of idiot would suggest that CS2 is a good jumping on point? It's like saying Endgame is a good jumping on point for the MCU. Like, the only second entry in a series that I think could be a jumping on point is Winter soldier (70 years is a time jump, NISA, not a year and a half), but I'm sure there are more.
Sadly, NISA may very well have been the only option for future Kiseki games to get localized at all - As far as everyone's able to tell, XSEED's relationship with Falcom is completely burnt and everything Falcom-related XSEED published since CS2's original release was just stuff they already had the license to from before said relation came crashing down. And Aksys was probably firmly burnt on Falcom stuff after Tokyo Xanadu did poorly for them (And even if they weren't, TX's localization is barely any better than Ys 8's original English script). Atlus USA really only does Sega stuff now, so they're out of the picture. And Gaijinworks? Hahahahahahahahahahahahahahahahahahahahaha
And well, good luck trying to get anyone bigger than the ones listed above to be willing to localize Falcom's stuff. Especially since bigger publishers like Namco, Konami, and a few others once did publish Falcom's titles in the west but ended up dropping them, leaving Falcom's titles in Japan for years until XSEED took a gamble on them.
From what I understand, that's because Xseed didn't want to publish Tokyo Xanadu? It's falcom's problem that they got butthurt because Xseed didn't want to localize a game that apparently did terribly for Aksys.
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