About the West, the first reviews are positive. Are you satisfied with the reception of Death Stranding by critics?
I must say that the game received rave reviews, especially in Europe and Japan. Here in the United States, however, we have had stronger criticisms. Perhaps it is a difficult game to understand for a certain type of critic and audience. In America there are many first-person shooter fans (fps) and many of them claim that Death Stranding is a different game, which may be why they didn't put very high marks.
I always try to create new things and disputes and discussions are fine, but it must be said that the Italians or the French have a different sensitivity that allows them to appreciate this kind of very original products, they are not in video games but also in the cinema.
[You] left a large Japanese company to found an independent studio with which [you] created Death Stranding. Is it more freedom or are the responsibilities greater? What do you think of the new consoles and the possibilities they offer?
Something has changed lately, even in video games. The biggest challenge for me in having a studio of mine was to have to take care of my employees too: what I create directly affects their lives, I have the responsibility of different people and this has changed my way of thinking and evaluating things and time at my disposal. I will continue to create great games, but in the next five years streaming will always have more importance and there will also be space for smaller projects that are part of the visual arts and the digital world, perhaps in other forms.
I am certainly interested in this type of activity and have received many offers of this kind, but above all I want to concentrate on continuing to create games that have something different. For me it is important to always invent something new, original. I believe this is my contribution and my place in the world.