yeah like this is classical crunch also, where its like a few months out rather than two full years out nonstopEvery single AAA game goes through crunch time before release. This is absolutely non-news thread.
It's usually two months before release, but considering today's development climate, all the studios continue working on the eventual Day 1 patch, so crunch time sometimes goes beyond "gold" status....How many months needs to the game be "gold" before the mass production of disks start and deliver the game to stores on the release date?
Starting? He says they're still in crunch, meaning they've been doing it for awhile.For all those saying yeah crunch is normal in the last few weeks, I agree.
But we're still more than 3 months out. If crunch is already starting, then maybe they should move the date back.
But what happens at companies like Naughty Dog is that nobody is asked to crunch -- they just stay late because they're perfectionists, it's ingrained in their DNA, and it's part of the culture.
Hope it isn't too bad or that it's truly optional in this case. Maybe it's a mistranslation or something, but it shouldn't happen.
Didn't Kojima overwork himself a lot, particularly on MGSV? I remember something about shutting himself up in a room.
That isn't to excuse crunch if that's what is actually happening, but rather I'm worried if he took that rather extreme work ethic and applied it to the entire studio.
Hope this is asked about in interviews.
Oh. I see.
maybe it's just not ingrained in your dna?Ah yes, the perfectionist approach. Also known as the we indirectly force people to work long hours via social peer pressure approach.
What a shitty and toxic work culture. If only there were managers that would tell people to not work and go home instead.
Ah yes, the perfectionist approach. Also known as the we indirectly force people to work long hours via social peer pressure approach.
What a shitty and toxic work culture. If only there were managers that would tell people to not work and go home instead.
Sony release date*This 3000. People are counting on a Kojima release date. This game is going to be delayed. I call it.
The good old "nobody is asked to do it" but if you don't you are fucking over your colleagues and yoi clearly don't care enough about the company so forget about promotions.Ah yes, the perfectionist approach. Also known as the we indirectly force people to work long hours via social peer pressure approach.
What a shitty and toxic work culture. If only there were managers that would tell people to not work and go home instead.
I'll take that as a compliment. :D
Ah yes, the perfectionist approach. Also known as the we indirectly force people to work long hours via social peer pressure approach.
What a shitty and toxic work culture. If only there were managers that would tell people to not work and go home instead.
Ah yes, the perfectionist approach. Also known as the we indirectly force people to work long hours via social peer pressure approach.
What a shitty and toxic work culture. If only there were managers that would tell people to not work and go home instead.
You can optimize your planning, but you can't necessarily change the deadline. So what do you do then? If you have a regulatory deadline for instance and you are running behind, then you either upstaff or you crunch. And upstaffing doesn't work.It is important to be transparent broadly in a tech team. This means empowering developers and testers to let PMs and leadership know when they are running behind, not default blaming them when they inform you, and working to mitigate the problems while also adjusting future plans and schedules to account for actual organizational velocity.
You can optimize your planning, but you can't necessarily change the deadline. So what do you do then? If you have a regulatory deadline for instance and you are running behind, then you either upstaff or you crunch. And upstaffing doesn't work.
Again not possible with regulatory reports. Can't exactly tell the government that you can't deliver all the reports. There are simply limitations on what you can descope, what you can push back. And sometimes you have to accept that even with the best planning, you simply didn't deliver enough in the first place. And then you can either delay or you know, not delay and make sure you make it.You scope down and cut features. Push features you cannot deliver into post launch.
I work on regulatory stuff, we either change the deadline (happens more often than you think) or just crunch for a short term (1 week) which is then rewarded with holidays to avoid over burn. Even then, we had previously issues were coworkers had felt burn off due to this intermitent crunch and had gotten more power to talk to our superiors for delays.You can optimize your planning, but you can't necessarily change the deadline. So what do you do then? If you have a regulatory deadline for instance and you are running behind, then you either upstaff or you crunch. And upstaffing doesn't work.
Again not possible with regulatory reports. Can't exactly tell the government that you can't deliver all the reports.
Me too.
I'm not trying to excuse crunch, as it is indeed terrible, but isn't crunch kind of normal? Like, not only in tech but everywhere?People excusing crunch because it's common is kinda pathetic.
Crunch culture punishes those who have responsibilities outside of work. Such as mothers, people with elderly Dependants, etc.
Wonder why tech is not diverse? There's one reason.
These changes companies make massive profits. A higher share of that could be absorbed as costs to promote a more balanced, inclusive workplace
But people have been culturally indoctrinated into killing themselves for crumbs.
It's sad really.
But that is it, sometimes a short crunch is required to catch up to lost time. (And yes, I know the regulator can be flexible at some cases, although that might be more industry dependent.) The problem with crunch is when it becomes a permanent crutch, but in a 2-3 year development process like for a videogame, 1-2 month crunch doesn't seem that extravagant. Especially because the people that will be crunching the hardest now aren't exactly the people that have to go all-in from the start of the next project and so hopefully these managers build in that recuperation time. Jumping to all crunch is completely bad and due to mismanagement, and all crunch is avoidable seems to me not realistic. Good management will ensure it is rare, that there is time for recuperation so it remains livable.I work on regulatory stuff, we either change the deadline (happens more often than you think) or just crunch for a short term (1 week) which is then rewarded with holidays to avoid over burn. Even then, we had previously issues were coworkers had felt burn off due to this intermitent crunch and had gotten more power to talk to our superiors for delays.
I think I was pretty clear. Crunch is never a solution. He's the one to bring them into this mess. Kojima should know better by now.
In Discord I have said several times the problem itself is not crunch, which is a last resort tool that sometimes is required when everything else fails. The problem is when it has become a common tool that is used without any second thought about its adverse sides and for prolonged periods of time.But that is it, sometimes a short crunch is required to catch up to lost time. (And yes, I know the regulator can be flexible at some cases, although that might be more industry dependent.) The problem with crunch is when it becomes a permanent crutch, but in a 2-3 year development process like for a videogame, 1-2 month crunch doesn't seem that extravagant. Especially because the people that will be crunching the hardest now aren't exactly the people that have to go all-in from the start of the next project and so hopefully these managers build in that recuperation time. Jumping to all crunch is completely bad and due to mismanagement, and all crunch is avoidable seems to me not realistic. Good management will ensure it is rare, that there is time for recuperation so it remains livable.
(Maybe I'm in luck that my company allows self-regulation on the latter.)
Yes and No, because in Japan it has nothing to do with the actual amount of work. It is a culture of appearance. Your entire company could have no work, no deadlines and you'd still be expected to do this.imo western crunch is kind of regular japan? Still, you can just feel sorry for the people that has to endure crunch, here or there, whatever their reasons to endure it. It shouldn't be like that.
Nope.
Kojima has been tired since the day he showed the release date. Always making posts with "tired", "resting", "getting sleepy" in it.
For people saying this is normal:
F for Nihon boisYes and No, because in Japan it has nothing to do with the actual amount of work. It is a culture of appearance. Your entire company could have no work, no deadlines and you'd still be expected to do this.
honestly it's super embarrassing. the tone of the thread would be completely different if this was a game by EA, activision, ubisoft, rockstar, etc.Funny how these threads take a different turn when it's a darling dev to a lot of people. At least this thread isn't as embarrassing as the Naughty Dog one.