However, this is the studio's first game and thus they could've run out of funding if they took much longer. This isn't an excuse but perhaps they're rushing for a November release because of funding.It's such a shame shit like this still happens even with a game that was apparently very ahead of schedule. It could have even come out next year and it still would have made good time.
However, this is the studio's first game and thus they could've run out of funding if they took much longer. This isn't an excuse but perhaps they're rushing for a November release because of funding.
You're right. That's not it.Yah no, they are not doing with their on funding.
Unless Sony is running out of money, they are not rushing it because of the lack of it.
This place is conditioned to automatically assume the worst case scenario on all topics.Everyone on this site is so scared of the word crunch. It's not a bad thing if handled correctly and staff are well compensated with optional work.
Exactly, mid term-long term of crunch (even "voluntary") is pretty bad. People is tired, productivity goes down, health issues starts to happen and so on.Ah yes, the perfectionist approach. Also known as the we indirectly force people to work long hours via social peer pressure approach.
What a shitty and toxic work culture. If only there were managers that would tell people to not work and go home instead.
Tone in threads about crunch within widely loved studio like ND or Kojima's team is amazingly different than if it was any other publisher or dev. People bending over backwards to shrug it just off.
Was this tweet from CDPR or EA team thread would be nailing studio to cross for exploiting workers.
exactly. the reaction would have been unanimously negative, yet here we have people saying it's normal or using the stupid love® and passion™ argument.Was this tweet from CDPR or EA team thread would be nailing studio to cross for exploiting workers.
'Perfectionism' is the wrong label to begin with. It's 'institutionalized workaholism". And to your point - it's also the reason why managers are largely powerless to do much about it (assuming there even are managers in the org).What a shitty and toxic work culture. If only there were managers that would tell people to not work and go home instead.
I mean in a new studio/company it's easy - at least outside of worker-hostile locations like the US. The hard question (without any good answers) is dealing with established cultures.
You can try injecting changing mindset through isolated pockets (new projects etc.) and allow it to spread. It's just as likely that you'll end up converting the people who were supposed to improve things into the established culture instead though (I've both personally experienced that and seen it happen).But what happens at companies like Naughty Dog is that nobody is asked to crunch -- they just stay late because they're perfectionists, it's ingrained in their DNA, and it's part of the culture.
Of course this is a culture that makes Sony lots of money and is driven by the people at the very top. If they cared about people's work-life balance, they would find ways to change it. My point is that "crunch" isn't as simple as "okay guys, we ship in a month time to work 12-hour days!" What's most prevalent — and most insidious — is crunch that nobody's asked to do.Ah yes, the perfectionist approach. Also known as the we indirectly force people to work long hours via social peer pressure approach.
What a shitty and toxic work culture. If only there were managers that would tell people to not work and go home instead.
It's baffling to me that anyone could interpret my post as me defending crunch culture, especially given my history of reporting. Do I need to add big red flashing letters saying "this is bad!!!" every time I try to explain something?"Ingrained in DNA" fucking, lol.
The rhetoric of people defending exploitation and internalized masochist work culture.
Of course this is a culture that makes Sony lots of money and is driven by the people at the very top. If they cared about people's work-life balance, they would find ways to change it. My point is that "crunch" isn't as simple as "okay guys, we ship in a month time to work 12-hour days!" What's most prevalent — and most insidious — is crunch that nobody's asked to do.
Kojima apologist thread.
It's funny how people bend over backwards and hand waive shit like this when it's their developer darling and not a developer they don't care about.
Either crunch is bad or it isn't, pick a side and stay on it.
Yup. It's simply a project management failure, and it's not the first time for Kojima.If you need to crunch to finish a game, the game needs to be delayed. It's that simple.
you are more shady than polygon to me. no offense.It's baffling to me that anyone could interpret my post as me defending crunch culture, especially given my history of reporting. Do I need to add big red flashing letters saying "this is bad!!!" every time I try to explain something?
And if it's a studio we live and not evil corp like Activision or EA right...Everyone on this site is so scared of the word crunch. It's not a bad thing if handled correctly and staff are well compensated with optional work.
Nice paraphrasing there.It's not crunch, they're perfectionists, it's ingrained in their DNA, and it's part of the culture.
Funny since it seems that it's not even what he wrote in his original tweet in Japanese, but it looks like no one wants to talk about it here"Still in crunch time of dev"
I don't think that means what kojima think it means..
thank you? want to paraphrase what he said better?
Yeah the original tweet mentions they are at the final part of development, then got translated to "Still in crunch time of dev".So no one is interested in knowing why the original tweet in Japanese maybe doesnt mention crunch (not in google trad anyway) and this thread has become a meta discution about crunch in general?
I know I've been asking for a few posts if someone knows if it's Kojima himself tweeting in English after tweeting in Japanese, or if someone else takes care of his EN twitter, but no one seems to know or wants to answer ^^Yeah the original tweet mentions they are at the final part of development, then got translated to "Still in crunch time of dev".
Yeah but this is more a meta discution about crunch, and in any case before handwaiving or accusing it could be good to try to know how this term arrived in the translated tweet while not present in the original one. So does someone know how the EN twitter is handled? Translator or Kojima himself?Even if this is a translation error, it's alarminf how quickly some are to hand-waive this.
It's still crunch it's just that people weren't asked to do so, he never defended it, just stated that it's in the company dna to work like this.
This forum tends to interpret "I would like more information" as "I love crunch! Now where is my Kojima idol that I may make sacrifices to it?"It's baffling to me that anyone could interpret my post as me defending crunch culture, especially given my history of reporting. Do I need to add big red flashing letters saying "this is bad!!!" every time I try to explain something?
I have not seen a single Kojima apologist in this thread (granted haven't read every single post). The majority of posts are from users who are utterly desperate to "expose" that Era as a whole is bending over backwards to praise Kojima at every turn - even though the majority of Era threads about him are already quite negative, including 95% of this one.
Not just this place, most forums.This place is conditioned to automatically assume the worst case scenario on all topics.
Well I for one would like more information about this Kojima idol that we can make sacrifices toThis forum tends to interpret "I would like more information" as "I love crunch! Now where is my Kojima idol that I may make sacrifices to it?"
To be fair, there was a large story about it with personal accounts. This is the dev lead saying he's burning the midnight oil. Maybe it's a death march over there, maybe not. We have no context.
The story started because Dan Houser did exactly the same thing Kojima did and it obviously backfired. Like I said in the post, it could still be a mistranslation though, or maybe it's just him crunching.To be fair, there was a large story about it with personal accounts. This is the dev lead saying he's burning the midnight oil. Maybe it's a death march over there, maybe not. We have no context.
I don't know where you read that, personally I'm asking if someone knows how the EN twitter is handled, by Kojima or a translator? Never said the EN tweet wasn't true or cannon lolwow, now we are in the 'the English tweet doesn't count as canon/true because the Japanese version doesn't have the word 'crunch'!!(based on Google Translate!!!)." territory
Oh I have a hunch, breakfast dinner and lunch, it taste so much better if I had it with Crunch.On a related unrelated note, before I learned what "crunching" actually meant, I always imagined developers just developed a strange obsession with breakfast cereals during the tail end of making new games.
I get it. so they wanted to do the crunch. make sure you remember this next time another company crunches.It's still crunch it's just that people weren't asked to do so, he never defended it, just stated that it's in the company dna to work like this.