He remembers alright.The level of pretentiousness from Kojima is out of this world. Chill dude. Remember that you made MGS 4 and 5.
He remembers alright.The level of pretentiousness from Kojima is out of this world. Chill dude. Remember that you made MGS 4 and 5.
Comparing the two is assuming that nothing in Death Stranding is completely new. Going one step further, this is an attempt in creating a new genre,
I think by now that the only way in which you can complain that they're not giving us nearly enough to go off, is if you aren't spending time digging in and reading up on the information that people have already discovered and compiled into more digestible form about the game from trailers, tweets, press releases etc - whether it's story, themes or gameplay. It's not 2016 anymore, and people have already begun starting to see things come together and understand a lot more. Many are scratching their heads more than others and I would say that they could fix much of that by spending a bit of time reading up on what is already known. Having said that I don't think it's reasonable to ask that of paying consumers for the most part but… I would have thought that an outlet like GameXplain would have already covered much of Death Stranding by now given that they seem to dedicate time to making 2 hour analysis videos of 3 minute trailers.I didn't come up with the comparison, I was just responding to it.
The problem is that this game actually costs money to consume. Generally speaking, paying consumers want to know what they're paying for, so this may be a case where early adopters may have to bite the bullet and let the word of mouth go from there.
If you want to put your unfettered trust in Kojima's work and pay to gain access to his new experimental product, more power to you, but it is a perfectly reasonable position for people to not want to put their money into something that has everyone scratching their heads as to what it actually is.
He created the stealth genre before he was tethered to making sequels. I doubt he's incapable of doing it again when given the opportunity by a publisher like Sony.
He created the stealth genre before he was tethered to making sequels. I doubt he's incapable of doing it again when given the opportunity by a publisher like Sony.
Many are scratching their heads more than others and I would say that they could fix that by spending a bit of time reading up on what is already known.
Having said that I don't think it's reasonable to ask that of paying consumers for the most part but… I would have thought that an outlet like GameXplain would have already covered much of Death Stranding by now given that they seem to dedicate time to making 2 hour analysis videos of 3 minute trailers.
They are going to show over an hour of gameplay this week.I have spent more time than I care to admit trying to figure out the appeal of this game, and I shouldn't have to do that. It's not a problem inherent to innovative games and this is one of very few products where I just do not feel that the appeal of the product has been communicated very effectively. That's the marketing team's job, not the consumers', nor the press. Kojima's comments highlighted in this thread certainly aren't helping matters.
Again, lack of information in and of itself isn't the problem; it's the lack of meaningful/appealing information. Even the greatest analysis in the world isn't magically going to make me want to buy a game that hasn't actually offered me a good reason to buy it.
And here's the thing: it should be ok that some people aren't quite sold on the game based on what has been presented so far. I honestly don't see how this is even something that needs to be argued about. Not everyone is going to be on board just because Kojima's behind it, and that should be ok.
Best third-person gameplay this gen deserves a 93. MGS4 on the other hand is indeed debatable.V had no business to review that high, yikes...
Really makes you wonder just how accurate MC scores are for games.
V had no business to review that high, yikes...
Really makes you wonder just how accurate MC scores are for games.
Best third-person gameplay this gen deserves a 93. MGS4 on the other hand is indeed debatable.
As confused as I am about Death Stranding right now, I have to disagree with this. Had you said MGS4 instead, then we'd be in agreement.
V had no business to review that high, yikes...
Really makes you wonder just how accurate MC scores are for games.
Yours is a completely reasonable point of view. Not everyone has to latch on to the appeal of this kind of marketing, but I think some of the people that are complaining in the most backwards ways about it are doing themselves no favours. I really don't think Kojima went into this process desiring traditional marketing for an untraditional game. He's said as much, but I think the end results whether it's commercial or critical successes will speak for themselves. I'm excited for the longest amount of gameplay we've seen yet that's coming at TGS.I have spent more time than I care to admit trying to figure out the appeal of this game, and I shouldn't have to do that. It's not a problem inherent to innovative games and this is one of very few products where I just do not feel that the appeal of the product has been communicated very effectively. That's the marketing team's job, not the consumers', nor the press. Kojima's comments highlighted in this thread certainly aren't helping matters.
Again, lack of information in and of itself isn't the problem; it's the lack of meaningful/appealing information. Even the greatest analysis in the world isn't magically going to make me want to buy a game that hasn't actually offered me a good reason to buy it.
And here's the thing: it should be ok that some people aren't quite sold on the game based on what has been presented so far. I honestly don't see how this is even something that needs to be argued about. Not everyone is going to be on board just because Kojima's behind it, and that should be ok.
Yeah, I dunno. They have a production and marketing team to feed back to, but the development process has been on track except for the SAG-AFTRA strike which delayed the performance capture for almost a year. They nailed down a release date years in advance so that a budget could be set, and for the very most part have hit their goals. Sony has let some of their studios take a lot longer to build strong foundations to new IP this generation.
11 Dec 2017
29 May 2019
I really don't think Kojima went into this process desiring traditional marketing for an untraditional game.
Some people just don't want to trust regardless of the receipts.
Yours is a completely reasonable point of view.
Some people just don't want to trust regardless of the receipts.
Kojima in fact just tweeted on that - https://twitter.com/Kojima_Hideo/status/1170649571250196481?s=20 reminding everyone again how he said it'll release in the year of Akira and a year before Tokyo Olympics (some articles were wrongly translated at the time, stating "a year before Akira").Yeah, I dunno. They have a production and marketing team to feed back to, but the development process has been on track except for the SAG-AFTRA strike which delayed the performance capture for almost a year. They nailed down a release date years in advance so that a budget could be set, and for the very most part have hit their goals. Sony has let some of their studios take a lot longer to build strong foundations to new IP this generation.
17 Sep 2016
11 Dec 2017
29 May 2019
Some people just don't want to trust regardless of the receipts.
MGS5 is accurate, MGS4 is not considering that there were a lot of unjustified high scores during the PS360 era.V had no business to review that high, yikes...
Really makes you wonder just how accurate MC scores are for games.
V had no business to review that high, yikes...
Really makes you wonder just how accurate MC scores are for games.
oh! of course because reviews are a blueprint of the game. Because those two weren't a clusterfuck in the narrative department.
and you forgot the user rating: 8.8 and 8.3. Don't misunderstand me, I love metal gear, I loved 4 and V but the plot of those games are a big oof for me. They aren't deep at all. They are fun but they didn't change anything like Kojima claimed. Remember the Quiet statement?
This kinda sounds like Stephen King talking about his writing.
Like his own stories surprising himself in where they were going.