Konami announces the TurboGrafx-16 Mini

djplaeskool

Member
Oct 26, 2017
5,475
Will have to wait until I see more of the software differences.
The lists as revealed so far don't make much sense, and I highly doubt they'd, for example, not have R-type in Japan, and not have Bonk's Adventure in the US.
Much like the PS Classic, my choice will probably come down to which has the bigger selection of shmups.

I only ever had one friend that owned a TurboGrafx16, so the extent of my direct experience is limited to Keith Courage in Alpha Zones and Alien Crush.
 

Chakoo

Member
Oct 27, 2017
471
Toronto, Canada
I actually prefer the NA design. The others look like pieces of something that broke off. But again I have no nostalgia for it so maybe it's a "you had to be there to understand" thing.
I'd say it very much is a case of personal nostalgia. While I played a TG16 and Turbo Duo back in the day (either through friends or at retail stores), the system design I want the most is the Core Grafx mini because that is the exact model of PC-Engine I have (complete with box) sitting in my closet. The original system is so shockingly tiny for it's era. =/
 

Celine

Member
Oct 26, 2017
2,491
man everyone's getting in on the mini console craze, even after Sony completely botched it. I wonder how many of these things we'll eventually have
Well, the number of consoles, proprietary home computers or arcade platform is finite.
In the console space you are likely to get mini retro consoles which were owned by Nintendo, Sony, Sega, Snk, Konami (Hudson), Atari, Intellivision.
In the arcade sector Snk’s Neo Geo and Capcom’s CPS boards are the more bankable (and maybe some Sega Model stuff).
In the proprietary computer space there is already mini console for C64.

It’s more a question when later consoles will be easily emulated on the cheap.
I can see N64, Saturn/Dreamcast, Jaguar being the next “new” mini retro console to be released.
3DO and PC-FX are unlikely IMO.
 

andymcc

Member
Oct 25, 2017
7,229
Columbus, OH
Since Ys book I-II is there I have to wonder if Tengai makyo Ziria and Manjimaru will be there as well

They’re the most iconic PCE CD releases in Japan. Especially with Red Entertainment beeing on board
i'd say their shoe-ins tbh.

Will have to wait until I see more of the software differences.
The lists as revealed so far don't make much sense, and I highly doubt they'd, for example, not have R-type in Japan, and not have Bonk's Adventure in the US.
Much like the PS Classic, my choice will probably come down to which has the bigger selection of shmups.

I only ever had one friend that owned a TurboGrafx16, so the extent of my direct experience is limited to Keith Courage in Alpha Zones and Alien Crush.
R-Type was released as two separate Hu-Cards in Japan, the only retail release with all of the levels is R-Type CD. Maybe it'll be a US version of the game?

man everyone's getting in on the mini console craze, even after Sony completely botched it.
The NES/SNES classic minis still sold well during the same period that the Playstation Classic released. I'd say that was due to shitty curation on Sony's part rather than a response to the mini consoles themselves.
 

NeoZeedeater

Member
Oct 27, 2017
2,537
Since I'm around obviously open people considering the way the Turbo Grafx failed in the US, a plea to everyone who got into the PC Engine late in life: I remember when I found the Turbo Grafx 16 (it was through Magic Engine, and pure curiosity of trying something I had never had access to before), it felt like this entire part of the 16-bit era, my favorite era in gaming, had become new to me. This entire chunk of an era I adored that I had completely missed. I remember diving into the TG16 library with enthusiasm and being rewarded, because there were lots of, for lack of a better term, "snes-like" games in the library. Leaning heavily into the TG16 in the late 90's and early 2000's felt like the 16 bit era was alive again, as there was an entire library of excellent games out there waiting to scratch an itch that I didn't even know I had. I love the PC Engine because it was a hidden library of old-school awesomeness.

my plea: CHECK OUT THE AMIGA. The Amiga, to me, feels like Europe's PC Engine. It feels a bit closer to the Genesis in terms of library than the SNES. If the TG-16 is "SNES-like", then the Amiga is the Genesis counterpart. For those ITT who have given the PC Engine a shot and found they love it, please, for your own good, give the Amiga a go. I guarantee if you dig into it, you'll find some stuff you like in the exact same way you found that kind of stuff buried on the PC Engine.
Yeah, 16-bit era fans really need to experience both the Turbo and Amiga to properly experience that generation. It's always nice to come across big fans of both. There are so few of us.

I think the Turbo in some ways is more Genesis-like than SNES-like (CD add on, super strong shooter line up, ports of Sega games). TG16 has neat overlaps with NES, SMS, Gen, SNES, and Japanese computers.

I can relate to that feeling you had with the Turbo of experiencing a chunk of of an era you missed the first time. The Amiga was like that for me. I had a TG16, Gen, SNES, and DOS PC in the 16-bit era but my Amiga experience was limited to playing some stuff at a friend's house and a little on display units. The hardware was way too expensive for me, especially compared to the relatively cheap deals on the VIC 20 and C64.

Anyway, I hope more people check out the Amiga appreciation thread and try some games for the system.
 

andymcc

Member
Oct 25, 2017
7,229
Columbus, OH
I think the Turbo in some ways is more Genesis-like than SNES-like (CD add on, super strong shooter line up, ports of Sega games). TG16 has neat overlaps with NES, SMS, Gen, SNES, and Japanese computers.
I agree for the base system but I think SNES RPG fans would find lots to love on the Turbo CD.

This is probably a controversial statement, especially given the affinity for the SNES on this board, but I feel both the Turbo and the Genesis feel more like the heirs to the legacy of the NES than the SNES. In many ways, lots of SNES games felt like they started distancing themselves from their arcade action roots where as arcade ports/high-intensity action games were the bread and butter of both the Genesis and Turbo.
 

Morisaki

Member
Oct 29, 2017
102
I hope Valis IV is in even if it wasn't a particularly good game. Also Far East of Eden please.
 

andymcc

Member
Oct 25, 2017
7,229
Columbus, OH
I hope Valis IV is in even if it wasn't a particularly good game. Also Far East of Eden please.
I kind of hope for the Valis I remake but I don't think it'd be a hard license to get considering the character is sadly licensed out for official H-games.

When I was growing up I had a daisy chain of RF Switches thanks to my NES, SNES and Sega Genesis. Even worse was finding wall outlets for those systems plus a Sega CD

I think I can manage with these Mini consoles :P
i was like 7 years old and learning how to do cable and RF/AV switch management lol
 

Raide

Member
Oct 31, 2017
6,880
PC Engine Mini sounds cool but not enough games to make it worthwhile.

Now someone give me a NeoGeo mini asap!
 

VectorVictor

Member
Jan 10, 2018
9
Kinda puzzled why the Bonk series isn't one of the first things shown for the NA version--the series was marketed a lot in North America and became synonymous with the system itself.

Also, it would be nice if we could get the translated version of Rondo of Blood (since it's already been done) for the North America and European versions.

And Lords of Thunder better be part of this--that game was one of the best shumps of that generation IMO.
 

Raide

Member
Oct 31, 2017
6,880
The neogeo has a smaller library and the mini came out last year

Also CD and cart combined, the PCEngine has almost 650 games

Ignorant comment is ignorant
How to I access 650 PC Engine games?

Mine died many years ago when I actually had one and the games were so expensive, most people I knew never had a vast collection.
 

Fularu

Member
Oct 25, 2017
4,815
How to I access 650 PC Engine games?

Mine died many years ago when I actually had one and the games were so expensive, most people I knew never had a vast collection.
You can buy a cheap white PCE for around 50$ and a ssc3 which gives you :

- rgb out
- cd expansion abilities (load isos from sdcard) including arcade card games
- roms loading

It costs 300 euros

Combined that’s abou the price of a non modded DuoR
 

zoodoo

Member
Oct 26, 2017
2,857
Montreal
I agree for the base system but I think SNES RPG fans would find lots to love on the Turbo CD.

This is probably a controversial statement, especially given the affinity for the SNES on this board, but I feel both the Turbo and the Genesis feel more like the heirs to the legacy of the NES than the SNES. In many ways, lots of SNES games felt like they started distancing themselves from their arcade action roots where as arcade ports/high-intensity action games were the bread and butter of both the Genesis and Turbo.
That's exactly why I love the SNES.
While I love my arcade ports, the snes started doing things others were not doing. More story elements, atmosphere in games like Super Metroid. It felt more immersive and not a quick 20 mins pastime.
 

Epinephrine

Member
Oct 27, 2017
515
North Carolina
You only need one hdmi and one usb cable

They’re small enough that you don’t need to keep all of them out at the same time
I'm not big on swapping cables, it's a barrier to entry for actually sitting down and playing something that isn't currently hooked up (as incredibly lazy as that sounds).

I use an HDMI splitter that will automatically change inputs based on which device is currently powered on. My PC, NES Mini and SNES Mini all live on a switch. I'll pick up another switch once the Genesis Mini comes out and probably put all three classics on one with my PC and Switch sharing another.
 

Ingueferroque

The Fallen
Oct 28, 2017
9,860
I've been thinking about this, too. They all seem to use Mini USB with a wall adaptor for power and HDMI for audio/video.

I'm thinking they might be able to use the same cords and could pretty much be swappable? Not ideal, but there are only so many ports.
It seems so odd. Enthusiasts likely have more than one system (if not all) capable of playing these games. But even the most expensive TVs only have so many HDMI ports. This seems so inconvenient. Not to mention the fixed library (outside of hacking). I think the mini hardware is cute, but not enough reason for me to buy in. I'd rather buy these as ACA releases.
 

Fularu

Member
Oct 25, 2017
4,815
I'm not big on swapping cables, it's a barrier to entry for actually sitting down and playing something that isn't currently hooked up (as incredibly lazy as that sounds).

I use an HDMI splitter that will automatically change inputs based on which device is currently powered on. My PC, NES Mini and SNES Mini all live on a switch. I'll pick up another switch once the Genesis Mini comes out and probably put all three classics on one with my PC and Switch sharing another.
I have an 8 ports hdmi switch from monoprice hooked to the game port of my reciever

But I like having everything hooked up :p

But tbh it takes 5 seconds to switch a unit since they all use the exact same minimusb formpower and hdmi out
 

Fularu

Member
Oct 25, 2017
4,815
It seems so odd. Enthusiasts likely have more than one system (if not all) capable of playing these games. But even the most expensive TVs only have so many HDMI ports. This seems so inconvenient. Not to mention the fixed library (outside of hacking). I think the mini hardware is cute, but not enough reason for me to buy in. I'd rather buy these as ACA releases.
People don’t hook up stuff directly to the TV, they use home theaters with 883746 hdmi inputs
 

retroman

Member
Oct 31, 2017
927
It's my favorite in the entire Adventure Island series. It's more of a remake of the original/wonder boy than a sequel, so things like the ridable dinosaurs is gone. But, as a remake of the original wonder boy, it's really good. Very colorful and well drawn graphics, lots of weapons (my favorite is the spear), and unlike the original this one has themed worlds, like a lava world and an ice world. I really recommend it, I talked about it here: https://www.resetera.com/threads/wonder-boy-what-is-the-secret-of-your-power.86011/page-3

If you like Wonder Boy, the PC Engine is actually home to every wonder boy game (if you count New Adventure Island as a remake of Wonder Boy) save Monster World IV. They're all really good ports, too. I talk about them in more detail in the above topic.
I remember reading that thread! That was a terrific write-up about a wonderful series. I love how passionate you are about the Wonder Boy games. Back in the late eighties here in Amsterdam, it felt like I was the only person in the city who had even heard of Wonder Boy, let alone owned the first three games (Wonder Boy on the C64, Monster Land and Dragon's Trap on the Master System). Man, I was obsessed with Dragon's Trap and even now I'd consider it one of my top 5 favourite games.

Anyway, back to the PC Engine Mini. How many games do you guys think we'll see on this device? Since the Mega Drive Mini already features 42 games (even more if you count the games on Wily Wars and on that Japanese compilation as separate games), I can't see the PC Engine Mini receiving less than 30 games.
 

Stinkles

343 Industries
Verified
Oct 25, 2017
12,317
Are you talking about the recent mini arcade? Cause that seem awful.
A "portable" console with no battery, awful image output when connected to tv, controllers nowhere near the originals and the list goes on
At no point did I think it was "portable" - the specs and descrption were very clear on that front -- it was a piece of art in terms of the odd form factor - although my kid and her friends have played 2P games on the little screen on vacations and it's perfectly serviceable, even impressive - and like I said, I am fine with the complaints about emulation quality if that's your hobby - but my hobby as it were, is playing the games for their original qualities rather than the accuracy of the method or verbatim science - so those flaws (which are objective and quantified) not only don't bother me, about half of them are invisible to me. I play the machine via HDMI on my TV - the "awful" image output is perfectly playable and looks as close enough to the original as I would reasonably expect from 480i content. I've seen a lot of raster filters I like and a lot I think add nothing to the play experience. And this particular console was a "bargain" to me because the original games were outside of my financial reach except in the arcades - so not only is it a cultural artifact for me, it's a chance to play through games I never got to properly.

I suppose it's like enjoying a dubbed movie with no subtiles - where the original language actors are far superior. I can sometimes live with that if the storytelling and film are enjoyable, even though I'd FAR prefer to watch it subtitled. So I really do respect that complaint about it, but the Mini to me was fantastic in terms of value, form factor and functionality. I even appreciated the vanishingly few filters and options that were a pretty valid complaint. Mine came as a bundle with two joypads for under $100 at Amazon - and I bought one for a collector friend too.

The alternative - emulated via PC at a higher degree of verbatim fidelity with many more options - is not available to me for a specific professional reason. I'm not going to scold people for playing ROMs of hard to find games where the victims are either imaginary or ethically remote to those players. I get it. As a kid I always bought new games on 8 bit computers, but I also played a fair amount of bootlegged tape software. I didn't know any better and at the time didn't give it a second thought because I didn't know anyone who could possibly be. Impacted by that.

But that's where I'm at subjectively. I'm excited about the PC Engine too for roughly the same reasons. I have played some genuinely awful and expensive retro emulation collections or individual releases over the years - and the Neo Geo Mini is basically perfection compared to a few of those.

Again - if you're into emulation in and of itself - or are an absolute perfectionist with regards to those titles, all the complaints about it are demonstrably true, but if you just want to relive the gameplay - I'm not sure I'd be able to do a blind controlled test on the Mini vs the originals and I pumped a lot of quarters into them back in the day. So what I'm arguing isn't even an argument - it's a description of its value and utility to me and to folks who share my perspective. And yeah. I LOVED the little coin-op form factor. Even the teeny joystick was fun for a few tries. It helps that it looks like a contextually appropriate ornament on my game/Media center.

And I still want to see a 99 cents iTunes-Emulation ROM store. I do get a little sticker shock when I see how some of the re-release bundles are priced - despite the inherent hypocrisy. And those things aren't cheap to make and market relative to the size of the audience willing to buy them. That's why a consolidated and cheap warehouse approach might scale in a way that's sustainable and viable - especially for some of the more obscure Exidy-style manufacturers. Konami and Namco and Capcom have the scale to buiuld their own releases but some of these things are really hidden in the shadows.

Lady Bug for instance, is for some folks a superior game to Pac-Man, despite its obvious derivative qualities.

On PC Engine I agree it would be amazing to have the SuperGrafx games too - those were missed by most, even enthusiasts. I'd also love to see Pac-Land and a few others that I suspect will be walled off by their original IP owners. I that sense Konami brings a lot to the table.
 

Klappdrachen

Member
Oct 26, 2017
614
I have this strange urge with these mini consoles to buy a few and gift them to friends who never came into contact with them before. But my wallet doesn't like that idea at all.