Do people want a suspenseful, scary Silent Hill game? The Medium had no tension at all. The Maw was goofy and made me laugh whenever he appeared and the gameplay systems didn't create any tension either.
Do you know what the worst thing I can say about a game is? It's boring. The Medium was so boring. The puzzles were terrible, simple and repetitive. The stealth segments were goofy. If you don't really care about Silent Hill as a franchise, then this news won't affect you. The Medium was a display of how to completely miss the point of what a Silent Hill game is - moreso than the other "bad" Silent Hill games.
Bloober are great at creating atmospheric looking environments. In fact, I would go so far as to say they are good world builders in general - but they are terrible writers and gameplay designers. Their games are so simple, iterative and formulaic. They copy a lot of their ideas, and the original stuff they do implement isn't great.
Silent Hill's excellence is rooted in it's stellar character writing and handling of mature themes. This is not Bloober Team's strength. This SH game will be the worst of the lot, even if they have a large budget (which is laughable, Konami went with this because they were cheap and this is what Konami always do). They have hired a combat designer at least, which will help with the vapid gameplay problem. It won't fix their awful storytelling, level designs and puzzles. Nor will it magically make them mature enough writers to tackle this series.