Last year's thread: https://www.resetera.com/threads/konami-just-had-their-most-profitable-year-ever.41550/
Earnings release for fiscal year ending March 2019:
https://www.konami.com/ir/en/ir-data/statements/2019/en0509_ge7nwz.pdf
Slides:
https://www.konami.com/ir/en/ir-data/meeting/2019/en0509_7a46fa.pdf
Konami earned ¥50.5 billion (~$469.6 million) in operating profit for the fiscal year ending March 2019.
The following graph shows them beating last year's operating profit which was also record breaking last year:
Digital Entertainment is still their biggest earner:
Digital Entertainment earned ¥40.3 billion (~$366.7 million) in operating profit:
What's in their pipeline:
Digital Entertainment outlook for FY3/2020:
Earnings release for fiscal year ending March 2019:
https://www.konami.com/ir/en/ir-data/statements/2019/en0509_ge7nwz.pdf
Slides:
https://www.konami.com/ir/en/ir-data/meeting/2019/en0509_7a46fa.pdf
Konami earned ¥50.5 billion (~$469.6 million) in operating profit for the fiscal year ending March 2019.
The following graph shows them beating last year's operating profit which was also record breaking last year:
Digital Entertainment is still their biggest earner:
Digital Entertainment earned ¥40.3 billion (~$366.7 million) in operating profit:
What's in their pipeline:
Digital Entertainment outlook for FY3/2020:
Outlook for the Fiscal Year Ending March 31, 2020 Digital Entertainment
With the spread of entertainment offered through networks, the available means of
providing games continue to diversify.
Opportunities to reach an even greater
audience for games are increasing. Against this background, we intend to develop ways of playing games that match the characteristics of each device.
As for mobile games, we implemented closed testing to release LOVEPLUS EVERY, the latest title in the LOVEPLUS series.
The new title, DANKIRA!!! – Boys, be
DANCING!, started pre-registration and the number of applicants is increasing. In addition, we would be co-hosting the "eJ.LEAGUE Winning Eleven 2019 season," whose competition title is the mobile game, WINNING ELEVEN 2019, that we organize in cooperation with the Japan Professional Football League (J.LEAGUE).
As for card games, we will continue to expand Yu-Gi-Oh! TRADING CARD GAME around the world. Furthermore, we will host the qualifying rounds in various regions for "Yu-Gi-Oh! World Championship 2019," the eSports world championship which decides who the best players are in the Yu-Gi-Oh! series.
As for computer and video games, we will release an exclusive, download-only title
for the Nintendo Switch, Yu-Gi-Oh! Duel Monsters Legacy of the Duelist: Link
Evolution. As for the baseball titles, we are working on the latest title in the PROFESSIONAL BASEBALL SPIRITS series, PROFESSIONAL BASEBALL SPIRITS 2019, to respond to the high expectations of fans. Furthermore, JIKKYOU PAWAFURU PUROYAKYU, which allows up to four players, is intended to be released for the
Nintendo Switch. As part of our continued active efforts in eSports, we will host the final round for the world championship "PES LEAGUE WORLD TOUR 2019" for Winning Eleven 2019 (known overseas as PRO EVOLUTION SOCCER 2019).
The Winning Eleven series were selected as a Culture Program at the 74th national
Sports Festival held in 2019, "Iki Iki Ibaraki Yume Kokutai" and the qualifying rounds to decide the representatives in each prefecture has started. In addition, the "eBASEBALL PAWAPURO Pro League" season in 2019 was decided to be held and will be organized along with the Nippon Professional Baseball (NPB).
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