Kotaku: As Cyberpunk 2077 Development Intensifies, CD Projekt Red Pledges To Be 'More Humane' To Its Workers

Kenzodielocke

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https://kotaku.com/as-cyberpunk-2077-development-intensifies-cd-projekt-r-1834849725



Footage of the upcoming role-playing game Cyberpunk 2077 has blown away fans so far, but coupled with that hype is a burning question: Are workers at CD Projekt Red, the Polish studio behind the game, ruining their lives to make it? The developer best known for The Witcher series has cultivated a reputation for crunch—asking its employees to work nights and weekends for weeks or months at a time—but studio management now tells Kotaku they want to improve their work-life balance, even if they continue to feel that crunch is a necessity.

“We’re known—let me be humble for a moment here—we are known for treating gamers with respect,” said Marcin Iwiński, the company’s co-founder, in an interview with Kotaku this week. “This is what we’ve been working hard toward. And I actually would [like] for us to also be known for treating developers with respect.”



One of the ways the company plans to do that, Iwiński said, is through a “non-obligatory crunch policy” that isn’t brand new but that the Warsaw-based CD Projekt Red plans to push harder. He wants to make it clear to Cyberpunk 2077’s developers that even when the studio asks them to work on nights and weekends, it’s not “mandatory.”

“We’ve been working toward it for some time already,” Iwiński said. “We’ve been communicating clearly to people that of course there are certain moments where we need to work harder—like I think the E3 demo is a pretty good example—but we want to be more humane and treat people with respect. If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested.”

Of course, anyone who’s worked anywhere knows that a request from the boss doesn’t need to be “mandatory” for it to be something you have to do. When probed, Iwiński wouldn’t promise to limit crunch to certain periods or offer specific numbers, other than to say that he hoped making this public statement would help CD Projekt Red employees feel more comfortable telling their managers when they don’t want to put in extra hours. “I think this is the commitment we’re ready to make today, and we’ll be listening to people,” he said. “We definitely open a lot of lines of dialogue here, and we’d like to start with that.”
“I’ve felt that there are hundreds of parallels that could be drawn between the story of the rocky development of Anthem and the story of the rocky and even-more-rocky-to-become development of Cyberpunk 2077.” - Former CD Projekt Red developer
“Making this commitment, I hope it shows that we are treating this matter very seriously.” - CD Projekt Red co-founder Marcin Iwiński
My take:

 

Greatest Ever

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Aug 25, 2018
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Anyone have any idea on the history of them and crunch? I know they have had some controversy with other worker conditions recently.
 

bluexy

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They... they don't understand the problem at all.
 

Viale

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One of the ways the company plans to do that, Iwiński said, is through a “non-obligatory crunch policy” that isn’t brand new but that the Warsaw-based CD Projekt Red plans to push harder. He wants to make it clear to Cyberpunk 2077’s developers that even when the studio asks them to work on nights and weekends, it’s not “mandatory.”
Lmao. So you're not really doing anything then are you CDPR?
 
May 18, 2018
588
Of course, anyone who’s worked anywhere knows that a request from the boss doesn’t need to be “mandatory” for it to be something you have to do.
Heh, I was just about to say this. We all know what "you don't have to sow up if you don't want to" means. Who's getting fired first for "not being a team player" or some goofy shit?
 

ket

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Jul 27, 2018
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If your boss "asks" you to work extra hours then you're gonna work those hours unless you have a good excuse. Otherwise you might get fired.
 

DoradoWinston

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Apr 9, 2019
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The team will crunch a shit ton. A game this size doesn't come out at the quality of witcher 3 or higher without. Not in any reasonable time frame at least and this game is coming out probably like within a year.
 
Oct 30, 2017
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Non-mandotory crunch while acknowledging a continued culture of crunch, or at least the expectation of it, does not resolve the problem.
 

Snefer

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Anyone have any idea on the history of them and crunch? I know they have had some controversy with other worker conditions recently.
They are pretty famous for extreme crunch. Them, Naughty Dog and Rockstar are the studios that come to mind in the industry when people talk about crunch.
 

Eolz

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Well, they have a lot to prove. From what I know in the industry from colleagues and former colleagues, it's well known for being one of the worst devs in terms of crunch in Europe.
It would be fantastic if they showed the contrary though. I'm sure they can still make awesome games while having better working conditions.
 

admiraltaftbar

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Anyone have any idea on the history of them and crunch? I know they have had some controversy with other worker conditions recently.
Their working conditions were so bad that they supposedly had to completely rebuild their whole development team from the ground up after Witcher 3. As bad as the stories of Naughty Dog and Rockstar are, I don't think they've ever had an overturn of basically all their devs.
 

Alandring

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Remember: the chapter about The Witcher 3 was the worst part of Blood, Sweat & Pixels. It was basically just a PR-friendly chapter, about how great is CD Projekt Red and with nothing about crunch.

I really liked this book and every article from jschreier , but we must admit that he's not really relevant about CD Projekt. He likes their games (like everyone), but doesn't seem to know many devs who work there.
 

Deleted member 18944

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One of the ways the company plans to do that, Iwiński said, is through a “non-obligatory crunch policy” that isn’t brand new but that the Warsaw-based CD Projekt Red plans to push harder. He wants to make it clear to Cyberpunk 2077’s developers that even when the studio asks them to work on nights and weekends, it’s not “mandatory.”
Can't wait to get fired because i didn't choose to work the non-mandatory crunch lmao
 
Feb 9, 2019
1,395
Gacha Hell
Soooo... their idea of trying to look good is literally the gun to head defense?

It's like they saw all the recent headlines about crunch but didn't bother clicking and reading any of them. That's the same excuse all the other scumbags used. How fucking transparent can you get.
 

Viale

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Soooo... their idea of trying to look good is literally the gun to head defense?

It's like they saw all the recent headlines about crunch but didn't bother clicking and reading any of them. That's the same excuse all the other scumbags used. How fucking transparent can you get.

Lol I'd argue it's worst. Saying "yeah we don't plan on changing our view on crunch at all" while pretending they're somehow doing good by their employees. It's pretty terrible of them.
 

Kolx

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Oct 25, 2017
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Lol I'd argue it's worst. Saying "yeah we don't plan on changing our view on crunch at all" is pretty terrible of them.
Every single AAA studio in the industry is crunching at some point during development (some worse than others). He'd just look full of shit if he said they don't wanna have crunch as part of their culture any longer.
 

Anarkin

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Oct 27, 2017
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Their working conditions were so bad that they supposedly had to completely rebuild their whole development team from the ground up after Witcher 3. As bad as the stories of Naughty Dog and Rockstar are, I don't think they've ever had an overturn of basically all their devs.
What? That's not true. There are many devs who work there for years already and even some who came back after they left. There was also a long story of an ex dev who said the work conditions got much better after Witcher 3.
 
Oct 26, 2017
2,774
Are they trying to appear as the good guys because they have 'non obligatory crunch' ?
Is 'obligatory crunch' even legal?!
 

Dorkmgl

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Oct 26, 2017
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I've never heard much about CDPR and crunching but I have had some colleagues who said that it can be hard to leave if you work there due to the incredibly low cost of living in Poland meaning that the salaries don't translate well when you want to exit the country.
 

Viale

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Every single AAA studio in the industry is crunching at some point during development (some worse than others). He'd just look full of shit if he said they don't wanna have crunch as part of their culture any longer.
Instead he gives the impression that he really doesn't give a shit about his employees.
 

Dimple

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Jan 10, 2018
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Sounds like Jason was putting together a story on CDPR and this is them trying to get ahead of it.
 

Antiax

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Oct 27, 2017
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Their working conditions were so bad that they supposedly had to completely rebuild their whole development team from the ground up after Witcher 3. As bad as the stories of Naughty Dog and Rockstar are, I don't think they've ever had an overturn of basically all their devs.
That's not true at all. I have friends working there for many years and believe me it's got much better in recent years.
 

excelsiorlef

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Oct 25, 2017
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One of the ways the company plans to do that, Iwiński said, is through a “non-obligatory crunch policy” that isn’t brand new but that the Warsaw-based CD Projekt Red plans to push harder. He wants to make it clear to Cyberpunk 2077’s developers that even when the studio asks them to work on nights and weekends, it’s not “mandatory.”
I think Al Capone use to have the same policies
 

KKRT

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Oct 27, 2017
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Labor law in Poland is very pro workers. Its very hard to fire somebody, especially if they are on permanent contract. We also have quite strict overtime and vacation rules.
Overtime and crunching still can happen 'organically', but you cannot be forced by employer to do them, if you ask you to do them you have to be heavily compensate for them with salary or free days.
 

Eolz

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Oct 25, 2017
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Oh you sweet summer child
I work in this industry. You get fired over it if you're QA at Rockstar, or some other rare occurence, sure, but non-obligatory-yet-very-recommended crunch won't get you fired, unless you have also other issues on your back.

edit:
I've never heard much about CDPR and crunching but I have had some colleagues who said that it can be hard to leave if you work there due to the incredibly low cost of living in Poland meaning that the salaries don't translate well when you want to exit the country.
This is sadly true. CDPR isn't well known for really good salaries either (unless they've changed in the past 2-3 years).
 

Majora's Mask

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Oct 26, 2017
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"We want you to feel confident to say no when we ask you to crunch" is fucking stupid as hell and just highlights how they don't understand the issue at all.
 

Locust Star

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I have heard some bad stuff about the way that management has worked at CD Projekt RED. Lots of people getting burned out and stuff like this.
 

Luxorek

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Oct 25, 2017
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Half measures CDPR, these are half measures. Eh, it's good to know they at least pay their devs for overtime unlike some other studios...
 
Oct 27, 2017
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Honestly, every time I play a major video game release now mostly all I can think about is the hell that the people making it probably had to go through.
 

Snefer

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Every single AAA studio in the industry is crunching at some point during development (some worse than others). He'd just look full of shit if he said they don't wanna have crunch as part of their culture any longer.
This is not true.