One player controlling two characters was what most fascinated Taura, but the idea of including co-op did occur to him as he and his colleagues designed Astral Chain. "I thought as I was developing the game that, of course, it could be made into that kind of system where it could be split up, but generally what I wanted to do is have one player control two characters at the same time," he explained. "But the Switch actually has this great feature where, obviously, you can detach the Joy-Con and share play. We wanted to take advantage of that as well."
Taura compared it to Super Mario Galaxy, in which one player can collect star bits while the other plays as Mario. "But this game is different from that," Taura went on, "Because you don't just have one person doing assists. Both players actually have to put effort into controlling the characters and playing the game."
Source: https://kotaku.com/astral-chain-director-says-it-actually-can-be-two-playe-1835624876
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