Falling 76 is a garbage/ shit game thoughdamn. I can see a lot of people opting for Fallout 76 instead then, it has a map even larger than Fallout 4. That's a lot more content hours.
Yeah. Never been a fan of the "wide as an ocean, deep as a puddle" RPG design philosophy. Give me a deep pond lol.It's about the depth of content. I'm frankly sick of massive open worlds with little actual substance. It's nice to look at, but I want some tight/concise storytelling and writing there as well. Hand crafted missions etc. Vegas had a lot of that and was great. But I'm ok not having a large world like that
So uh... significantly more polished than AAA games?Honestly people should be expecting an AA game as far as polish goes.
"While we aren't discussing the exact amount of areas, a good bit of context for the approach is to think of what we did in Star Wars: Knights of the Old Republic II, with potentially more ground to cover and explore in each area," Dowling said in an e-mail.
The Outer Worlds, which has been in development since late 2016, is published by Private Division, a label of Take-Two Interactive (parent company of 2K and Rockstar) designed to make "AA" games.
Was New Vegas big? I replayed it earlier in the year and it didn't seem that big to me.
damn. I can see a lot of people opting for Fallout 76 instead then, it has a map even larger than Fallout 4. That's a lot more content hours.
Was New Vegas big? I replayed it earlier in the year and it didn't seem that big to me.
Of course. That'll be saved for Outer worlds 2 when MS publishes it
I don't mind it being smaller than New Vegas at all but what concerns me is the very short development time and the structure of the game, it doesn't seem like a "proper" open-world game.