Was New Vegas big? I replayed it earlier in the year and it didn't seem that big to me.
"While we aren't discussing the exact amount of areas, a good bit of context for the approach is to think of what we did in Star Wars: Knights of the Old Republic II, with potentially more ground to cover and explore in each area,"
The universe can seem incredibly huge without allowing you to go anywhere you want on a planet (Mass Effect, Final Fantasy XII zones, etc.).Hmm wait, but the game is supposed to set in various maps/planets, right? So I guess, each planet will not be that big then.
Have you played mass effect? Cause it'll be like that most likely.Hmm wait, but the game is supposed to set in various maps/planets, right? So I guess, each planet will not be that big then.
Agreed.A game that is reasonably sized according to its budget. They could not make this game sound any more enticing.
Well, of course. So most of the maps will be linear then.Have you played mass effect? Cause it'll be like that most likely.
Agreed.
Of course. That'll be saved for Outer worlds 2 when MS publishes it
And PC ;) since there is no more Xbox exclusives.As an exclusive for the next Xbox. Sorry PS4 bros, Phil's nice now, but that's going to change.
lol.damn. I can see a lot of people opting for Fallout 76 instead then, it has a map even larger than Fallout 4. That's a lot more content hours.
Yeah but wasn't New Vegas made in just a year? So even if the game world is smaller in size I will expect more content in that small area than in New Vegas.
Forzatech is primarily developed by Turn 10. I don't think it works for an open world RPG. TOW will probably continue to use UE4. But who knows, down the line, maybe 343i's Slipstream engine will be a viable option for RPGs and the like.