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dex3108

Member
Oct 26, 2017
22,608
When Anthem launched in February of 2019, it was panned by fans and critics. Today, it has a 55 on the review aggregation site Metacritic, BioWare's lowest score since the company was founded in 1995. The developer once known for ambitious role-playing games like Dragon Age and the original Mass Effect trilogy has now released two critical flops in a row, following 2017's disappointing Mass Effect: Andromeda. Although hardcore fans have put their faith in BioWare to continue fixing Anthem's bugs and improving its mechanics—especially since Bungie's Destiny, a similar game, had a rough launch and eventually recovered—few were happy with the initial release. Anthem wasn't just buggy and thin on content; it felt half-baked, like it hadn't been play-tested and tweaked enough by developers with experience playing other loot shooters. In the weeks after launch, there appeared to be a major new problem every day.

Fans have speculated endlessly as to how Anthem went so awry. Was it originally a single-player role-playing game, like BioWare's previous titles? Did EA force BioWare to make a Destiny clone? Did they strip out all of the good missions to sell later as downloadable content? Is the loot system secretly driven by an elaborate AI system that keeps track of everything you do so it can get you to spend more money on the game?

The answer to all of those questions is no.

This account of Anthem's development, based on interviews with 19 people who either worked on the game or adjacent to it (all of whom were granted anonymity because they were not authorized to talk about Anthem's development), is a story of indecision and mismanagement. It's a story of technical failings, as EA's Frostbite engine continued to make life miserable for many of BioWare's developers, and understaffed departments struggled to serve their team's needs. It's a story of two studios, one in Edmonton, Alberta, Canada and another in Austin, Texas, that grew resentful toward one another thanks to a tense, lopsided relationship. It's a story of a video game that was in development for nearly seven years but didn't enter production until the final 18 months, thanks to big narrative reboots, major design overhauls, and a leadership team said to be unable to provide a consistent vision and unwilling to listen to feedback.

https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
 

DNAbro

Member
Oct 25, 2017
25,927
Damn at the first bit with the name. That's shocking. Excited to read all of this.
 

Sgt. Demblant

Self-requested ban
Banned
Oct 25, 2017
7,030
France
The Jason Schreier article we all knew was coming.
Thanks for the link, this will be an interesting read.
 

Bigkrev

Member
Oct 25, 2017
12,326
Perhaps most alarming, it's a story about a studio in crisis. Dozens of developers, many of them decade-long veterans, have left BioWare over the past two years. Some who have worked at BioWare's longest-running office in Edmonton talk about depression and anxiety. Many say they or their co-workers had to take "stress leave"—a doctor-mandated period of weeks or even months worth of vacation for their mental health. One former BioWare developer told me they would frequently find a private room in the office, shut the door, and just cry. "People were so angry and sad all the time," they said. Said another: "Depression and anxiety are an epidemic within Bioware."

"I actually cannot count the amount of 'stress casualties' we had on Mass Effect: Andromeda or Anthem," said a third former BioWare developer in an email. "A 'stress casualty' at BioWare means someone had such a mental breakdown from the stress they're just gone for one to three months. Some come back, some don't."

Jesus- they had to come up with a name for when people had mental breakdowns on this game
 

BrassDragon

Member
Oct 26, 2017
3,154
The Netherlands
"I actually cannot count the amount of 'stress casualties' we had on Mass Effect: Andromeda or Anthem," said a third former BioWare developer in an email. "A 'stress casualty' at BioWare means someone had such a mental breakdown from the stress they're just gone for one to three months. Some come back, some don't."

'Stress casualties.'

JFC.

It's probably going to be all about the mismanagement and technical flaws, but the human cost... man. That's a rough thing to think about.
 

Kaako

Member
Oct 25, 2017
5,736
Holy fuck at that depression and anxiety bit with some people locking themselves into rooms and crying. The last 10 years or so broke this fucking studio.
 
Oct 25, 2017
8,617
Perhaps most alarming, it's a story about a studio in crisis. Dozens of developers, many of them decade-long veterans, have left BioWare over the past two years. Some who have worked at BioWare's longest-running office in Edmonton talk about depression and anxiety. Many say they or their co-workers had to take "stress leave"—a doctor-mandated period of weeks or even months worth of vacation for their mental health. One former BioWare developer told me they would frequently find a private room in the office, shut the door, and just cry. "People were so angry and sad all the time," they said. Said another: "Depression and anxiety are an epidemic within Bioware."

"I actually cannot count the amount of 'stress casualties' we had on Mass Effect: Andromeda or Anthem," said a third former BioWare developer in an email. "A 'stress casualty' at BioWare means someone had such a mental breakdown from the stress they're just gone for one to three months. Some come back, some don't."
This segment sounds pretty rough.
 

Theorry

Member
Oct 27, 2017
61,040
Damn son.
That Frostbite part is interesting also. Looks like DICE is really the only one who can figure it out because they made it and use the engine for what it was made for. Battlefield.
 

Broken Joystick

The Fallen
Oct 27, 2017
1,932
England
Wow that stuff about stress and anxiety and depression. That's absolutely disgusting, no game is worth that cost to someone's mental health.
 

devSin

Member
Oct 27, 2017
6,196
His depictions of Frostbite are always misleading.

Frostbite isn't the issue. Ceding control of the engine (especially customization) to a third party is the issue.
 

Gero

Member
Oct 28, 2017
10,230
So 18 months of actual developement. It shows big time. Game is a mess
 
OP
OP
dex3108

dex3108

Member
Oct 26, 2017
22,608
So basically everything that people were saying that they think it happened, actually happened.
 

ket

Member
Jul 27, 2018
12,974
"It's a story of technical failings, as EA's Frostbite engine continued to make life miserable for many of BioWare's developers..."

maybe EA should stop forcing BioWare to make games with Frostbite idk
 

francium87

Member
Oct 27, 2017
3,041
I didnt count ME:A against bioware proper. A lot of mistakes made in anthem can be chalked up to inexperience...etc etc. The
picture painted about leadership/management problems finally made me worried :(
 

Rodjer

Self-requested ban.
Member
Jan 28, 2018
4,808
At this point i don't know what to say, EA gave 5 years for Andromeda and 7 years for Anthem and this is what happened...
 

Complicated

Member
Oct 29, 2017
3,339
Same story every time. I'm glad the game is fun after the hell those people went through to get it done. Hopefully changes are made to keep this from continuing, but it sounds like it's the way things are at Bioware just like at Rockstar.
 

Kanann

Banned
Oct 25, 2017
2,170
Many at the company now grumble that the success of 2014's Dragon Age: Inquisition was one of the worst things that could have happened to them. The third Dragon Age, which won Game of the Year at the 2014 Game Awards, was the result of a brutal production process plagued by indecision and technical challenges. It was mostly built over the course of its final year, which led to lengthy crunch hours and lots of exhaustion. "Some of the people in Edmonton were so burnt out," said one former BioWare developer. "They were like, 'We needed [Dragon Age: Inquisition] to fail in order for people to realize that this isn't the right way to make games.'"

Bayonetta 2 should win GOTY2014 instead.......
 

Theorry

Member
Oct 27, 2017
61,040
Uch

Around the same time, Electronic Arts executive Patrick Söderlund, to whom BioWare's leadership reported, played the Anthem Christmas demo. According to three people familiar with what happened, he told BioWare that it was unacceptable. (Söderlund did not respond to a request for comment.) He was particularly disappointed by the graphics. "He said, 'This is not what you had promised to me as a game,'" said one person who was there. Then, those developers said, Söderlund summoned a group of high-level BioWare staff to fly out to Stockholm, Sweden and meet with developers at DICE, the studio behind Battlefield and Frostbite. (DICE would later bring in a strike team to help BioWare work out Frostbite kinks and make Anthem look prettier.)

Now it was time for a new build. "What began was six weeks of pretty significant crunch to do a demo specifically for Patrick Söderlund," said one member of the team. They overhauled the art, knowing that the best way to impress Söderlund would be to make a demo that looked as pretty as possible. And, after some heated arguments, the Anthem team decided to put flying back in.
 

Coolduderedux

Member
Oct 25, 2017
2,477
"I actually cannot count the amount of 'stress casualties' we had on Mass Effect: Andromeda or Anthem," said a third former BioWare developer in an email. "A 'stress casualty' at BioWare means someone had such a mental breakdown from the stress they're just gone for one to three months. Some come back, some don't."

Nobody should have to work under such conditions.
 

Deleted member 36578

Dec 21, 2017
26,561
Freaking frostbite engine. What a disaster all around.
 

Baccus

Banned
Dec 4, 2018
5,307
It wasn't even supposed to be called Anthem. Just days before the annual E3 convention in June of 2017, when the storied studio BioWare would reveal its newest game, the plan had been to go with a different title: Beyond. They'd even printed out Beyond T-shirts for the staff.

Then, less than a week before the Los Angeles press conference held by BioWare's parent company, Electronic Arts, word came down that securing the rights to the trademark would be too difficult. Beyond was ruled out. The leadership team quickly switched to one of their backup options, Anthem. But whereas Beyond had been indicative of what BioWare hoped the game would be—you'd go out beyond the walls of your fort and into the dangerous wilds around you—Anthem didn't really mean much.



"Everybody was like, 'Well, that doesn't make any sense—what does this have to do with anything?'" said one person who worked on the game. Just days before their game's announcement, the team at BioWare had a brand new name that nobody really understood.
Imagine being you on the line. Imagine devoting 7 years of your life to something and you can't even keep its own damned name in your head and heart.

Imagine being stripped that away from you.
 
Oct 25, 2017
8,617
Interesting that the developers didn't want Dragon Age Inquisition to succeed as much as it did because it told management that poor way the development was handled worked.
 

bigstef71

Banned
Jul 5, 2018
1,150
Chicago
EA should stop mandating their developers to use frostbite. Clearly the engines been an issue for quite a few of their developers
 

Kuga

The Fallen
Oct 25, 2017
2,268
I'll be reading this article soon with a sort of morbid curiosity. Jason, thanks for the reporting.
 

Kaako

Member
Oct 25, 2017
5,736
So basically everything that people were saying that they think it happened, actually happened.
Pretty much everything we feared the moment they were bought out by EA came true, unsurprisingly. The studio was extrememly mismanaged which came with a very heavy price of crushing & destroying the actual talent.
 

Damerman

Banned
Jun 9, 2018
850
We just had an article like this for Andromeda...

*boosie comon man*

I feel like i should forget dragon age at this point to avoid anymore pain.
 

Salty Catfish

Avenger
Oct 25, 2017
2,776
Florida
"I actually cannot count the amount of 'stress casualties' we had on Mass Effect: Andromeda or Anthem," said a third former BioWare developer in an email. "A 'stress casualty' at BioWare means someone had such a mental breakdown from the stress they're just gone for one to three months. Some come back, some don't."
Christ. This industry is broken.
 

bane833

Banned
Nov 3, 2017
4,530
Sounds like Bioware is a toxic work environment nowadays. Time to shut that shithole down.