This. Once again people are just complaining about how others willingly spend their money.
What about all the studios open that don't use this poor method?This thread is rendered all the more silly after watch Telltale shutter. The best thing the industry can do is increase profits without harming the end-user experience. This practice hurts no one.
I mean just because gamers like making fun of a game for visual glitches doesn't mean they don't have fun and support games that aren't in the top tier of graphics.
This doesn't really disprove what I said, scaled back visuals/graphics, and bad animations are different things.Gamers literally destroyed Andromeda because of the graphics. It failed because of the uproar about facial and character animations. So yeah, scaling back the graphical fidelity of games to halt the non-profitibility of big games isn't going to happen anytime soon.
Then 110 there. I should have used a percentage markup in my previous post to be inclusive of all regions.