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Thatguy

Banned
Oct 27, 2017
6,207
Seattle WA
Because 2 SKUs worked so well for PS3.

Honestly I think Microsoft is well aware they just can't compete with Sony on price/spec. Last gen they couldn't either, so they threw in Kinect and charged $100 more. This time they're probably coming in underpowered or overpriced and to compensate they're doing a cheapo box so they can say "starting at $299" in their pitch. The problem is, I don't think people are that dumb anymore. The age of consumer ignorance is over.
 

X-Peaceman-X

Banned
Nov 11, 2017
303
This is what I think the reasoning behind this strategy is.

Let's look at it from a different perspective. What happens when a new generation of console launches? Does the old generation immediately stop selling? Or do people who can't afford or don't want to pay the price of a next generation console opt to buy the previous generation because it's a cheaper option available to them? Previous generation consoles still sell at the same time as the new generation. Now since these consoles are backwards compatible, what if this suddenly replaces the previous generation model? Instead of people who are price conscious buying a system at the end of its life, they're now buying something that is capable of playing the latest games still moving forward. I think people are caught up in the old console model as being the only way where as this opens up a possible wider audience from the beginning and the groundwork has been laid down with last generation's mid gen upgrades.
And with Xbox coming off of a less successful platform vs the competition I'm sure they are wanting as many as possible to pick up with the new gen and focus less on the last. Even Sony has said they want a much quicker adoption rate than before, this seems to be a very deliberate tactic toward the same goal.

Sure if done wrong it could hinder the gen some, but I'd much rather wait and see their plans before condemning them. Especially since I'm sure they know very well what miscommunication and underperforming consoles can do.
 
Oct 30, 2017
272
How fucking dense are you? You're being willfully obtuse!

He says it right in the fucking quote! Games will be ported up from Lockhart to Scarlett, is the implication... It's already being done with the X1S and X1X games. Fucking read, man!
Why so rude?
The reason they are done that way now, is because the environment is designed that way. Also, the CPU, RAM, HDD size speeds etc, are not as close as what we are being led to believe right now. While that may change in the future, right now the only thing we know is changing is the GPU speed. Thats it. If that holds true, then there is no reason to port up to Anaconda. THey will develop for the Anaconda, and switch to the lower res, less graphical quality for the Lockhart. Again, thats if we are to believe the info we currently have.
 
Nov 8, 2017
13,111
As long as cpu and storage is similar, it won't bottleneck the other systems too much since gpu performance is very scaleable with resolution. I think the strategy is kind of stupid if they can't also guarantee the expensive box is >PS5 though.
 

X-Peaceman-X

Banned
Nov 11, 2017
303
Because 2 SKUs worked so well for PS3.

Honestly I think Microsoft is well aware they just can't compete with Sony on price/spec. Last gen they couldn't either, so they threw in Kinect and charged $100 more. This time they're probably coming in underpowered or overpriced and to compensate they're doing a cheapo box so they can say "starting at $299" in their pitch. The problem is, I don't think people are that dumb anymore. The age of consumer ignorance is over.
But Sony still uses multiple skus to this day.
 

ninjamonkey26

Member
Oct 30, 2017
82
They are shackled to the weak sauce regardless of lockhart because 1080p + lower settings pc gaming will still be a thing.

No. That's not how this works, that's not how this works at all. Consoles are baseline, pc min specs will be raised. PC gaming has the lowest marketshare, they are not the primary development focus. That's why the min spec for storage for PC games WILL be bumped to SSDs.

And if a game is being released for consoles + PC the lowest tier console in the list will be the developmental baseline in terms of game design scope.
 

Angst

Member
Oct 27, 2017
3,426
You really think MS gets no developer feedback on moves like this lol? You realize they have thousands of inhouse developers they interact with on a regular basis too, right?

What is this post.
Are you just being an asshole or did you have something you actually wanted to say?
 

SharpX68K

Member
Nov 10, 2017
10,518
Chicagoland
I dont disagree with anything your saying but what about all the pc sku's?

If you are talking about PC hardware in general, like Nvidia/AMD graphics cards
low-end, mainstream/performance, midrange, high-end, enthusiast, games are never developed for the higher-end hardware. They're always developed with the mid-to lower range in mind, thus, never taking full advantage of the high-end stuff. Consoles are different. Devs have always maximized for a single, closed box.

Now with this gen, we got mid cycle upgrades. That was different.

But for next-gen, it appears Microsoft will be starting off with 2 specs, a high-end and a low-end. Anaconda and Lockhart. Guess which one will sell more? Lockhart. So next gen Xbox games will always be limited by the lower-end hardware for the rest of the generation. Meanwhile with PS5, 1st party studios will be targeting a single PS5 base spec from the start. But what about 3rd party studios making games for next gen, will they make games that have to work on Lockhart and bring those games to both Anaconda and PS5, without ever pushing the bounrdries of what Anaconda and PS5 can do (given they're both fairly equal) if there was no Lockhart?

In this regard, the new Xbox consoles will be like new PCs, high-end and low-end. PS5 will be like a console should be, a generational leap where games built for PS5 don't have take a weaker PS5, or PS4 Pro, or OG PS4 into account.
 

TitanicFall

Member
Nov 12, 2017
8,274
Why wouldn't they just slap the one x gpu config onto a zen based package? Makes no sense for it to be weaker than a one x. Why not just keep making Xbox one x consoles then with a price drop and revamp how devs handle the x and anaconda once the new box hits?

just make the x the 1080/1440p box and anaconda the 4k box for new titles (with the option to target performance at 1080p/1440p.

I imagine manufacturing Xbox One Xs will be more costly than this cheaper model. This new model will probably be much lighter and smaller, will use a cheaper cooling solution, and they also save from not having to worry about Bluray licensing fees.

Edit:

And also this cheaper model will be what's running Xbox games in the cloud, not the more expensive model.
 

BaNDaMaN

Member
Nov 1, 2019
61
This is probably the way we're going anyway. I don't remember the last time I bought a physical disc for my PS4 Pro ... especially after plopping in a 2 Terabyte SSD. It's just so much more convenient to have the games already loaded into the system. But cloud gaming can eat a big one.
 

Firmus_Anguis

Member
Oct 30, 2017
6,120
Why so rude?
The reason they are done that way now, is because the environment is designed that way. Also, the CPU, RAM, HDD size speeds etc, are not as close as what we are being led to believe right now. While that may change in the future, right now the only thing we know is changing is the GPU speed. Thats it. If that holds true, then there is no reason to port up to Anaconda. THey will develop for the Anaconda, and switch to the lower res, less graphical quality for the Lockhart. Again, thats if we are to believe the info we currently have.
You've obviously never interacted with Anthony before.

Tom said nothing was set in stone yet. The initial reports about Lockhart was that developers hated it, so MS dropped it. But now it's back... The backlash for this shit better be huge! MS and Sony should focus on one console each, make them as beastly as they can. Make life easier for devs, MS!

And while you're at it, don't gimp the entire generation.
 

Deleted member 2379

User requested account closure
Banned
Oct 25, 2017
1,739
I'm actually imagining a world where this launches at $250 - $300 and they end full production of all XBS and XBX. This will be fully back compatible and all existing game works out of the box. Essentially they stop selling all old gen and this is their replacement for anyone who previously wanted the cheaper old gen consoles.

With a lower price point and full back compat combined with Game Pass, why wouldn't people jump in?
 

X-Peaceman-X

Banned
Nov 11, 2017
303
Basically what I'm seeing is two camps. In one camp we have people who very much want this next gen to follow suit with gaming systems of old and provide a solitary place with a large gap from previous system performance. And in the other we have people who see that technology is changing and things are much different and are progressing rapidly and approaching new gens from multiple angles can be a real positive "IF" done properly with things like proper scaling software and not gimping the important bits.

Id say I'd be happy with either but if I had to choose it'd be the latter.
 
Feb 10, 2018
17,534
No. That's not how this works, that's not how this works at all. Consoles are baseline, pc min specs will be raised. PC gaming has the lowest marketshare, they are not the primary development focus. That's why the min spec for storage for PC games WILL be bumped to SSDs.

And if a game is being released for consoles + PC the lowest tier console in the list will be the developmental baseline in terms of game design scope.

If scarlett + PS5 are 4k consoles, those games will require significantly weaker gpus to render 1080p.
And if ps5 + scarlett have 1440p games, you don't think Microsoft planned for this, you really think you thought or somthing the xbox engineers and leadership did not consider?

They delivered a 4k console this gen I don't see why they can't deliver 1080p + 4k consoles next gen.

The main reason this is possible is the move to 4k
 
Jan 16, 2019
266
Not at all excited about an all digital console, digital console gaming is more expensive than disc based console gaming period.

I'll buy the more powerful Xbox that has a 4k blu ray disc slot, I think it's a bad move for MS to splinter the user base
 
Oct 30, 2017
272
You've obviously never interacted with Anthony before.

Tom said nothing was set in stone yet. The initial reports about Lockhart was that developers hated it, so MS dropped it. But now it's back... The backlash for this shit better be huge! MS and Sony should focus on one console each, make them as beastly as they can. Make life easier for devs, MS!

And while you're at it, don't gimp the entire generation.
What this sounds like to me is MS went out with initial Lockhart, got feedback, tuned it some, and sending it back out maybe.
 

DocH1X1

Banned
Apr 16, 2019
1,133
If you are talking about PC hardware in general, like Nvidia/AMD graphics cards
low-end, mainstream/performance, midrange, high-end, enthusiast, games are never developed for the higher-end hardware. They're always developed with the mid-to lower range in mind, thus, never taking full advantage of the high-end stuff. Consoles are different. Devs have always maximized for a single, closed box.

Now with this gen, we got mid cycle upgrades. That was different.

But for next-gen, it appears Microsoft will be starting off with 2 specs, a high-end and a low-end. Anaconda and Lockhart. Guess which one will sell more? Lockhart. So next gen Xbox games will always be limited by the lower-end hardware for the rest of the generation. Meanwhile with PS5, 1st party studios will be targeting a single PS5 base spec from the start. But what about 3rd party studios making games for next gen, will they make games that have to work on Lockhart and bring those games to both Anaconda and PS5, without ever pushing the bounrdries of what Anaconda and PS5 can do (given they're both fairly equal) if there was no Lockhart?

I agree but if cpu and everything else is identical but gpu and it lines up with ps4 pro, something devs have extensive experience with. Would that not alleviate part of the issue?

Especially if dev's continue to support the pro.
 

Splader

Member
Feb 12, 2018
5,063
Basically what I'm seeing is two camps. In one camp we have people who very much want this next gen to follow suit with gaming systems of old and provide a solitary place with a large gap from previous system performance. And in the other we have people who see that technology is changing and things are much different and are progressing rapidly and approaching new gens from multiple angles can be a real positive "IF" done properly with things like proper scaling software and not gimping the important bits.

Id say I'd be happy with either but if I had to choose it'd be the latter.
A cheaper box means more options for people. That's never really a bad thing.

I understand the "gimping" concern, but this isn't the first time devs have had to deal with catering to a variety of specs and it won't be the last.
Will first party PS5 games blow xbox games out of the water graphically? I don't think so, considering first party games are also designed with high end PCs in mind, let alone Anaconda or Lockhart.
 

hussien-11

Member
Oct 27, 2017
4,315
Jordan
This is a very interesting strategy.

First: games won't be next gen immediately, we will have cross gen games for at least 2 years after 2020.

Second: games and engines are more scalable than ever, and they will continue to scale across many settings for a long time especially with PC being a big and major platform. introducing next gen graphics at 1080p for a cheap price is a very interesting strategy.

- Even if Lockhard didn't last too long, people who get it will be more likely to upgrade to the more powerful Xbox a few years down the line, because they already invested in it.

We will see how this will play out if true.
 

Bitch Pudding

Member
Oct 25, 2017
4,202
Am I the only one who perceived Era's reaction to the news about Lockhart's cancellation a year ago as a great relief?!
 

xem

Member
Oct 31, 2017
2,043
for those wanting 60fps in all games, Lockhart existing is actually a good thing. It means that the beefier hardware (scarlet/ps5) wont be struggling as much to reach that target.
 

HaloForzaGuy

Member
Nov 11, 2017
694
I'm actually imagining a world where this launches at $250 - $300 and they end full production of all XBS and XBX. This will be fully back compatible and all existing game works out of the box. Essentially they stop selling all old gen and this is their replacement for anyone who previously wanted the cheaper old gen consoles.
They've already advertised next gen as being forward and backward compat with xbox one

Another reason why I think lockhart will be a xbox one x with the new ssd storage, that way they can still claim back forward compat with xbox one
 

Deleted member 56752

Attempted to circumvent ban with alt account
Banned
May 15, 2019
8,699
I'm actually imagining a world where this launches at $250 - $300 and they end full production of all XBS and XBX. This will be fully back compatible and all existing game works out of the box. Essentially they stop selling all old gen and this is their replacement for anyone who previously wanted the cheaper old gen consoles.
It will never be $250 or $300. I promise that. It's always more expensive than you think. It's never a good deal when it comes to Xbox. It's either "hm ok" or overpriced. Never "oh that's a good deal". Never at launch. I'm still reeling with disappointment from 2013 and 2017.

last thing I'll say is I wonder if Lockharts reason for existing is because the PERFORMANCE is key. If you get a solid cpu and a decent GPU you may not get resolution but you MAY get 60 fps and performance. Which is what both manufacturers have been preaching. Performance, NOT fidelity. I don't think the basics of games will shift drastically. I think games will just run more smoothly. And if they can market it correctly, explaining to the consumer that thisis why they're doing it, then maybe we are overthinking it. Because remember, we have never had amid gen power increase like this ever. So maybe Lockhart would make sense now
 

Deleted member 2379

User requested account closure
Banned
Oct 25, 2017
1,739
They've already advertised next gen as being forward and backward compat with xbox one

Another reason why I think lockhart will be a xbox one x with the new ssd storage, that way they can still claim back forward compat with xbox one

They can't do an XBX because they need the CPU and SSD as well as want a similar structured GPU.
 
Feb 10, 2018
17,534
You've obviously never interacted with Anthony before.

Tom said nothing was set in stone yet. The initial reports about Lockhart was that developers hated it, so MS dropped it. But now it's back... The backlash for this shit better be huge! MS and Sony should focus on one console each, make them as beastly as they can. Make life easier for devs, MS!

And while you're at it, don't gimp the entire generation.

I don't think they have interacted with the rude person you are.
You talk like I've got some reputation, just because you're butt hurt and lose your temper when Somone does not agree with you.
 

N.47H.4N

Member
Oct 27, 2017
8,096
I dont disagree with anything your saying but what about all the pc sku's?
All games are made and optimized to reach the most varied levels of PCs, so imagine if a game was made completely based on a PC with RTX 2080, and not have to worry about running on a weak one, developers could extract everything at their disposal, create much larger worlds, complex AI interactions, physics and destruction, or do you believe that if for example Assassin's Creed Odyssey were created from scratch thinking about the most powerful card on the market would the game run on average PCs and be like the one we play today ? It is not just about resolutions and a few effects here and there,the higher the baseline the better,not the other way around,PS exclusives will not be hold back because of that,and if Lockheart is real,Xbox exclusives will be hold back comparated with PS5 even if the Scarllet turns out more powerfull,and after MS saying it is targeting all first party games to be 60fps makes sense and easy to achieve if the base line is a console with 6TF< and this will be extendend to multiplataform games too.But it is too soon,we don't know how powerfull it is.
. So next gen Xbox games will always be limited by the lower-end hardware for the rest of the generation. Meanwhile with PS5, 1st party studios will be targeting a single PS5 base spec from the start. But what about 3rd party studios making games for next gen, will they make games that have to work on Lockhart and bring those games to both Anaconda and PS5, without ever pushing the bounrdries of what Anaconda and PS5 can do (given they're both fairly equal) if there was no Lockhart?

In this regard, the new Xbox consoles will be like new PCs, high-end and low-end. PS5 will be like a console should be, a generational leap where games built for PS5 don't have take a weaker PS5, or PS4 Pro, or OG PS4 into account.
All of this,basically.That is why is incredible what the developers can extract from a hardware of 2013 and bring to life incredible games like Red Dead Redemption 2.
 
Last edited:

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,331
You've obviously never interacted with Anthony before.

Tom said nothing was set in stone yet. The initial reports about Lockhart was that developers hated it, so MS dropped it. But now it's back... The backlash for this shit better be huge! MS and Sony should focus on one console each, make them as beastly as they can. Make life easier for devs, MS!

And while you're at it, don't gimp the entire generation.
Why did they cancel then bring it back? Makes no sense