Depends on the testing required. I use to volunteer as a QA tester for a company who would contract work from companies like EA and THQ. We primarily did network and bug testing for online multiplayer games. Some of the games tested were Battlefield: Bad Company 2, Medal of Honor, Crysis 2, Dead Space 2 and Homefront. I also remember testing Gaikai before Sony purchased them.Why can't QA testers work from home?
Sign enough NDAs and I'm sure they wouldn't leak much.
Employees in Sweden have the right to take at least 25 days of holiday each year. In the first year, these are an advance. If you leave within five years, you have to pay them back.In Sweden you unlock 2 holiday days per month that you get to use the next fiscal year, so it could mean that you won't get paid holidays for X amount of months depending on when exactly you join a company.
Sorry but this is still what QA is doing at larger companies no one in QA is touching anything in engine especially at cod studios MAYBE at some small studio where people to have multiple roles. But in general they run around report bugs they see either visual or gameplay related, test collision, they will run through the segments of gameplay over and over on different builds. They then take screenshots or videos of the bugs and write up the reports send them to their lead who send it back to the devs. The devs then go and fix whatever performance, gameplay, or art tasks that are called out as bugs depending on level of importance. It's nice to want to put QA on a pedestal but that's the reality of what they are doing at larger companies unfortunately the turn over is so large is because it's not a glamorous job and can be taught to people with no experience without issue.Maybe once upon a time but QA is now such a super specialized and skilled role that no, you can't just replace them in a minute. They don't just sit and play the game, they have their hands just as dirty as anyone creating content and features in engine pushing everything to breaking point and beyond.
When I was in QA some... 20+ (yikes) years ago all you could do was have a build of the game and do what you could to break it, now QA work in-engine a lot of the time, testing things on a per-object basis rather than just per-level throughout the entirety of development. They're amazing and should be treated as an essential and integral part of development teams, treating them as disposable does them a disservice and only makes the end product worse in the end.
Sorry but this is still what QA is doing at larger companies no one in QA is touching anything in engine especially at cod studios MAYBE at some small studio where people to have multiple roles. But in general they run around report bugs they see either visual or gameplay related, test collision, they will run through the segments of gameplay over and over on different builds. They then take screenshots or videos of the bugs and write up the reports send them to their lead who send it back to the devs. The devs then go and fix whatever performance, gameplay, or art tasks that are called out as bugs depending on level of importance. It's nice to want to put QA on a pedestal but that's the reality of what they are doing at larger companies unfortunately the turn over is so large is because it's not a glamorous job and can be taught to people with no experience without issue.
Is it not feasible to just extend development time a few months to try to reduce this crunch culture? Would the effects on financials be that devastating
What the hell am I reading here. Is this real? I never really liked Treyarch as a CoD developer (prefer IW) but this is just shocking.One Friday afternoon a few weeks ago, the developers at Treyarch held a happy hour event to welcome the summer interns. There was pizza, beer, and jubilation for everyone at the studio behind Call of Duty: Black Ops 4—except the quality assurance testers, who had to leave shortly after they got there.
"QA was told we were only allowed down at the party for a max of 20 minutes, and we 'really shouldn't drink anything' because we still had to work," said one tester. "It sucks, but honestly we're pretty used to getting these sort of 'rules' when they do any parties here."
It was a small affront, but it felt indicative of a bigger problem: At Treyarch, many contract employees, especially the testers, say they feel like second-class citizens. Testers work on the second floor of the office, while most of the other developers are on the first. Some testers say they're told not to speak to developers in other departments, and one told me they'll only do so surreptitiously, out of fear of getting fired. When they get to work, testers have to park their cars in a different parking lot than other employees, one that's further away from the office. When lunch is catered, testers are told that the food downstairs is for the development team, not for them. Sometimes, they're allowed to scrounge for leftovers an hour later, once the non-testing staff have gotten to eat.
Put another way: When I asked a non-tester at Treyarch about the party, they responded, "Surprised they were invited at all."
Nothing. Same as always. Crunch has been a factor in games for almost 40 years. Remember when RDR2 bombed due to gamers backlash against the repeated tales of crunch culture at Rockstar? No, I don't either. The biggest change regarding this was about 15 years ago with "EA Spouse" and similar tales from other companies, back when unpaid overtime was a lot more common. Now at least people are typically well compensated for it. This article e.g. mentions that some might not be able to afford to live in LA if not for the overtime comp.Crunch culture and the inhumane working conditions of developers and testers has been a known thing for probably well over a decade.
The question on my mind is what are we as gamers actually going to do about it?
Well yes. The question was rhetorical. Far be it for egregious worker and psychological abuse to get in the way of a video game.
I'm also not comfortable with the reality that living close to your job can only be had if you work a crapload of unhealthy overtime.Now at least people are typically well compensated for it. This article e.g. mentions that some might not be able to afford to live in LA if not for the overtime comp.
Understood it's rhetorical. Nothing. You see how testy people get when it comes to diversity in games, now imagine better conditions for workers pushing games back even further.Crunch culture and the inhumane working conditions of developers and testers has been a known thing for probably well over a decade.
The question on my mind is what are we as gamers actually going to do about it?
I have a friend who worked QA at Activision for years. Everything stated is just about correct.
I have a friend who worked QA at Activision for years. Everything stated is just about correct.
OK, maybe you're right, maybe you're wrong. The thing is though, the games you listed are total dumpster fires that were widely mocked. I honestly think Bethesda and Bioware in particular are in deep trouble: I'm certainly not buying their next game during the release window. I think the majority of players who would normally be interested in games from those studios feel the same. It's a serious problem for them. FO76 is a key example - that game only sold a few million copies, whereas FO4 sold millions more and Skyrim was a billion dollar juggernaut. Skyrim was glitchy, but FO4 and FO76 were progressively worse and that has to have impacted the sales.Believe me, I love Unions but there's no need for a QA union because they can be replaced in a minute.
Like if the NFL goes on strike they have no product because, I want to see Sam Darnold and Julio Jones play not some guys off the street.
We play so many games every year that get released no matter how poorly QA goes/get ignored like Fallout 76, Bloodstained, Anthem it has no impact. Especially if there are a few million other people kicking down that door. That's why QA is a temp entry level job.
OK, maybe you're right, maybe you're wrong. The thing is though, the games you listed are total dumpster fires that were widely mocked. I honestly think Bethesda and Bioware in particular are in deep trouble: I'm certainly not buying their next game during the release window. I think the majority of players who would normally be interested in games from those studios feel the same. It's a serious problem for them. FO76 is a key example - that game only sold a few million copies, whereas FO4 sold millions more and Skyrim was a billion dollar juggernaut. Skyrim was glitchy, but FO4 and FO76 were progressively worse and that has to have impacted the sales.
So, QA should unionise. If QA in a studio were to strike and the studio pressed ahead and released the game anyway, then they would see the cost of not having quality assurance.
This is nonsense.Sorry but this is still what QA is doing at larger companies no one in QA is touching anything in engine especially at cod studios MAYBE at some small studio where people to have multiple roles. But in general they run around report bugs they see either visual or gameplay related, test collision, they will run through the segments of gameplay over and over on different builds. They then take screenshots or videos of the bugs and write up the reports send them to their lead who send it back to the devs. The devs then go and fix whatever performance, gameplay, or art tasks that are called out as bugs depending on level of importance. It's nice to want to put QA on a pedestal but that's the reality of what they are doing at larger companies unfortunately the turn over is so large is because it's not a glamorous job and can be taught to people with no experience without issue.
Employees in Sweden have the right to take at least 25 days of holiday each year. In the first year, these are an advance. If you leave within five years, you have to pay them back.
The difference to the USA is still night and day. It is one of just 13 countries in the world that does not guarantee paid time off.
This is specifically referring to Activision in this thread.How one studio works is not how everybody works.
But what do I know.
Does that mean DICE treat it's QA testers good then?How one studio works is not how everybody works.
But what do I know.
This seems like an oversimplified generalization. I work at a big AAA studio and our QC is specialized, certain QC teams often work in engine (or other parts of a pipeline like 3DSMax), and do a tonne of really valuable work.Sorry but this is still what QA is doing at larger companies no one in QA is touching anything in engine especially at cod studios MAYBE at some small studio where people to have multiple roles. But in general they run around report bugs they see either visual or gameplay related, test collision, they will run through the segments of gameplay over and over on different builds. They then take screenshots or videos of the bugs and write up the reports send them to their lead who send it back to the devs. The devs then go and fix whatever performance, gameplay, or art tasks that are called out as bugs depending on level of importance. It's nice to want to put QA on a pedestal but that's the reality of what they are doing at larger companies unfortunately the turn over is so large is because it's not a glamorous job and can be taught to people with no experience without issue.
It surely is. Quite depressing the number of people that don't get that, including perhaps the author himself.Again, I think most of this falls onto the contractor company, Volt.
Apparently the treatment of contractors is common across numerous industries I'm hearing.
One thing I'm really glad for about Jason doing these is that it exposes the flaws in not just the gaming industry but wider business practices and the system as a whole.
Was game development ever and ideal job?Oh jeez, it's sad what game development has become. Also as always Jason does a great job!
Activision's COD dev cycle is catching up to them. Black Ops 4's campaign, Call of Duty 2020 development turning into a mess, how much longer can they keep pushing their releases like this?And now they are saying they will improve everything while there are these rumors about next year CoD being from Treyarch so that would mean super crunch for them...
You assume that's something the dev team and producers weren't always aware of, and decided it was acceptable to put out that way.Read something like this, and then Treyarch puts out the massive update today which features
A new character... that unintentionally doesn't have footstep noise in it's BattleRoyale mode.
Jesus people treat the QA better.
Read something like this, and then Treyarch puts out the massive update today which features
A new character... that unintentionally doesn't have footstep noise in it's BattleRoyale mode.
Jesus people treat the QA better.
LOL, jeezIt's gets worse when you realize that the character, Reaper, who was in BO3, had the exact same issue at launch of that game.