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Deleted member 8752

User requested account closure
Banned
Oct 26, 2017
10,122
Yeah, it's crazy. I have a Pimax 8k headset, the first second-gen VR headset with a 200 degree Field of View, and it is amazing. Yet 90% of my VR gaming over the past two weeks has been on Quest because of how super convenient it is. In the morning I can just pick it up and put it on and get a good morning Space Pirate Trainer workout, in the evening I can pick it up and put it on for some YouTube watching or play a more involved game to relax.
It's why I love handhelds and old school consoles.
 

Dreamwriter

Member
Oct 27, 2017
7,461
I wouldn't trade what a PSVR2 matched with the specs of PS5 would offer just so I can walk around without a wire. Of course there are people who care about that stuff less and care more about convenience, which is part of the reason the Switch is successful. The portability matters to them, but they also understand they aren't getting the best of the best. I just think $400 is a bit high given the tech. $250 would probably be the sweet spot.
You also won't have a chance to use a PSVR2 for at least two years, since Sony has said they wouldn't introduce any PSVR followup at system launch. And the current PSVR has pretty limited tracking and very limited controllers. As for "$400 is a bit high given the tech.", the displays are exactly the same as Vive Pro, the SOC is the same as Samsung Galaxy S8, it has two full 6-dof motion controllers...I don't think Oculus is making any money off of the hardware at all.
 

Gobias-Ind

Member
Nov 22, 2017
4,025
Throughout the entirety of Blood and Truth, almost 50% of my brainthoughts were "god, I wish this was on good hardware."

Any VR announcements in the near future that aren't wireless are going to go over like a wet fart for me. I want this form factor focused on and improved upon.
 

1-D_FE

Member
Oct 27, 2017
8,260
Unfortunately, we pretty much know refresh rate is off the table, Oculus *lowered* the refresh rate of the Rift S, purely so PC gamers could run higher resolution games without lowering graphical quality. That was their given reason for it, nothing technical, they just wanted to maintain the same minimum specs as the three-year-old Rift while increasing the resolution. And apparently didn't want to give that as an option, instead force it on everyone.

I don't really believe anything in interviews. For all we know it was just good PR. You may be entirely right, but it could also have been FUD for justifying reusing the Oculus Go panels (and the real reason... cost savings). Also, John Carmack pretty much has nothing to do with the PC side. Considering he's basically been completely vindicated with the Quest's success, I'm sure his stature has risen even further. If he thinks 72hz is fine, it'll stay there. If he says he thinks raising it should be priority #1, it'll be priority #1. I feel like it's going to be whatever Carmack wants at this point (and I honestly don't think he cared one iota about what was happening on the PC side. And certainly not enough to waste energy fighting over somebody else's battle).
 

cnorwood

Banned
Oct 28, 2017
3,345
Very tempted to pick one up but I worry it will sit collecting dust like my PSVR.
I played my psvr in waves but recently the main barrier for me to play was the setup. I had to fully reboot my ps4, set the camera up depending on what game I'm playing, get the wires situated depending on the experience, make sure my lighting was good for tracking, keep everything on a flat surface for a min for calibration and make sure I wasnt having the hdmi handshaking issue. And this is before I even got in game where I had to test for drift, readjusting the camera if I get to much world wobble and sitting on/stepping the cable, pulling out the hdmi cables. On the quest you just have to put it on basically spin in a circle to draw your play space and you're ready with the only tracking issues for your hands is if they are behind your head. For multiplats there is no reason to get the PSVR version, even with better lighting and graphics it would still be the gimped version
 

TitanicFall

Member
Nov 12, 2017
8,275
You also won't have a chance to use a PSVR2 for at least two years, since Sony has said they wouldn't introduce any PSVR followup at system launch. And the current PSVR has pretty limited tracking and very limited controllers. As for "$400 is a bit high given the tech.", the displays are exactly the same as Vive Pro, the SOC is the same as Samsung Galaxy S8, it has two full 6-dof motion controllers...I don't think Oculus is making any money off of the hardware at all.

I'm aware. I'm just saying for me it's a $400 stop gap between PSVR and PSVR2, that is harder for me to justify. At $250 It would be more of an impulse purchase. Most of the VR experiences I enjoy are seated and use the regular controller.
 

StudioTan

Member
Oct 27, 2017
5,836
I'm aware. I'm just saying for me it's a $400 stop gap between PSVR and PSVR2, that is harder for me to justify. At $250 It would be more of an impulse purchase. Most of the VR experiences I enjoy are seated and use the regular controller.

The PSVR costs 350 and that requires you to buy the console as well. How is $400 all-in-one including the controllers overpriced?
 

TitanicFall

Member
Nov 12, 2017
8,275
The PSVR costs 350 and that requires you to buy the console as well. How is $400 all-in-one including the controllers overpriced?

Let's say you buy into the Quest platform and Oculus releases a new headset every 3 years. This new headset will have exclusives that the previous can't play. So are they going to ask that you pay $400 every 3 years? My concern is limited shelf life and support. A console will traditionally be supported for at least 5 years and so will a headset. At Christmas last year you could get a PS4 and PSVR with 2 games for $400. A Quest just plays VR stuff. A console does more than that. Just depends on how you look at it. I'm just speaking to personal value.
 

Exit Music

Member
Nov 13, 2017
1,082
I played my psvr in waves but recently the main barrier for me to play was the setup. I had to fully reboot my ps4, set the camera up depending on what game I'm playing, get the wires situated depending on the experience, make sure my lighting was good for tracking, keep everything on a flat surface for a min for calibration and make sure I wasnt having the hdmi handshaking issue. And this is before I even got in game where I had to test for drift, readjusting the camera if I get to much world wobble and sitting on/stepping the cable, pulling out the hdmi cables. On the quest you just have to put it on basically spin in a circle to draw your play space and you're ready with the only tracking issues for your hands is if they are behind your head. For multiplats there is no reason to get the PSVR version, even with better lighting and graphics it would still be the gimped version

For whatever reason in my room the main problem with PSVR is having to reposition the camera all the time. I just sold my PSVR and ordered a Quest from Oculus that shipped today. I had a Rift for a short time and enjoyed it, but didn't play enough to justify the cost at the time.
 

Exit Music

Member
Nov 13, 2017
1,082
Let's say you buy into the Quest platform and Oculus releases a new headset every 3 years. This new headset will have exclusives that the previous can't play. So are they going to ask that you pay $400 every 3 years? My concern is limited shelf life and support. A console will traditionally be supported for at least 5 years and so will a headset. At Christmas last year you could get a PS4 and PSVR with 2 games for $400. A Quest just plays VR stuff. A console does more than that. Just depends on how you look at it. I'm just speaking to personal value.

I think you're making a big assumption that the new games will be exclusive to the new headset. New mobile games aren't exclusive to new phones.
 

StudioTan

Member
Oct 27, 2017
5,836

TitanicFall

Member
Nov 12, 2017
8,275
Yes





You're not though, you said the tech wasn't worth the price they're asking. That's not the same thing as saying it's not a good purchase given your situation.
People said PS3 at launch was overpriced but the technology justified its price. It's more so that it can feel overpriced compared to competing options.

I think you're making a big assumption that the new games will be exclusive to the new headset. New mobile games aren't exclusive to new phones.

More so a worry than an assumption. You can't say that there won't be exclusives if devs feel like they need the extra power to make new experiences. If they had started with a higher baseline like a Snapdragon 855, I'd feel like it would have more longevity. Plus if we want to see more ports from future PCVR and PSVR games, it might require leaving Quest 1 behind.
 
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StudioTan

Member
Oct 27, 2017
5,836
People said PS3 at launch was overpriced but the technology justified its price. It's more so that it can feel overpriced compared to competing options.

The competing option which is $50 cheaper and requires a $300 console? I mean I get it, you don't want to spend the money on it but you're wrong to say the tech doesn't justify the price. If it had a Snapdragon 855 it wouldn't be $400.
 

Dreamwriter

Member
Oct 27, 2017
7,461
It's a bit disingenuous to judge any price by a black friday deal almost nobody was able to get and hasn't ever happened since. You might as well say nobody should ever buy a PS4, it's overpriced, because a few people only had to pay $200 for it once.
 

Kurdel

Member
Nov 7, 2017
12,157
Mine is shipping tomorrow, can't wait to try it out for myself, sounds stellar!

edit: lol at people spouting off the usual VR shit posts without reading up on the Quest.
 

Fisty

Member
Oct 25, 2017
20,227
Im not sure a standalone device is a great investment at this point in VR's lifespan tbh. Will be interesting to see how it evolves over time, but being limited to wearable tech to render your experience AND devs needing to port the game to a specialized device is a risky proposition right now imo
 

Kurdel

Member
Nov 7, 2017
12,157
Im not sure a standalone device is a great investment at this point in VR's lifespan tbh. Will be interesting to see how it evolves over time, but being limited to wearable tech to render your experience AND devs needing to port the game to a specialized device is a risky proposition right now imo

I mean, looking at the launch lineup what makes you think porting things to the Quest is hard? It's Android based, devs already have plenty of experience with mobile games...
 

TitanicFall

Member
Nov 12, 2017
8,275
I mean, looking at the launch lineup what makes you think porting things to the Quest is hard? It's Android based, devs already have plenty of experience with mobile games...

Depends on the game. I mean Switch is easy to port to in some cases but if every game could work well on it then we would be seeing alot more support from third parties.
 

Fisty

Member
Oct 25, 2017
20,227
I mean, looking at the launch lineup what makes you think porting things to the Quest is hard? It's Android based, devs already have plenty of experience with mobile games...

Regardless, any game not originally designed around mobile hardware will need not-insignificant work to get it ported. And surely most of the Quest launch titles have benefited from being out for a few years on other platforms.
 

Crayon

Member
Oct 26, 2017
15,580
This sounds great. I think that headline is fully justified. you should be able to take the thing out of a box of play a game.
 

1-D_FE

Member
Oct 27, 2017
8,260
Regardless, any game not originally designed around mobile hardware will need not-insignificant work to get it ported. And surely most of the Quest launch titles have benefited from being out for a few years on other platforms.

The thing is, I don't think there's a single well known VR game that doesn't want to port to Quest. At this point, we're either hearing port announcements or disappointing stories of high quality VR titles that got rejected. The reality is, VR sales have been tuff so far. If this thing becomes the break out hit (early signs point to), everyone is going to want in on a robust ecosystem. They're going to have zero problem attracting the cream of the crop.
 

Kurdel

Member
Nov 7, 2017
12,157
Regardless, any game not originally designed around mobile hardware will need not-insignificant work to get it ported. And surely most of the Quest launch titles have benefited from being out for a few years on other platforms.

Considering the Super Hot sales data for the Quest, I think it is well worth any effort to port stuff to the Quest.

Saying the mobile hardware is a stumbling block doesn't seem to be an issue in the real world, considering it has almost all the VR killer apps at launch.
 

Exit Music

Member
Nov 13, 2017
1,082
I guess the thing that bothers me as someone with a gaming PC, but also a strong interest in the Quest (I ordered one and it's our for shipping). Is there any technical reason why the Quest can't also tether to a PC and play games like the Rift? Is the only reason it can't because they wanted to simplify their marketing? I don't feel like I should have to buy two headsets to have a great tethered experience and the benefits of the Quest.
 

Kurdel

Member
Nov 7, 2017
12,157
I guess the thing that bothers me as someone with a gaming PC, but also a strong interest in the Quest (I ordered one and it's our for shipping). Is there any technical reason why the Quest can't also tether to a PC and play games like the Rift? Is the only reason it can't because they wanted to simplify their marketing? I don't feel like I should have to buy two headsets to have a great tethered experience and the benefits of the Quest.

Pretty sure people already figured out ways to do just that.
 

1-D_FE

Member
Oct 27, 2017
8,260
I guess the thing that bothers me as someone with a gaming PC, but also a strong interest in the Quest (I ordered one and it's our for shipping). Is there any technical reason why the Quest can't also tether to a PC and play games like the Rift? Is the only reason it can't because they wanted to simplify their marketing? I don't feel like I should have to buy two headsets to have a great tethered experience and the benefits of the Quest.

ALVR is pretty good. It's also a best case scenario of 60ms lag. Is it really possible to get this any lower? Is this an acceptable replacement for the Rift S (ie would people be bitching it was killed off for it)? These are legit questions I've teetered back and forth with. The reality is the Snapdragon 835 can't be fed a raw signal over USB-C. If it were the 845, it would be possible and it'd be a much more cynical situation. If ALVR/TPCast Air are as good as you could have possibly achieved with Wifi streaming, it probably doesn't matter whether it was officially supported or not. We're getting that level of connectivity regardless. It's a difficult question to truly know the answers to.
 

Talus

Banned
Dec 9, 2017
1,386
I guess the thing that bothers me as someone with a gaming PC, but also a strong interest in the Quest (I ordered one and it's our for shipping). Is there any technical reason why the Quest can't also tether to a PC and play games like the Rift? Is the only reason it can't because they wanted to simplify their marketing? I don't feel like I should have to buy two headsets to have a great tethered experience and the benefits of the Quest.
This. Give me the ability to tether to my PC and play my Rift games... and I'm there instantly.
 

Wolshen

Member
Oct 30, 2017
86
The Quest made me excited to play games again.

After decades every new game just felt more of the same, but untethered VR (even with simplified graphics) feels like a new beginning - it's that good.
 

ThatOneGuy

Member
Dec 3, 2018
1,207
As much as I want to hop on the quest train I think I'll wait until the library becomes a bit more robust before buying. Not to mention and firmware updates to improve the experience and iron out any bugs it might have.
 

justin haines

Banned
Nov 27, 2018
1,791
I think it's absolutely worth it, but I'm going to stick to my PSVR bc it's not a big enough jump.

VR just gets very expensive very quickly so I'm one to hold back on it.
 

Kurdel

Member
Nov 7, 2017
12,157
The Quest made me excited to play games again.

After decades every new game just felt more of the same, but untethered VR (even with simplified graphics) feels like a new beginning - it's that good.

This has me sooo excited. Like, sure the graphics might look simplistic compared to a 2000$ PC set up, but if the immersion that wireless with awesome tracking brings that seems like the big deal here.
 

Cuburger

Member
Oct 28, 2017
10,975
The weird thing is that with the Rift S and the Index being expensive but debatably a minor upgrade to what I already own in terms of features, the freedom of the Quest and the inside-out positional tracking does make a good case for it being the next headset I get if I do end up getting a new one soon. Of course it would depend on the software, but allowing you to be unteathered does open up the possibilities for arena tracking and new types of experiences. Having owned a GearVR, I know that wireless and inside-out tracking it a bigger deal than PCVR enthusiasts usually would like to admit, but mobile VR has been limited by tracking and performance. Quest does address some of these problems so it does seem like Oculus was right in going this direction in terms of pushing adoption, while other hardware manufacturers can continue to push the technology in other ways.

I still don't think I'll jump in just yet, and the Index does peak my interest just a bit more in terms of features, but cost in VR is still an issue. I'll probably end up waiting until whatever ends up being the next generational leap.
 

maneauleau

Member
Oct 25, 2017
244
Netherlands
I wish you could also plug it to a PC as a display that could also take advantage of the graphic card power but unfortunately we can't have both in one helmet at least for now