You want to play something else not diablo....Disappointing if it stays isometric. Blizzard give me your take on Nioh! :-x
Or maybe I played diablo for different reasons than you, imagine that.
I'm not sure you finished reading the article. Hades was the third person Souls-like and it was cancelled midway through 2016. The current in development iteration of Diablo IV is isometric.
Well, if we did want to play Devil's Advocate, there's a really obvious example of where Activision stepped in.As much as i dislike Activision, I cant really blame them for trying to improve Blizzards output. Except for the WoW expansion team, Blizz is probably the most inefficient studio on the planet. Give any other dev the same luxuries of unlimited time and resources, and they would probably run circles around Blizzard.
Well, if we did want to play Devil's Advocate, there's a really obvious example of where Activision stepped in.
At Gamescom 2017, Blizzard announced they were going to do a bunch of CG shorts for Hearthstone.
This was around the same time that Activision started their "spend more money hiring additional game developers and cut costs elsewhere" initiative.
Since then, we've only had one extremely short CG short that reused almost all it's assets from the original video, and then no one ever spoke of these CG again. It's pretty clear they got canned. Generally speaking, these things cost millions per short.
However, Blizzard did hire a bunch of new staff for Hearthstone, including quite a few for the people working on the singleplayer content, and just unveiled their most ambitious singleplayer experience yet.
Was Activision's decision wrong here?
very familiar feels"I remember a lot of us looking at each other and saying, 'Man, if we had just done that second expansion instead of losing half the team as a result of the cancellation, and then all of the personnel changes, management changes, then this walk down the road of Hades… If we hadn't done any of that and had just focused on doing a solid third act for Diablo, it'd be out by now.'"
Or do you think everyone complaining about every streamlining decision in Diablo 3 compared to Diablo 2 had a point saying "well this isn't really diablo anymore"?
What an incredibly dumb and narrow minded view.
I mean as I said that's fine if you don't like the direction they're going I just disagree hard on the smart ass response of how I actually don't want to play diablo when it's pretty clear that there isn't like a very clear narrow definition of what makes diablo, well diablo given how much already changed. Like what do you say to people that loved the whole aspect about making a character. That got 100% lost in diablo 3 due the need to reroll for different builds being lost. That's a pretty fundamental thing when it came to the diablo 2 experience. Guess diablo 3 isn't diablo anymore *shrug*.They were both isometric games where you click enemies until they die and then loot comes out. On a fundamental level they looked and played very similarly and changing the perspective changes a lot. It's a similar deal to what happened to god of war but arguably even bigger as the gameplay would change quite a bit.
I'm not particularly enthused about a non-isometric diablo either.
I mean as I said that's fine if you don't like the direction they're going I just disagree hard on the smart ass response of how I actually don't want to play diablo when it's pretty clear that there isn't like a very clear narrow definition of what makes diablo, well diablo given how much already changed. Like what do you say to people that loved the whole aspect about making a character. That got 100% lost in diablo 3 due the need to reroll for different builds being lost. That's a pretty fundamental thing when it came to the diablo 2 experience. Guess diablo 3 isn't diablo anymore *shrug*.
Basically it's just a very strange response when it's in the goddamn article with them trying Hades and even now still debating about what perspective is going to be used.
Seems like a definitive statement on what the designers themselves feel potentially makes the essence of diablo and isometric isn't necessarily part of it.
Nioh to me is like if Hellgate(something that came out of people trying to evolve diablo) was actually good. The issue really is in a way it's limited given you don't really get to fulfill the fantasy of playing a distinct class the biggest thing differentiating you just being your main weapon.
If that's your stance that's fine(I mean I myself didn't like diablo 3 at all I haven't even bought the expansion that fixed everything cause I soured on the base game so badly) but then the reality seems and here I can throw it back at you, it's you that really doesn't want to play diablo. .
Did a company ever react to mobile backlash? It happens every single time, unless accompanied by something else (Gears of War on E3). The only case I can point out is the Command & Conquer remaster initiative and even then I am not sure it was something the company said to be done because of the negative reaction to the mobile game.I wonder what the corporate reaction to the controversy of Immortal will be. I mean, will they push up the Diablo 4 schedule to have it announced sooner? Or maybe put together something new for Diablo 3?
I suppose "nothing" is the most likely answer. Blizzard can't exactly shift people resources around to address a bad announcement. Cancelling a second expansion for D3 is just insanity to me, especially since it would have been a separate bit of purchasing revenue for console too.
And I'm guessing this rumored Diablo 2 remake/remaster is just nothing? The mobile game was heavily rumored but there's no actual reporting on a remaster in this article, so I guess it's not a thing. Bummer.
Ahh, fair enough.That's because Diablo III's original developers were literally pressured out of the company by Vivendi. Originally developed by Blizzard North, that team was working on the sequel when they were let go in 2005 and the project was completely reset in the new direction we know of today: strong WoW design elements, always online single player and a failed real money auction house. You won't get a quality product when people not involved with making the product are deciding what needs to be done with it. I'm not sure who decided D3's design decisions were a good idea but I will bet they didn't originate from the dev team.
"You would've thought Blizzard was going under and we had no money," said a former Blizzard staffer, who told me they left the company this year in part because of Activision's influence. "The way every little thing was being scrutinized from a spend perspective. That's obviously not the case. But this was the very first time I ever heard, 'We need to show growth.' That was just so incredibly disheartening for me."
Honestly, I'd be happy with just more D3, but even that seems unlikely at this point.
Blizzard appears to be bolstering headcount for its development teams—one current developer said their team was encouraged to get bigger—while cutting as many costs as possible elsewhere. It's a process that may not be done yet, as Activision seems to still be looking to boost Blizzard's content output and release more games on a regular schedule. Ahuja's comments in the spring of 2018 may have simply been the beginning.
"We are being told to spend less at every corner because we have no new IP," said one former developer. "Because Overwatch set this bar of how much we could earn in a single year, there's a ton of pressure from Activision to get shit moving.
I don't get blaming Activision entirely for what is going on with New Blizzard, this is a hole Bliz has dug themselves into. The golden age of Blizzard was almost 20 years ago, the staff they currently have is drastically different than the ones that created their biggest hits. Look at this output - Starcraft + Expansion in 1998, D2 in 2000, D2 Expansion 2001, Warcraft 3 in 2002, W3 Expansion 2003, World of Warcraft 2004. Four massive successes back-to-back in a relatively short time-frame, is there any other company with such a track record? Success has defeated them, the drop off post WoW is real. Blizzard has been increasing their use of micro-transactions without the influence of Activision. WoW started with a monthly fee, which is the standard for MMOs so fair play. They then started charging for server transfers, switching factions, changing appearance / race, etc. Finally they added the in-game shop where you can pay $20+ for pets, mounts and other cosmetics. Their newest games (Hearthstone, Overwatch) are geared towards micro-transactions and they even retooled HotS to have loot boxes. I don't buy these were Acti's idea and Blizzard fought the noble fight against it.
What is wrong with this? I don't see how some extra pressure to get things moving is bad, too much freedom can be a detriment. Seems like they still have plenty of freedom to maintain quality (cancelling titan, rebooting D4 at least once).
I don't see how one can be excited for D4 until actual gameplay footage is shown. D3 has shown the people that made D2 are gone and they don't know what Diablo is, the troubled development of D3 is well known. They are running into the same problems and don't have a clear idea of where to go.
I mean you say that as if Diablo is dead when the article specifically says they are working on Diablo 4 (project Fenris) and right now its back to a more darker tone like D2 which is what people wanted.
But Activision is already making SekiroDisappointing if it stays isometric. Blizzard give me your take on Nioh! :-x