Especially when they're GC games to begin with.It could, I mean they adding option VR option for Zelda BotW that 30 FPS games,
Metroid Prime Trilogy being 60 FPS and 1st person game has much more sense.
Especially when they're GC games to begin with.It could, I mean they adding option VR option for Zelda BotW that 30 FPS games,
Metroid Prime Trilogy being 60 FPS and 1st person game has much more sense.
This literally makes too much sense to not happen. I almost want to bet it will happen. Like it's too perfect.
Well, from personal experience, I think a plastic protector works fine. I think it's hasty rip your screen protector off in fear before even trying it, but to each his own.No I still diddnt try it yet (Labo VR yets to arive me), but with people reports from this thread its obvious that plastic protector have some kind of effect on experience, while people with glass protector didnt reported anything similar.
I think that even one guy that has two Switch units one with glass and other with plastic protector that has some problems with plastic one but not with glass one protector.
I tried watching this 3D video of the Virtual Boy Wario game (it was made to be viewed on the 3DS screen, and it was kinda cool):I hope someone like Gamxplain makes a video showing what 3DS games would look like on Labo VR...
I've been looking for some on Youtube to look at on my Switch, but there's hardly anything out there; and what little is there is incredibly poorly done...
I'd LOVE to see what the likes of OoT3D, Super Mario 3D Land, Kid Icarus Uprising, Rhythm Heaven Megamix and Codename S.T.E.A.M would look like if they were running on Switch through Labo VR!
It's probably because it's difficult to record direct feed gameplay from the 3DS.I hope someone like Gamxplain makes a video showing what 3DS games would look like on Labo VR...
I've been looking for some on Youtube to look at on my Switch, but there's hardly anything out there; and what little is there is incredibly poorly done...
I'd LOVE to see what the likes of OoT3D, Super Mario 3D Land, Kid Icarus Uprising, Rhythm Heaven Megamix and Codename S.T.E.A.M would look like if they were running on Switch through Labo VR!
It's probably because it's difficult to record direct feed gameplay from the 3DS.
This is extremely basic, but here's a BOTW VR shot with centered 400x240 rectangles over each eye's view. A real one would be placed a bit differently, compensate for curve (though centered and small like this it wouldn't be a huge deal), and have to deal with the bottom screen, but hey. Simply as a way to view 3DS stereo content at its original resolution, it should work pretty well.I hope someone like Gamxplain makes a video showing what 3DS games would look like on Labo VR...
I've been looking for some on Youtube to look at on my Switch, but there's hardly anything out there; and what little is there is incredibly poorly done...
I'd LOVE to see what the likes of OoT3D, Super Mario 3D Land, Kid Icarus Uprising, Rhythm Heaven Megamix and Codename S.T.E.A.M would look like if they were running on Switch through Labo VR!
But it also kind of killed the brand and I imagine retailers don't want it anymoreI feel the fact they waited to release the VR labo set after they tried a few others was the best way they could have approached it.
They released the first three sets,gauged how people reacted to it so they could make adjustments, then release the most important labo set yet.
Brilliant job all around Nintendo, looking through all the impressions(and how much I loved it), I legit have not been so excited for anything switch like this since when it first came out. I hope it catches on and sells very well, as I would welcome more vrsets!
This has been my favorite as well so far.I spent about an hour last night with this thing all to myself after my daughter went to bed (she hogs the thing when she's awake!) and actually really got into the marble game. It's interesting how the game plays with the limitations of the hand tracking and turns that into part of the puzzle (i.e., you can't actually change your position relative to the puzzle, there are certain hand motions that just aren't possible, etc). The limitations end up being something that plays into the puzzle's solution rather than being super frustrating. It's very clever.
My wife and daughter absolutely love the elephant set. They were playing it for a while last night. Got some funny videos ands pics out of it.For my money, the Elephant kit is the absolute star here. It's as close as Nintendo Labo gets to 6DOF and, while awkward, feels much more magical than anything else in the set. I'm stunned that they didn't put Elephant in the "starter" kit instead.
You can, yes.Received my labo VR starter kit today and built the VR goggle, Jotcon holder and the switch. Was surprised to see these extra mini labo kits lol.
Just wanna ask if the blaster set can be built in stages? I rather spend about 40 mins every day than spend 3 hours of my weekend for that lol.
Just make room and have fun. I put my switch on a stand and had Hulu on the tv.It seems like they entirely missed Denmark in the initial shipments, it was nowhere to be found.
Well, today I got the big package with all the things. I've never assembled a Labo thing before, so this will be interesting. Anything I need to know before opening the box, or are the instructions as thorough as I hope?
I am expecting it to use the Switch for interactive building instructions, it'd be silly not to.
For anyone interested, this elastic google cardboard strap is also an option for about 7 dollars. Only downside is that it's elastic, and has no option for adjusting the length like the 20 dollar Vive strap. The positive is that it would attatch much easier to the Labo VR viewer, as it comes with Velcro with adhesive on it to attatch to the cardboard.
Give me a headset with a strap and I'll take it.Would any of you guys replace some of the toy cons, or goggles with plastic ones, made by third parties?
THey should be available now.For those of us who bought the starter pack, will the other toys become available to buy individually?
Argh... I really should wait so I can use GCU but what the heck, it's my daughter's bday.For those in the US still hunting for the full set (like me!) Amazon just got some in: https://www.amazon.com/gp/product/B07PL7D7BS
Have fun!
Would any of you guys replace some of the toy cons, or goggles with plastic ones, made by third parties?
UK is basically a dead market for retail these days. Means absolutely nothing in a worldwide context anymore.
Bear in mind that those charts include digital for all platforms except Nintendo.
Next week, The Legend of Zelda: Breath of the Wild will receive VR support via an update, to be played with the recently released Nintendo Labo VR set. Today, Nintendo published a blog post on their website in which the game's Technical Director, Takuhiro Dohta, talks about the inclusion of VR . Here are some key points from his blog post:
https://nintendoeverything.com/tech...-wild-talks-about-the-games-upcoming-vr-mode/
- camera control is tied to the headset – i.e. when the player turns their head, the camera turns into that direction as well (this can be disabled in the game's settings)
- you can turn off VR mode at any time – Nintendo actually recommends only using it for specific areas of interests instead of playing in VR for hours uninterrupted
- the concept behind VR inclusion in Breath of the Wild was "rediscovering Hyrule"; which is why you can use your existing save file instead of it being a separate mode
- the major issue during development was that Breath of the Wild is a third-person game, whereas usually VR games, including Nintendo Labo VR, are first-person games
- the goal of the developers was to create a VR experience everyone could enjoy in their own way, much like the freedom the game itself offers
Lol I noticed that too. But to be fair the details at the time of the recording were basically nothing other than it exists.Labo isn't sold digitally. Not that I think it matters much as you're right about the UK markets.
I listened to the Beastcast this morning and they got basically everything wrong about this.
For those of us who bought the starter pack, will the other toys become available to buy individually?
Was going to do the same but bb has none. Saw one out in the wild today at a gamestop though, won't even get you near 5 dollars in reward points.Argh... I really should wait so I can use GCU but what the heck, it's my daughter's bday.
Was going to do the same but bb has none. Saw one out in the wild today at a gamestop though, won't even get you near 5 dollars in reward points.
I primarily had to rip mine off because there was dust and stuff under there that I never noticed with my naked eye until looking through the lens, and it was a cheap one that kind of made fingerprints more visible. I'm sure most screen protectors are fineWell, from personal experience, I think a plastic protector works fine. I think it's hasty rip your screen protector off in fear before even trying it, but to each his own.
From what I've seen, most people have no issues with either, perhaps at worst having some blurriness by a plastic screen protector or even just having a screen protector in general. The Ars Technica writer that felt discomfort and claims that it may have been from the screen protector seems to have had a glass protector, by the way.
I'd take all the anecdotal stories with a grain of salt and try it for yourself first.
Welp, I did it.
Lol I noticed that too. But to be fair the details at the time of the recording were basically nothing other than it exists.
Good thing they have a corrections segment. ;)
Life saver. Thank you.For anyone wanting to easily add a strap, I went ahead and bought that $7 elastic velcro strap and it works perfectly, not overly tight or uncomfortable and doesn't feel like it's going to randomly fall off. I would recommend getting some kind of soft material to put on the nose guard though because it does push down onto your face when the Switch is inserted.
Oh no way, I was right! Cuburger check it out we got a confirmation on how the VR camera will work in BotW! O:Next week, The Legend of Zelda: Breath of the Wild will receive VR support via an update, to be played with the recently released Nintendo Labo VR set. Today, Nintendo published a blog post on their website in which the game's Technical Director, Takuhiro Dohta, talks about the inclusion of VR . Here are some key points from his blog post:
https://nintendoeverything.com/tech...-wild-talks-about-the-games-upcoming-vr-mode/
- camera control is tied to the headset – i.e. when the player turns their head, the camera turns into that direction as well (this can be disabled in the game's settings)
- you can turn off VR mode at any time – Nintendo actually recommends only using it for specific areas of interests instead of playing in VR for hours uninterrupted
- the concept behind VR inclusion in Breath of the Wild was "rediscovering Hyrule"; which is why you can use your existing save file instead of it being a separate mode
- the major issue during development was that Breath of the Wild is a third-person game, whereas usually VR games, including Nintendo Labo VR, are first-person games
- the goal of the developers was to create a VR experience everyone could enjoy in their own way, much like the freedom the game itself offers
Absolutely, I'd buy a lightweight plastic camera and set of goggles with a strap for sure. Dunno about the blaster since it's so big but I'm sure once I build and play with it I'll be like GIMME DATWould any of you guys replace some of the toy cons, or goggles with plastic ones, made by third parties?
Just ordered the complete kit on Amazon. I hope I don't screw up the assembly process. They say the instructions are idiot-proof, but they haven't met me!