I wonder what kinds of wizardry Nintendo could pull off (with, presumably, the enhanced revision's better screen) to actually make the Switch into a full-featured VR experience.
Since they've proven they can make VR work as a concept with this kit, I wonder if they can/will introduce an "enthusiast set" for VR gamers, which would be compatible with Labo VR's basic 3DOF technology, but contain extra features for higher-grade experiences. The big obvious problem they have left to solve - once we've moved past the "terrible screen" a bit - is proper positional tracking. How could they achieve that without overcomplicating it?
My understanding is, whatever a "VR enthusiast kit" from Nintendo would be, it would strictly be a Switch addon, minimizing the entry cost. So basically, an augmented headset, and some joycon attachments that reuse the controls and existing motion-tracking. Momentarily assuming that the new Switch won't have an enhanced dock of some description that could double as an external source of tracking, I would guess that Nintendo could go for inside-out tracking using the tried-and-true IR motion cameras they've been using since the Wii (maybe put stickers in strategically chosen points around the room? some Wii sensor bar equivalents?), but I don't know how that works with hand controllers - I don't know if wands, even powered ones (i.e. think long sticks with several IR LEDs attached like walkie-talkie antennas to each joycon) would be fully accurate for tracking.
Does anyone know if something exotic like Bluetooth-based multi-point positional tracking can be done accurately enough?