Fishing Star World Tour is compatible with the fishing rod. Well, it has a seperate mode that uses it, the main game doesn't,
One more reason why i need to buy this game.
Fishing Star World Tour is compatible with the fishing rod. Well, it has a seperate mode that uses it, the main game doesn't,
Probably depends on the success of Labo VR.I don't think they are actual prototypes anymore than the games in Nintendo Land were, unfortunately, and those games actually used Nintendo IP. Even games like Wii Play or Wii Party or the AR games for 3DS introduced game play ideas that should have been expanded upon but weren't.
I agree about bringing back Nintendo Land for VR. If VR is only going to be a limited thing, at least go even further with the mini games.
It could, I mean they adding option VR option for Zelda BotW that 30 FPS games,
Metroid Prime Trilogy being 60 FPS and 1st person game has much more sense.
If you enjoy building the kits, that is half of Labo already, but luckily, this is on the better end of the Labo kits in terms of the game stuff when you are done. Gamexplain does a better job at describing it, since they've played the other Labo kits and spent more time with the VR kit building everything and playing with all the games. There is certainly value here, and just that you are able to start with just the Starter kit and add on for experiences that appeal to you, I think it's much easier to take the plunge.
The reactions in this thread make all the "Labo VR will hurt VR" proclamations/fears even more ridiculous than they were when made at the time.
I can kinda understand where they were coming from, but after playing with this for an extended period of time, all I want now are more games that support this. I'm not a huge fan of Breath of the Wild, but I'll fire up my game and try it out once the patch comes out, because I want to try meatier games. Metroid Prime Trilogy with a VR mode would be awesome. Lets hope that Nintendo opens this up for other devs to add in VR stuff to their games.
HD Rumble has always been god-tier when it's done right.Anyone else feel that HD rumble is god-tier regards that game when you're hitting a ball with a table tennis bat and when you're balancing/rolling a ball across said bat and bouncing the ball up and down?
I mentioned it before but SF Zero was basically a prototypical attempt at VR on Wii U.Starfox Zero port with head tracking instead of tilt controls for aiming. PLZ make it real, Nintendo.
The complaints about the lack of a headstrap are not really relevant in my opinion, as the game requires you to aim down the sights of the weapon in order to get the VR - this makes it more immersive, but also not too immersive that you feel like you can't quickly "escape".
The power of highend VR isn't just the visual fidelity, it's the handtracked controllers. It enables an unlimited set of interactions in one seamless experience.People have touched on it before but I feel like it can't be overstated: other VR platforms are more powerful or have a clearer picture, yes, but the immersion of Labo VR is so much higher because of the ToyCons. There is a chasm of difference between being under water taking pictures with a DualShock 4 VS being under water taking pictures with an actual functioning camera in your hands.
I don't know how it would work but if VR could meet somewhere in the middle between the tactile immersion of Labo VR and the graphical fidelity of PSVR/Vive/etc it would be incredible.
Yeah, it was always ridiculous.The reactions in this thread make all the "Labo VR will hurt VR" proclamations/fears even more ridiculous than they were when made not so long ago.
Thanks for your answer. I don't want to get my hopes up but it's even harder now that's you say it would be easy!
How about the buttons mapping of the original games? Can it be used or properly be remade for the Labo Blaster? I have the impression that we cannot use all the joycons buttons when they are in the blaster..
Welll Zelda BotW also uses plenty of buttons, so we will see how Zelda BotW will work in VR in 10 days.
Finished the blaster. Had no idea it was gonna be that satisfying. Amazing how I had no idea about how it was gonna work despite building the whole thing myself!
Just bought Labo VR and Expansion Kit 1 with the camera (which is what I really wanted) and the elephant. Hopefully the final creations will be portable in a way where I can bring it to friends' places.
The whole gun took me about 3 30-minute sitdowns to build - that part is always fun and satisfying because you often have no clue what you're building until its done.
Thanks, that's good to know.The VR Goggles and Camera are likely the most portable Toy-Con of the lot. The Blaster and Wind Pedal (which you haven't got) are the least portable, in my opinion. The elephant is fragile (don't want to snap any of them elastic bands) but fairly portable nonetheless. The Bird is somewhere in the middle to be honest.
I have the most experience with PSVR because I have one, but even Knuckles or pure hand tracking via pantomime is still not on the same level as holding the physical object in your hands and interacting with it and having those actions translate into the game, ie twisting the camera lense to zoom in and out, as far as tactile immersion. But yes, absolutely hand tracking and body tracking is very important in VR too. That's why I'm hoping Nintendo continues down the VR path, so that their kooky toy shit can eventually meet with the awesome stuff the high end platforms have. The original Wii trailers had a guy like dodging behind his couch while playing a shooter, that would be so rad. I assume other platforms can already do this with room ... I don't know the actual term but it can detect the size of the room and I'm assuming objects like chairs etc? I know there was a VR Ghostbusters experience that allowed for multiple players to move through and actual series of rooms and it tracked everything, you, your teammates, etc and you could see all of it in VR, use the Proton Wands, I think there was some kind of thing on your chest to vibrate if you got hit? VR is gonna be so friggin awesome as it matures.The power of highend VR isn't just the visual fidelity, it's the handtracked controllers. It enables an unlimited set of interactions in one seamless experience.
Just wanted to point that out because I found it a little odd that you only mentioned DS4 and visual fidelity.
According to GameXplain, the NIntendo Zelda Blog has been updated with more info on the Labo VR functionality. And that it will feature 3DoF head tracking for the camera. I wonder how that's going to turn out. Would controller controlled camera + 3DoF head tracking be nausea inducing?
The power of highend VR isn't just the visual fidelity, it's the handtracked controllers. It enables an unlimited set of interactions in one seamless experience.
Just wanted to point that out because I found it a little odd that you only mentioned DS4 and visual fidelity.
I feel the fact they waited to release the VR labo set after they tried a few others was the best way they could have approached it.
They released the first three sets,gauged how people reacted to it so they could make adjustments, then release the most important labo set yet.
Brilliant job all around Nintendo, looking through all the impressions(and how much I loved it), I legit have not been so excited for anything switch like this since when it first came out. I hope it catches on and sells very well, as I would welcome more vrsets!
I have the most experience with PSVR because I have one, but even Knuckles or pure hand tracking via pantomime is still not on the same level as holding the physical object in your hands and interacting with it and having those actions translate into the game, ie twisting the camera lense to zoom in and out, as far as tactile immersion. But yes, absolutely hand tracking and body tracking is very important in VR too. That's why I'm hoping Nintendo continues down the VR path, so that their kooky toy shit can eventually meet with the awesome stuff the high end platforms have. The original Wii trailers had a guy like dodging behind his couch while playing a shooter, that would be so rad. I assume other platforms can already do this with room ... I don't know the actual term but it can detect the size of the room and I'm assuming objects like chairs etc? I know there was a VR Ghostbusters experience that allowed for multiple players to move through and actual series of rooms and it tracked everything, you, your teammates, etc and you could see all of it in VR, use the Proton Wands, I think there was some kind of thing on your chest to vibrate if you got hit? VR is gonna be so friggin awesome as it matures.
Edit: There are limitations to the tactile stuff though, of course. It's not like you can have a cardboard thing for every single object that exists in a game to interact with (cardboard door knob sitting on the table lol). I don't really know how they can get around that. Some kind of force feedback gloves using technology that doesn't exist? So when you flip a light switch in the game you feel a press against your finger, pick up a flashlight and feel it rest in your palm, hit something and feel resistance VS having your arm just swing through the air, etc.
For what it's worth, nearly all the VR ToyCons were shown in the original Labo direct unveil video last year, so it was probably a very intentional long release plan.
That adds the interesting question of what is next for Labo however, given sales haven't been explosive and we've only just finally gotten all the creations from the unveil. Will there be anymore kits? Will it sit on a backburner for a while?
I'm quite surprised it didn't take off however. I don't really watch TV or read newspapers (and use Ad Block) so I'm not really sure what they're marketing reach was like, but it should have been a sure-fire hit with kids. It's better than Lego for comparable (or even cheaper) prices, lets be honest.
According to GameXplain, the NIntendo Zelda Blog has been updated with more info on the Labo VR functionality. And that it will feature 3DoF head tracking for the camera. I wonder how that's going to turn out. Would controller controlled camera + 3DoF head tracking be nausea inducing?
So if Zelda is gonna play at a minimum of 30fps in stereoscopic VR, what are the chances that we'll get a high performance toggle for non-VR play?
Zero? Ok. I guess its zero.
So yesterday I finally tried the VR goggles, it was my first VR experience outside Google Cardboard and Gear VR so it kinda blew me away. I'm now extremely likely to buy PSVR + Astrobot. With this said, I don't know if I should remove the screen protector (plastic, not glass) because screen quality sometimes was a problem.
Anyway, bulding was half the fun so I can't wait to continue with my blaster.
Did you actually try it with your plastic protector first and notice it was giving you problems or did you not want to try it at all?Like you wrote, people reported that plastic protector definitely cause problems or in worst case gives worse experience.
So order glass protector and remove plastic one, I done exactly that.
.Labo VR sales have gone into orbit apparently! Sold out in most places. I really want AC , Mario Kart, Luigis Mansion etc. etc. I really do think this could just be the start.
#16th when both sets are combined.Failed to chart in the UK though.
http://www.nintendolife.com/news/20..._enter_top_40_yoshi_slips_down_to_fifth_place
Did you actually try it with your plastic protector first and notice it was giving you problems or did you not want to try it at all?
I have a plastic protector, and outside of some dust trapped under the screen that I can no longer ignore, I don't notice any significant differences that I would believe would be improved my removing it or replacing it with a glass one (which I do have and have been holding on to since launch but haven't had a reason to replace the plastic one until now).
If anything I've seem more people say that a thicker glass protector may cause issues, but I can't tell if it's just anecdotal/placebo effect or if any screen protector has any noticeable effect since impressions about that are all over the place.
Failed to chart in the UK though.
http://www.nintendolife.com/news/20..._enter_top_40_yoshi_slips_down_to_fifth_place