Underworld Ascendant shouldn't have been released in that condition. That killed any hope I had of this being a decent game.
And it probably spelled the end of them raising much more money.
The studio's former community manager, who recently left to join Zenimax Online, said in a Discord post back in September that the game was still years away:
I wouldn't think so. The people leaving the studio en mass suggests that they're possibly running low on cash and a publisher is desperately needed for the game to move forward. Even if it's not cancelled already, I doubt they can make much meaningful progress with a skeleton crew. Sadly a similar thing happened with Underworld Ascendant. Despite being announced in July 2014 and running a successful Kickstarter campaign, development ran on fumes until summer 2017 before 505 agreed to publish. The scope radically changed and the end result was a catastrophic failure.
They seem to be a hard sale. Back in May of this year, Warren Spector said they had lots of publisher interest:
It seems like no one's bitten in the interim, even after the big September trailer and the puff piece from Gamespot.
I hope for the best for those who worked there. Some exciting stuff in Austin at the moment to land on.
They were working on System Shock 3. SeanBoocock was just saying there's lots of good opportunities for game work in Austin.