Yes, who could forget their "gameplay teaser" that mysteriously contained almost no gameplay.
Yes, who could forget their "gameplay teaser" that mysteriously contained almost no gameplay.
Just watched the gameplayer trailer for the first time and you're right. If all they could put together after years of development was 2 second flashcuts of walking down hallways, the game was probably having major issuesYes, who could forget their "gameplay teaser" that mysteriously contained almost no gameplay.
Yes, who could forget their "gameplay teaser" that mysteriously contained almost no gameplay.
Oh, I thought I was reading that they had a lot of work done already. Maybe not!
otherside dev said:So, we had to be creative and clever and weird. And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for."
In what way has unity been the problem? They were using the latest build that was only now released to the public. Not to mention that their troubles had less to do with engine and more to do with funding. Being on UE4 ain't gonna solve tharI accepted a long time ago that I'd never get this game.
Fucking Unity. Why would you choose Unity over UE4 for a game of System Shock 3's magnitude?
You have no idea what you're talking about. The folks at OtherSide came on stage at GDC 2019 to talk about how Unity helped them get environments set up quickly through the High Def Render Pipeline, Shader Graph, Deferred Decals etc. It's clear the engine was never the problem. The writing on the wall was Starbreeze's financial issues, not whether if they used Unity or UE4. Jesus.Fucking Unity. Why would you choose Unity over UE4 for a game of System Shock 3's magnitude?
That post was embarrassingIn what way has unity been the problem? They were using the latest build that was only now released to the public. Not to mention that their troubles had less to do with engine and more to do with funding. Being on UE4 ain't gonna solve thar
I accepted a long time ago that I'd never get this game.
Fucking Unity. Why would you choose Unity over UE4 for a game of System Shock 3's magnitude?
Absolutely gutted about this. Another Prey 2 situation. Almost done but canceled. Shit sucks.
You have no idea what you're talking about. The folks at OtherSide came on stage at GDC 2019 to talk about how Unity helped them get environments set up quickly through the High Def Render Pipeline, Shader Graph, Deferred Decals etc. It's clear the engine was never the problem. The writing on the wall was Starbreeze's financial issues, not whether if they used Unity or UE4. Jesus.
That post was embarrassing
The developer was literally quoted above saying choosing Unity over UE4 was one of their obstacles that hindered development. I was reacting directly to that statement.I expect these uninformed shitposts every now and again on resetera but this is indeed embarassing.
???
Prey 2 had achievements in place. That's how far the developement was. It is in no way comparable.
Prey 2 was sabotaged by Bethesda, I thought this was well-known.
An unverified but plausible rumor from Reddit about the state of SS3:
System Shock 3 firm 'still here', insists marketing boss, but no word on dev team | VGC
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