They literally said it was broken. I know how HotS works and the implementation here is a poor imitation that understands none of what makes the HotS stuff tolerable. HotS is still built primarily on earning champions through regular income earned primarily though daily quests. League has no regular income implemented into a system or a logical path to earn new characters and they just went, "Oh, whoops! Forgot about that." The containers do not even work in the same way that they do in HotS. Instead they built an entire system built around disenchanting stuff that new players do not even understand the value of.It's not that it's broken, it's that you're used to another system. Really they should've had constant rewards after each game in terms of currency. So they're doing just that, they're doing the HotS path of getting you a little tiny bit after each game(in hots its like, 25 gold, which CAN be used to reroll chests, here it's 50 BE..)
And for all of these changes what problem is really solved? You don't have to waste IP on runes and earn rates are marginally improved....okay? Does not really change that most of the cast is inaccessible to newer players and climbing that hill is just a tedious path that doesn't even feel rewarding.
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