• iOS/Safari issues when launching the site from mobile home screens should now be fixed! A2HS button compatibility on Android Firefox has also been fixed! Add some purple to your home screen today.

[LEAK] Massive Devil May Cry 5 Info (Potential heavy spoilers inside!)

Status
Not open for further replies.
Nov 15, 2017
847
?

Playing on a controller.
Holding R1 to lock-on
Constantly pressing L1 to exceed.
Holding R2 to keep blue rose charged (if I keep it on a face button I just never use the thing)
Plus both thumbs.

That all gets really fucking uncomfortable after a while.
Not wrong. DMC4 — as fun as it is — felt like you were trying to do fucking finger yoga.
 
Oct 27, 2017
3,322
The problem with DmC is that you have to lay this out there in order for it to have proper context, because the proper context and buildup simply wasn't present in the game's narrative.
I'm recounting the game's narrative, nothing I've said has came from sources outside the game's narrative. Of course, one must think about the game's scenes and events in order to properly understand their context, instead of what the poster I replied to did, which was to isolate the last cutscene as some gag for how Vergil turns unexpectedly. If you played the game, then got to the end and think about how that scene reflects upon the previous actions Vergil took, you'll arrive at the same conclusion.

Vergil's actions may be ambiguous up to the end (since one can interpret his not caring for humans as being what he thought was needed to destroy the demons and let humanity live in peace), since he doesn't state outright from the start how he looks down upon humanity, but the ending shows that was the case from the start, and that for Vergil it is not enough to just destroy the demons, but also to control the humans in order to not allow demons to take over again.
 

jett

Community Resettler
Member
Oct 25, 2017
11,792
On default control its even impossible to charge guns while fighting. Its some serious shit. Thats a thing Bayo did better.
Putting guns in all of your melee attacks was just pure genius. Such an obvious way of bridging both together. Bayo might have a lower skill ceiling and/or be less complicated than DMC4, but to me it seemed like a real evolution of the ideas presented in DMC1. And it just feels so smooth to play.
 
Oct 26, 2017
4,685
Going through DMC1 and I was having fun until I fought the scissor guy with horns. It's bs that I have to fight him in a small space.

The black cat ghost thing was much better hard enemy.
 
?

Playing on a controller.
Holding R1 to lock-on
Constantly pressing L1 to exceed.
Holding R2 to keep blue rose charged (if I keep it on a face button I just never use the thing)
Plus both thumbs.

That all gets really fucking uncomfortable after a while.

Maybe a launcher button isn't necessary, but they really should offer optional soft-lock in a similar manner to how Bayonetta does it (that's one less button to hold all the effing time at least), and I guess in lieu of a DmC-like launcher button, they could put launch into a delayed second-hit in your combo, like how Platinum does it. And the traditional scheme can be also kept in place for those that enjoy contorting their fingers.
Ah, ok. I play both on keyboard and controller, and I always forget about using the camera, so I only use four fingers.

I'd say that's a good idea, actually.
 
Oct 26, 2017
521
DMC is a succesful pre-existing IP though.
Right, but DMCV is not out yet. Devil May Cry also came out when games were still experimental in the 3D realm.

There is a reason why PlatinumGames has been really the only one putting out Character-Action games for a while now.
 
Oct 25, 2017
3,569
Going through DMC1 and I was having fun until I fought the scissor guy with horns. It's bs that I have to fight him in a small space.

The black cat ghost thing was much better hard enemy.
I feel like it has some weird design decisions regarding fights. That enemy was the worst, until I understood he can be killed in like, five or six shotgun blasts?
 
Oct 26, 2017
4,685
I feel like it has some weird design decisions regarding fights. That enemy was the worst, until I understood he can be killed in like, five or six shotgun blasts?
No way. Or maybe I was shooting him when he was invincible, because I shot him ALOT and he didn't die. I just spammed attack/devil triggered until he died lol.

They'll probably be easier after I unlock air hike.
 
Nov 14, 2017
6,687
I'm sitting here as the credits roll on DmC DE, and the final shot you see is of Dante's voice actor saying "My name... is Dante" into the camera, then riding away on a skateboard and doing this exact pose, except he's flipping the bird instead. I couldn't help but laugh; this whole game's aesthetic screams of what theatre kids think is cool and edgy, and to end it like that was just so perfectly on-brand :P

That game certainly has its high points, but man the ending is not one of them. Mundus is probably the easiest bossfight in the game, and then Vergil drops the "Oh, btw, I'm going to subjugate humanity lol" bomb on you out of nowhere right at the very end so they could contrive a bossfight against him. Oh well, time to move on to replaying the real DMCs now.
I hated the ending credits, i don't like those credits when they show people doing random stuff, like why.also on Bioshock and Gears of War.
They can do lots of things with the credits to not make them boring and thank the team but not a random video.
i know i sound like an asshole :/
 
?

Playing on a controller.
Holding R1 to lock-on
Constantly pressing L1 to exceed.
Holding R2 to keep blue rose charged (if I keep it on a face button I just never use the thing)
Plus both thumbs.

That all gets really fucking uncomfortable after a while.

Maybe a launcher button isn't necessary, but they really should offer optional soft-lock in a similar manner to how Bayonetta does it (that's one less button to hold all the effing time at least), and I guess in lieu of a DmC-like launcher button, they could put launch into a delayed second-hit in your combo, like how Platinum does it. And the traditional scheme can be also kept in place for those that enjoy contorting their fingers.
Yeah I pretty much never used bothered with it either.
 
Oct 26, 2017
1,192
I hated the ending credits, i don't like those credits when they show people doing random stuff, like why.also on Bioshock and Gears of War.
They can do lots of things with the credits to not make them boring and thank the team but not a random video.
i know i sound like an asshole :/
Completely disagree. I love when dev's give us a peak behind the curtain and show the progression from Greybox Prototypes to Gold Builds/Final Release. Even if its just celebratory; game development is a long and stressful process, I'm fine with them displaying a victory lap.
 

MBS

Member
Oct 25, 2017
554
I feel like it has some weird design decisions regarding fights. That enemy was the worst, until I understood he can be killed in like, five or six shotgun blasts?
DMC1 is the Poke RBY equivalent of weird and rushed enemy types/weaknesses/balance compared to the rest of series.
 
Nov 14, 2017
6,687
Completely disagree. I love when dev's give us a peak behind the curtain and show the progression from Greybox Prototypes to Gold Builds/Final Release. Even if its just celebratory; game development is a long and stressful process, I'm fine with them displaying a victory lap.
Of course! i just think there is a better way to show that proccess in interviews or special videos before release rather than the game's end credits , but i understand i just don't likey :c
 
Oct 27, 2017
171
Going through DMC1 and I was having fun until I fought the scissor guy with horns. It's bs that I have to fight him in a small space.

The black cat ghost thing was much better hard enemy.
If you're talking about the Death Scissors enemy, he has a fairly straightforward pattern and you won't need a lot of space to exploit it. In his neutral state, he has a high chance of parrying your attacks, so the safest time to attack him is the recovery period after his own attacks -- either he'll try to snip his scissors at you from above or go for a broad slash when he's level with you. The best way I've found to inflict damage is using Helmbreaker; I'd jump up to avoid his attacks and then perform a wall-jump or enemy-hike off his head to gain greater height before coming down with a Helmbreaker (I believe Helmbreaker deals more damage the higher up you are in the air). He may still parry Helmbreakers as well, but I find it a better tactic than trying to attack him from the ground with sword combos.

Should the Death Scissors float beyond your reach or hide behind a wall, just stay back and wait for him to approach. Taunt to regain DT if you need it. If he's in sight, you can also shoot him to draw him towards you again. It's probably likely he'll attack you when you start resorting to firearms, but hey that's exactly what you want. :)

When he starts to dive-bomb you, stay calm and remain locked-on. As long as you're locked on, Dante will always face the direction that the Death Scissors will come at him, so it's simply up to your reaction speed to roll out of the way in time. No need for spacious footwork, just good ol' reflexes. :)
 
Oct 25, 2017
8,505
Well, I'm frustrated that EA is trying to make Single Player games look like a small industry, and I hope DMC5 or similar games proves EA wrong. :D
EA wants games that sell 10+ million copies + steady microtranscations

The best selling DMC game was 3 million after several years. The game in your avatar sold 5+ million. Thats like best case scenario type shit, not 10 years late belated sequel with an amped up anime vampire aesthetic.
 
Oct 27, 2017
3,322
Well, I'm frustrated that EA is trying to make Single Player games look like a small industry, and I hope DMC5 or similar games proves EA wrong. :D
If you want a niche series to sell the numbers EA is trying to reach, I have bad news. But, again, this is not the thread for this discussion.
 
Status
Not open for further replies.