The first game is better if you play it as a stealth shooter ala splinter cell but the second is a much better hacking simulator with a much more likeable cast, better art direction, and better thought out sandbox game design.Welp, it's a matter of taste and preference or maybe some nostalgia magic voodoo shit is in the work here as I view the first game better than the sequel.
Honestly if Driver: San Francisco wasn't set in a coma dream and didn't have a lighthearted tone it would be the most extistentially horrifying game ever madeCould still be in if they pull a Driver and make you (the female protagonist) hack people's minds and control them like Tanner did.
A nonlinear game in which the progression is tied to which NPC you are controlling at a given moment
Sounds like a technical nightmare to design. lol
Thank god its not.
I would imagine the approach being making some kind of Farage parody character in a side mission and your job is to mess with him somehow.Not sure I trust a Watch Dogs game of all things to deal with Brexit in a way that's both intelligent and interesting, but we'll see.
This idea sounds amazing. I just can't envision how it'll work on an open world scale. Maybe in a JRPG where there's like... 30 NPCs in total. But open world London?
Hah I can imagine that. Maybe this could attempt something like this? Imagine controlling someone only to not being able to go back to your original body because someone kidnapped it or some deus ex machina shit happens.Honestly if Driver: San Francisco wasn't set in a coma dream and didn't have a lighthearted tone it would be the most extistentially horrifying game ever made
Who's laughing now? I could replace all instances of the phrase 'Watch Dogs' in any given article or discussion with 'Iconic hat' and nobody would lose track
Yeah this is my main concern. If it's really dark and gloomy like the first game I feel this is a step back in the franchise for me personally. I loved WD2 so much because it felt all colourful and fun.Future/dystopian London really lowers my interest a lot. I just want a modern London to explore pls
Lol post-Brexit Watch_dogs. How the eff is this going to be handled I wonder 🤔
really hope it's not too late into production and they can add something involving milkshakes.
I don't think Ubisoft has ever denied that Watch_Dogs was a political series, though. The last game's marketing campaign largely hinged on mistrust of Facebook in the modern electoral climate, and the game itself was littered with commentary on the state of San Francisco as the tech industry pushes non-wealthy people to the fringes.Lol very interested to see how they try and argue that doing brexit in Watch Dogs is not political.
These were my first thoughts too. Sounds like ZombiU a little bit...Not sure I trust a Watch Dogs game of all things to deal with Brexit in a way that's both intelligent and interesting, but we'll see.
Same here. After Watch Dogs 2, I'm interested in the series but I'm unsure at the moment based on no main character
"Play as anyone" just makes it sound like the protagonist doesn't matter. How do you write any layered or nuanced interactions while trying to base yourself in present-day politics if your protagonist is literally anyone?