explain
I agree but I don't know what's up with VNN. I just don't feel like watching a video to see friggin screenshots.
I don't like channels that make lengthy videos out of speculation, rumors and other small shit that could just be shown away with no fuss.
I don't like channels that make lengthy videos out of speculation, rumors and other small shit that could just be shown away with no fuss.
He's the only one who has this content. His job is to get watch minutes on YouTube videos.I don't like channels that make lengthy videos out of speculation, rumors and other small shit that could just be shown away with no fuss.
I don't have to like it or give him business.He's the only one who has this content. His job is to get watch minutes on YouTube videos.
The alternative is to not have this content at all. If you enjoy these screenshots, you have Tyler to thank for it.
"A" spooky?
I guess it's fine -- every time we bump this thread, he probably makes your lost view back on someone else. So it all comes out in the wash.
Both.Will this support room scale, or will it be a clicky teleport-type-deal?
In VR even mundane shit can be spoopy asf
I'm more upset he used Prey as filler, but didn't tell people what it was or that they need to play it.That video sure is annoying with that gameplay playing in the background giving me motion sickness lol
Yep. Bad person confirmed.I'm more upset he used Prey as filler, but didn't tell people what it was or that they need to play it.
First screenshot is pretty much shown in the trailer.I get the feeling these are not real. Top two screenshots reminds me of environments from Arkham games, but I am not saying they are. Third is completely different looking. They all feel like edits of something I already saw - but can't place it
That headcrab zombie model YOOOOOOOOO. Imagine seeing that shit up close.
Will this support room scale, or will it be a clicky teleport-type-deal?
PC Gamer said:It'll also support room scale, standing, or sitting play, and includes three movement options: teleportation, "shift" (which means you "smoothly zoom" between points), and regular analog stick walking and running.