Playing games can be challenging when you are deaf. So, I appreciate when games have detailed and descriptive subtitles. Left 4 Dead should be used as an example to many game developers who want to make their games as accessable as possible to every type of gamer.
In L4D, the subtitles are very descriptive and thorough. They make sure you are not at a disadvantage of you can't hear a special infected or hoard approaching because the subtitles are conveyed almost as a script of a movie. When a Hunter is about to pounce, the game will announce *hunter screams* to let you know to watch out. Also when car alarms go off letting you know a hoard will be on its way. It's something that is, sadly, not as common as it should be. When dialogue is spoken, not only is the name of the character that is speaking displayed but, text is color coded by character to make sure a distinction can be made easily.
At the very least, devs need to start labeling who is talking in cutscenes so that when characters are talking off screen or when the camera doesn't have the conversation in view it is easier to know who is saying what.
It would be great to have the option to turn on more visual cues for events and happenings in games to understand and follow the action better. I could not get very much into Overwatch because so much is reliant on knowing the direction and timing of when characters use ultimates that it was very hard to enjoy the game.. It's strange because so much in overwatch does have visual tells that the absence of some is bizarre.
This is an issue I think is overlooked and I have been able to enjoy games very well considering how poorly subtitles and visual cues (reletively) have been handled. It would be cool to enjoy them on a deeper level more often.
In L4D, the subtitles are very descriptive and thorough. They make sure you are not at a disadvantage of you can't hear a special infected or hoard approaching because the subtitles are conveyed almost as a script of a movie. When a Hunter is about to pounce, the game will announce *hunter screams* to let you know to watch out. Also when car alarms go off letting you know a hoard will be on its way. It's something that is, sadly, not as common as it should be. When dialogue is spoken, not only is the name of the character that is speaking displayed but, text is color coded by character to make sure a distinction can be made easily.
At the very least, devs need to start labeling who is talking in cutscenes so that when characters are talking off screen or when the camera doesn't have the conversation in view it is easier to know who is saying what.
It would be great to have the option to turn on more visual cues for events and happenings in games to understand and follow the action better. I could not get very much into Overwatch because so much is reliant on knowing the direction and timing of when characters use ultimates that it was very hard to enjoy the game.. It's strange because so much in overwatch does have visual tells that the absence of some is bizarre.
This is an issue I think is overlooked and I have been able to enjoy games very well considering how poorly subtitles and visual cues (reletively) have been handled. It would be cool to enjoy them on a deeper level more often.
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