Right, ERA, time to air some grievances about features that are in their to help gameplay/mask loading but either make gameplay worse or ruin the presentation.
No walking, some characters literally do not walk ever, unless a specific cutscene or segment requires it. Ones that stand out to me to includes Wei Shen in Sleeping Dogs, no matter how light you are with the analogue sticks Wei will either do a medium speed jog or a full out sprint. I find this particularly annoying as I enjoy taking my time to examine my surroundings and just slow down from time time.
Glowing aura's around interactive objects, a big offender for this is Alien Isolation, a game whose aesthetic I love, it is so true to the original film,I can often just sit and admire it for long periods of time, then the illusion is shattered by that awful orange glow that pops up whenever you get close to anything that ve intwrsxted with, such as a computer, switch or something similar. Assassins creed is a series that gones one worse though even applying this effect to characters in addition to things.
Colour coded climbing surfaces, just stop this please, it is very immersion breaking having climbable surface being a certain colour, once you notice it becomes hard to ignore, same with rags denoting climbable again, stop it, design your levels in a way that doesn't insult our intelligence, bring back trial and error we as players can figure this out without these aids. Thankfully the newest Tomb Raider game did include the option to disable climb paint, making the levels more visually coherent.
Over to you now, ERA.
I'll throw a few predictions of what we'll see
Motion Blur
Unskippable cutscenes
Too long between checkpoints
Forced slow walking (btw before you cry on this one, it's normally done for pacing and exposition)
No walking, some characters literally do not walk ever, unless a specific cutscene or segment requires it. Ones that stand out to me to includes Wei Shen in Sleeping Dogs, no matter how light you are with the analogue sticks Wei will either do a medium speed jog or a full out sprint. I find this particularly annoying as I enjoy taking my time to examine my surroundings and just slow down from time time.
Glowing aura's around interactive objects, a big offender for this is Alien Isolation, a game whose aesthetic I love, it is so true to the original film,I can often just sit and admire it for long periods of time, then the illusion is shattered by that awful orange glow that pops up whenever you get close to anything that ve intwrsxted with, such as a computer, switch or something similar. Assassins creed is a series that gones one worse though even applying this effect to characters in addition to things.
Colour coded climbing surfaces, just stop this please, it is very immersion breaking having climbable surface being a certain colour, once you notice it becomes hard to ignore, same with rags denoting climbable again, stop it, design your levels in a way that doesn't insult our intelligence, bring back trial and error we as players can figure this out without these aids. Thankfully the newest Tomb Raider game did include the option to disable climb paint, making the levels more visually coherent.
Over to you now, ERA.
I'll throw a few predictions of what we'll see
Motion Blur
Unskippable cutscenes
Too long between checkpoints
Forced slow walking (btw before you cry on this one, it's normally done for pacing and exposition)
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