Forgot who it was that said it, but I recall reading someone saying that "simplifying" gameplay won't do shit to attract casuals because they'll dump the game in two weeks anyway. Those who stick around are the ones who are going to have to deal with this "simplified" gameplay if they want an active game.
Double Helix had a GDC presentation in 2019 where they stated that there's never been any actual proof that simplifying mechanics gets people to buy the game.Forgot who it was that said it, but I recall reading someone saying that "simplifying" gameplay won't do shit to attract casuals because they'll dump the game in two weeks anyway. Those who stick around are the ones who are going to have to deal with this "simplified" gameplay if they want an active game.
Max talked about it in a recentish video for sure.Almost sure you're talking about either Sajam or Max. It has been a popular talking point in a while
And also correct
Almost sure you're talking about either Sajam or Max. It has been a popular talking point in a while
And also correct
Should probably add this to the OP:
Strive
- Air dashes has stationary start up now
- After the start up, the moving part is immediately cancelable into normals(specials too probably)
Xrd
- No start up, start moving immediately
- air dashes can't be canceled into normals until you have already traveled a certain distance
So...
- Air dashes are weaker for general mobility
- Air dashes are stornger for getting in now... Well, if your character has good air normals
- For mixups, stuff like "low or air dash" mixups are weaker, but ambiguous cross up mixups are stronger since you can control when to cancel your air dash(not that much stronger if cross up protection return though)
Looks awful at first but knowing more about the change makes it less so, it's a big nerf to mobility which is still awful, but in a lot of situations the new air dashes will be stronger than in Xrd.
This doesn't change what I said, it's too much of an easy read to anti-air and I main Ky who only benefits from this
I'll believe it when I see itYou are still not getting into the Strive mindset, anti airs will be nerfed too, especially Ky's :v
yes.
Couldn't this already be done in previous build with old air dash?
Even though you might be able to do some tricky things with the new air dash I don't like the idea of air dashes being nerfed in mobility.
Both Sajam and Maximlian have made several videos complaining that "simplifying" fighting games for casuals is bad and a waste but Maximilian has also actually played Strive several times and says it is a lot of fun sooooooooo...Almost sure you're talking about either Sajam or Max. It has been a popular talking point in a while
And also correct
Max said both things in the same video, he finds it fun but it's potential is cut backBoth Sajam and Maximlian have made several videos complaining that "simplifying" fighting games for casuals is bad and a waste but Maximilian has also actually played Strive several times and says it is a lot of fun sooooooooo...
The first time Maximilian played Strive at the demo event he talked a bit about his grievances and casualization(dont remember him ever saying anything about "potential") but then when he played it again with the developers he only mentioned the grievances a couple times and said it was "'lots of fun" and "really liked it" a dozen times.Max said both things in the same video, he finds it fun but it's potential is cut back
We only allowed to voice opinions once we played?The first time Maximilian played Strive at the demo event he talked a bit about his grievances and casualization(dont remember him ever saying anything about "potential") but then when he played it again with the developers he only mentioned the grievances a couple times and said it was "'lots of fun" and "really liked it" a dozen times.
So, he has played it and the more he plays the more he likes it.
Has anyone here played it yet? Anyone? Anyone at all?
Don't take that as his final opinion. He also had fun playing FighterZ and now he doesn't enjoy it anymore.The first time Maximilian played Strive at the demo event he talked a bit about his grievances and casualization(dont remember him ever saying anything about "potential") but then when he played it again with the developers he only mentioned the grievances a couple times and said it was "'lots of fun" and "really liked it" a dozen times.
So, he has played it and the more he plays the more he likes it.
Has anyone here played it yet? Anyone? Anyone at all?
Yeah ...so? He doesnt like Street Fighter 5 anymore as well, or Mortal Kombat 11 and he didnt really like Guilty Gear Xrd either.Don't take that as his final opinion. He also had fun playing FighterZ and now he doesn't enjoy it anymore.
Also IIRC a big reason he drops ANY game he otherwise enjoys is usually bad netcode and/or matchmaking. I know he's complained about DBFZ in this regard.Yeah ...so? He doesnt like Street Fighter 5 anymore as well, or Mortal Kombat 11 and he didnt really like Guilty Gear Xrd either.
No one has a "final opinion" on Strive yet. Strive wont be out for almost a year whereas something like Dragon Ball FighterZ has been out for 2 years.
Maybe these changes will be good, maybe not. Regardless these fair complaints are out in the open. Arc has a long time to figure this out right now.Yeah ...so? He doesnt like Street Fighter 5 anymore as well, or Mortal Kombat 11 and he didnt really like Guilty Gear Xrd either.
No one has a "final opinion" on Strive yet. Strive wont be out for almost a year whereas something like Dragon Ball FighterZ has been out for 2 years.