Like many of you, I own a New Nintendo 3DS, it's my go to portable machine as unlike the Switch I can easily put it into my pocket, I mainly use it on journeys via bus/train to avoid burning through my phone battery.
Well one of my favourite features is the library of classic games on the system, it allows me to dip back into nostalgia and pine for the days of my youth. I have a few titles on there.
Super Mario Kart
Earthbound (need to finish this one)
Super Punch Out
Street Fighter Alpha 2
Streets of Rage 2
Ace Attorney Trilogy
Resident Evil Revelations (physical version)
These are my go to games for long trips. Of these titles by far the one I have sunk the most hours into is Super Mario Kart, I had the original on the SNES back in the day, I beat it with every character on every difficulty back in the day and I still play it regularly on trips, especially because an entire cup can be blasted through pretty easily in 15 - 20 minutes.
This brings to one of the series long running tricks to increase difficulty rubberband AI.
What that essentially means is it makes it so the AI is always competitive, if you race ahead the AI will keep up, if you are not so great the AI slows down a bit to give you a chance.
Now Mario Kart features locked in rivals for certain characters, so if you pick Koopa Troopa as I do, you can always guarantee Yoshi will be hounding you from start to finish and will basically always finish in second place behind you (unless you crash right at the end which sucks).
Now every so often I like to stick it this system and mess with the results by keeping a red shell and waiting until the end then slowing down letting the AI pass and shooting it off.
This my friends is when the real fuckery begins! So earlier today I do just that midway into the final lap of round 2 of the flower cup, Yoshi spins out and ends up in fourth place. I continue on in first victory all but assured, however a ways back Yoshi is defying the laws of reality by moving at warp speed and taking back second place within 10 seconds.
Now this is what pisses me off as games that employ this method allow the AI at will to activate certain choice lines of programming that allow to break the rules of the game and outright cheat. Included but not limited to.
Greatly exceeding normal maximum speed.
Activation of key items at will (Luigi and Mario with their damn stars, making themselves invincible to weapons and obstacles)
Ability to dodge at will certain obstacles.
Unaffected by own item use, for instance player can be hit by their own weapon backfiring the AI is invulnerable to this.
Now, ERA, I want you to post your experiences with this and let us collectively vent our frustration regarding this particular flavour of fuckery. I know Motorstorm is particularly notorious for this brand of fuckery, with some races being damn near impossible to win in later stages because of it.
Well one of my favourite features is the library of classic games on the system, it allows me to dip back into nostalgia and pine for the days of my youth. I have a few titles on there.
Super Mario Kart
Earthbound (need to finish this one)
Super Punch Out
Street Fighter Alpha 2
Streets of Rage 2
Ace Attorney Trilogy
Resident Evil Revelations (physical version)
These are my go to games for long trips. Of these titles by far the one I have sunk the most hours into is Super Mario Kart, I had the original on the SNES back in the day, I beat it with every character on every difficulty back in the day and I still play it regularly on trips, especially because an entire cup can be blasted through pretty easily in 15 - 20 minutes.
This brings to one of the series long running tricks to increase difficulty rubberband AI.
What that essentially means is it makes it so the AI is always competitive, if you race ahead the AI will keep up, if you are not so great the AI slows down a bit to give you a chance.
Now Mario Kart features locked in rivals for certain characters, so if you pick Koopa Troopa as I do, you can always guarantee Yoshi will be hounding you from start to finish and will basically always finish in second place behind you (unless you crash right at the end which sucks).
Now every so often I like to stick it this system and mess with the results by keeping a red shell and waiting until the end then slowing down letting the AI pass and shooting it off.
This my friends is when the real fuckery begins! So earlier today I do just that midway into the final lap of round 2 of the flower cup, Yoshi spins out and ends up in fourth place. I continue on in first victory all but assured, however a ways back Yoshi is defying the laws of reality by moving at warp speed and taking back second place within 10 seconds.
Now this is what pisses me off as games that employ this method allow the AI at will to activate certain choice lines of programming that allow to break the rules of the game and outright cheat. Included but not limited to.
Greatly exceeding normal maximum speed.
Activation of key items at will (Luigi and Mario with their damn stars, making themselves invincible to weapons and obstacles)
Ability to dodge at will certain obstacles.
Unaffected by own item use, for instance player can be hit by their own weapon backfiring the AI is invulnerable to this.
Now, ERA, I want you to post your experiences with this and let us collectively vent our frustration regarding this particular flavour of fuckery. I know Motorstorm is particularly notorious for this brand of fuckery, with some races being damn near impossible to win in later stages because of it.
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