How can we make microtransactions a viable feature of games of the future without diminishing quality while at the same time ensuring a good ROI for the companies that make games?
Let's put our heads together. What would it take for mtx to be considered a normal feature of gaming in as much as mechanics or graphics are to you?
Some arguments for:
1.
If microtransactions are part of the initial planning, they have a better chance of making sense in the game world without taking away from the fun or original vision.
2.
Supplementary revenue post unit sales could be good for the continuity of the series
3.
Added immersion for players willing to expand the game's standard offerings
4.
If done well, give a competitive edge (but never an advantage) to players who would otherwise need to sink in more hours than they would like to
Some arguments against:
1.
Tacking these on certain games might mean the team revisiting their original video, risking releasing a broken mess that prints money but is potentially not as enjoyable
2.
Enhances corporate greed and leads to ludicrous scenarios wherein positive growth is not enough to keep staff, but exponential positive growth potentially is
3.
Let's put our heads together. What would it take for mtx to be considered a normal feature of gaming in as much as mechanics or graphics are to you?
Some arguments for:
1.
If microtransactions are part of the initial planning, they have a better chance of making sense in the game world without taking away from the fun or original vision.
2.
Supplementary revenue post unit sales could be good for the continuity of the series
3.
Added immersion for players willing to expand the game's standard offerings
4.
If done well, give a competitive edge (but never an advantage) to players who would otherwise need to sink in more hours than they would like to
Some arguments against:
1.
Tacking these on certain games might mean the team revisiting their original video, risking releasing a broken mess that prints money but is potentially not as enjoyable
2.
Enhances corporate greed and leads to ludicrous scenarios wherein positive growth is not enough to keep staff, but exponential positive growth potentially is
3.