Hello ERA, let's talk about cover shooters. I've come to realize that I really love cover shooters. Who doesn't right? But what is a cover shooter? Essentially a cover shooter is a game where the main gameplay loop involves shooting enemies (projectile weapon) while taking cover to avoid getting shot by enemies.
Here is an example of one of the earliest cover shooters in gaming:
Yup. Space Invaders is a cover shooter. It might not be what we think of as a cover shooter in a TPS sense, but there's no reason why it isn't. And there are many games that also fit that criteria throughout the history of gaming, and even today. Let's broaden our perspective of what a cover shooter is to think of games which fit this criteria (regardless whether they are third person shooters with cover mechanics) and share them!
Some of my favorites:
I remember playing Rolling Thunder on an Amiga at my grandma's place when I was really young. One of my uncles had a bunch of games on it. The cover mechanic was pretty awkward, but it definitely made it different from a lot of run and gun arcade games at the time because there was so much random shit to duck behind.
That sort of gameplay loop would get polished up and perfected later on in Blizzard's Blackthorne. Still one of my favorite oldschool 2D sidescrolling shooters. I feel the tone of the world and the feel of the pop and shoot mechanic definitely inspired Gears of War much, much later.
Time Crisis 2 was the definitive arcade gun shooter of its era, and the cover pedal set it apart from "shoot them before they shoot you" design of all the other gun games back then. Might well be the first ever Cover FPS if you think about it! :)
Police 911 is my favorite arcade gun shooter ever, and that's in no small part because of the amazing motion sensor cover system. Instead of using a pedal, you ducked using your body itself and could even shoot from cracks while in cover. Very immersive, very cool. The fact that the stages all took place in real places in Japan just made it grittier and more "real" too.
Here is an example of one of the earliest cover shooters in gaming:
Yup. Space Invaders is a cover shooter. It might not be what we think of as a cover shooter in a TPS sense, but there's no reason why it isn't. And there are many games that also fit that criteria throughout the history of gaming, and even today. Let's broaden our perspective of what a cover shooter is to think of games which fit this criteria (regardless whether they are third person shooters with cover mechanics) and share them!
Some of my favorites:
I remember playing Rolling Thunder on an Amiga at my grandma's place when I was really young. One of my uncles had a bunch of games on it. The cover mechanic was pretty awkward, but it definitely made it different from a lot of run and gun arcade games at the time because there was so much random shit to duck behind.
That sort of gameplay loop would get polished up and perfected later on in Blizzard's Blackthorne. Still one of my favorite oldschool 2D sidescrolling shooters. I feel the tone of the world and the feel of the pop and shoot mechanic definitely inspired Gears of War much, much later.
Time Crisis 2 was the definitive arcade gun shooter of its era, and the cover pedal set it apart from "shoot them before they shoot you" design of all the other gun games back then. Might well be the first ever Cover FPS if you think about it! :)
Police 911 is my favorite arcade gun shooter ever, and that's in no small part because of the amazing motion sensor cover system. Instead of using a pedal, you ducked using your body itself and could even shoot from cracks while in cover. Very immersive, very cool. The fact that the stages all took place in real places in Japan just made it grittier and more "real" too.