SEGA started as an American company though (funded in Hawaii).
Yes Sega started as an American company that exported arcade machines to Japan but it's been thoroughly under Japanese management and based in Japan for 90% of the company's life.
SEGA started as an American company though (funded in Hawaii).
I'm pretty sure in that case (compared to Yo-Kai and Layton), the mobile game they put out is actually a new game and not just a port? But it didn't leave Japan (and who knows if it's any good).
Yes Sega started as an American company that exported arcade machines to Japan but it's been thoroughly under Japanese management and based in Japan for 90% of the company's life.
Hahahahahaha, no. Ni no Kuni 2 doesn't deserve that. Pinning the blame on US doesn't even makes sense, as the game didn't set Japan in fire either. Ni No Kuni is just an IP that L5 is desperately trying to make into a seller because that's the only thing they can get a contract(aka money) now. The movie bombed, the next game(Which is mobile) does seems decent but competition is fierce. If it fails, I don't see Bamco funding NNK3.they wouldn't be closing down if Ni No Kuni sold skyrim numbers (yes on one platform) like it should have
Isn't it kind of Hino's only option though? Yokai Watch and Layton seem to be dead.
Yikes.Yes.
Not even the only reference, mind you. Quickly looking at the OT, for instance:
. https://www.resetera.com/threads/sn...h-cracker-jack-keychains.170000/post-29155699
They did have a plan B, though. During Yokai's heights they started development of Snack World and Megaton Musashi as their next multimedia initiatives, they made plans to reboot Inazuma and Layton and with Bandai's funding developed Ni no Kuni 2, which was their biggest game (in terms of manpower) at the time.
Plenty of eggs, plenty of baskets.
And that was exactly the problem. Level 5 is a relatively small company - with 300 employees they aren't much bigger than Monolith Soft's 250 employees. And yet Level 5 tried to develop a AAA RPG, new Yokai Watch titles left and right as well as new IPs and reboots. It was too much for a company of their size and we can see the consequences of that till today.
Megaton Musashi is only now finally taking form many years after its first showing and Inazuma Eleven got delayed by three years or so because they initially outsourced development and since then tried to recover its scraps.
I don't think they are off as bad as some people make it out to be. They are struggling to find their footing, but I don't think they are actually in any danger of going under. Their International offices winding down makes sense as they were mostly formed on the back of ambitious hopes for their multimedia projects which simply didn't work out. With Yokai being unable to catch the interest of western audiences and Snackworld failing to find interested TV channels, it becomes clear that this won't ever change either. If those IPs don't break into the western kids market, what else from them possibly could?
Yokai's success was a lightning in the bottle, these numbers were never going to be sustainable. And L5 knew that. It's difficult to keep IPs aimed at kids relevant over a long period of time, since kids simply grow out of it fast and you'll always have to convince new kids to like what you are offering. So, instead of trying to carefully manage their IPs, Level 5 has always chosen the milking route: get as much money out of an IP before it eventually crashes and burns.It's amazing how no one in upper management got fired for this, because this is 100% the kinda shit you should get fired for
Anyone could buy L5(If Hino wants of course, as it's his privately owned company), but for what purpose? Sure they can create multimedia IP's, but does that approach fits into your company(It does fits Bamco)?Their child focused IP's (Little Battlers, Inazuma, Yokai) are literally "dead" IP's.I still think Sony should buy Level 5. They just need better management.
Not really. Yo-Kai Watch 4, Snack World and I think even Katrielle were all more successful than NNK2 in Japan(where Level 5 isn't sharing the money with anyone) and the NNK remaster(and film for that matter) bombed. There's no real indication that trying to make NNK the next big thing makes any more sense than trying to make Fantasy Life the next big thing.
In general though going in with the mindset that they need "the next big thing" is probably going to harm, not help, them. A competent release strategy for the Yo-Kai Watch 4 game outside of Japan probably would seen it be a success, without needing the backing of the anime/merch.
But at this moment, Yokai Watch is a MMF, and all the aprts need to be even. The games must drive anime views, and toys sales, in every direction. If one fails, then the franchise is failing because there are more parties involved than the GameStop selling copies of the games.
It's like the reasoning why Scott Pilgrim vs The World game was deemed a failure and thus pulled out of digital game stores. It was tied to the movie (not comics) and the movie is a comercial flop, so thus, the game is a flop.
It'd be a really stupid option if that's the case, since the movie flopped big time and the mobile MMO looks like exactly the kind of thing that fans of the series don't want.Isn't it kind of Hino's only option though? Yokai Watch and Layton seem to be dead.
I don't think it is? At least I haven't found any reference to that. The game seems to be a action game where you can customize your mech.Is it true what i read on thsi thread that Megaton Musashi is a toys to life?
They were not involved with the DS remakes whatsoever, nor were they actually responsible for the game design part of DQ8/9.
they are private. The company is owned by the person running it to the ground, unless he fires himself, it cannot be saved.
they are private. The company is owned by the person running it to the ground, unless he fires himself, it cannot be saved.
At the rate that their Ips are performing, I'll doubt anyone wants to buy them. These companies haven't even form a partnership with them, I think that tells you if they have any intention of doing an acquisition.Thanks for answering my question. It doesn't seem like they will be able to survive on their own very long so I wonder what other Japanese company might consider acquiring them, Perhaps Nintendo, Sony, Kadokawa, Square, or Namco. Whoever does acquire the company needs push out the owner though.
Their Ips are good overall, just don't seem to sell well.This is interesting because I try to look up online for Ni no Kuni 2 review, and most of them are positive?
Is the game bad or it just really miss the mark of what the fan wants?
This is interesting because I try to look up online for Ni no Kuni 2 review, and most of them are positive?
Is the game bad or it just really miss the mark of what the fan wants?
You're reaaaaally trying to downplay how bad their sales have been everywhere for the past 2 years after Ni no Kuni 2? We really doing that?There is a huge hate boner for everything Level-5 does in the Media Create threads, with a bunch of posters unable to separate sales (which have declined a decent bit in Japan) and game quality (which has dipped, but is still very good). I wouldn't take it too seriously.
The Media Create thread probably is also responsible for Level-5 failing, lmaoYou're reaaaaally trying to downplay how bad their sales have been everywhere for the past 2 years after Ni no Kuni 2? We really doing that?
We really just trying to dismiss all this as "people don't want to acknowledge they still make good games" when it's literally brand mismanagement, corporate incompetence, and an inability to strategize and capitalize on their franchises?
Thanks for the compilation. I'll add this one about Inazuma Eleven GO 3: Galaxy:
At the rate that their Ips are performing, I'll doubt anyone wants to buy them. These companies haven't even form a partnership with them, I think that tells you if they have any intention of doing an acquisition.
On paper, Level-5 doesn't have the kind of IPs that PS4 owners go for outside of the one, but that problem was magnified since Ni no Kuni was never a particularly big series for them in Japan. The kids market is what they primarily trade in, for better and for worse.They had a long running partnership with Nintendo that they tossed away to chase after mobile, because presumably they thought Switch was unlikely to succeed. They're far from the only company to make that assumption, but it has probably hit them much worse, because they gambled on mobile instead of PS4 like Capcom et al. did.
Hino also said he wasn't happy with Yo-Kai Watch's sales outside of Japan, after all it was only a million seller.
That was the past I meant now. Three years have passed since the Switch came out. They haven't found a substantial partner.They had a long running partnership with Nintendo that they tossed away to chase after mobile, because presumably they thought Switch was unlikely to succeed. They're far from the only company to make that assumption, but it has probably hit them much worse, because they gambled on mobile instead of PS4 like Capcom et al. did.
At the rate that their Ips are performing, I'll doubt anyone wants to buy them. These companies haven't even form a partnership with them, I think that tells you if they have any intention of doing an acquisition.
Nintendo still distributed and promoted L5's self published 3DS and Switch games in America and Europe so the relationship wasn't completely severed. I expect that would've ended with YW4 though unless it had some degree of exclusivity (timed, physical, etc).
It still blows my mind how L5 squandered Fantasy Life's early success. They had the makings of a solid franchise there but completely fumbled it.
Sure, it's just a big missed opportunity though. Even if they had evolved FL into a crossmedia franchise after the fact (a la Layton) you'd think something more than the cursed mobile sequel might've made sense. I mean FL was the 3rd largest franchise debut in L5's history after all, only behind Layton and YW. It's crazy to me that Hino and co. looked at that and thought "nah".The pivot of the entire company to mixed-media franchises made the view Fantasy Life a middling product success, instead of a franchise potential giant like Yokai Watch or Snack World (they tried).
Except their best game, Fat Nasty Life.
Wait... Yokai Watch 4 isn't coming stateside due to this?
I feel like someone will still pick it up (Nintendo, Bandai Namco, etc).Wait... Yokai Watch 4 isn't coming stateside due to this?
This sucks. Level 5 is every bit on par with any other JRPG studio even if sales don't reflect that. I was hoping that Nintendo would publish their games.
Isn't Yokai Watch 4 multiplatform? I doubt they'll get help from any of the big 3 to publish due to that.Wait... Yokai Watch 4 isn't coming stateside due to this?
This sucks. Level 5 is every bit on par with any other JRPG studio even if sales don't reflect that. I was hoping that Nintendo would publish their games.
Nintendo might pick it up as an exclusive. Not like the overseas PS4 market is booming for kids JRPGs anyway, this is being sold directly to the Pokécrowd.Isn't Yokai Watch 4 multiplatform? I doubt they'll get help from any of the big 3 to publish due to that.
Their best alternative is probably Namco.
Even then, before saying this or that should buy level 5, the main question is: how far in debt they are? Any company that buys them would probably assume that debt and I don't know if the IP are enough to compensate for that. They were big, were being the key word here, but the work requiered to bring them back to shape may not be worth it.
Fantasy Life IP is the biggest missed opportunity of past gen Level 5, if they didn't see the potential then no wonder they keep making awful business decisions.The pivot of the entire company to mixed-media franchises made the view Fantasy Life a middling product success, instead of a franchise potential giant like Yokai Watch or Snack World (they tried).
Similar to what we're seeing with Disgaea 6, we might wind up seeing more de facto Switch exclusives for localization efforts outside of Japan with the PS4 market drying up for games with no PS5 SKU on the way any time soon.Nintendo might pick it up as an exclusive. Not like the overseas PS4 market is booming for kids JRPGs anyway, this is being sold directly to the Pokécrowd.
It was their 3rd biggest original IP debut after Professor Layton and Yokai Watch actually. Hino totally fumbled it.Fantasy Life IP is the biggest missed opportunity of past gen Level 5, if they didn't see the potential then no wonder they keep making awful business decisions.